Break Layer class into Gl and Vulkan subclasses
Test: manual testing
Change-Id: Ibd2beed39de3ac6da7448e96496253cfe427dfbb
diff --git a/libs/hwui/renderthread/OpenGLPipeline.cpp b/libs/hwui/renderthread/OpenGLPipeline.cpp
index df08599..df40a44 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.cpp
+++ b/libs/hwui/renderthread/OpenGLPipeline.cpp
@@ -19,6 +19,7 @@
#include "DeferredLayerUpdater.h"
#include "EglManager.h"
#include "Frame.h"
+#include "GlLayer.h"
#include "ProfileRenderer.h"
#include "renderstate/RenderState.h"
#include "OpenGLReadback.h"
@@ -120,12 +121,13 @@
bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
ATRACE_CALL();
layer->apply();
- return OpenGLReadbackImpl::copyLayerInto(mRenderThread, *(layer->backingLayer()), bitmap);
+ return OpenGLReadbackImpl::copyLayerInto(mRenderThread,
+ static_cast<GlLayer&>(*layer->backingLayer()), bitmap);
}
DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
mEglManager.initialize();
- Layer* layer = new Layer(mRenderThread.renderState(), 0, 0);
+ GlLayer* layer = new GlLayer(mRenderThread.renderState(), 0, 0);
Caches::getInstance().textureState().activateTexture(0);
layer->generateTexture();