Add a render buffer cache to reuse stencil buffers
Bug #7146141
This new cache is used in a similar way to LayerCache. It helps
reuse already allocated stencil buffers and thus avoid churning
memory on every frame.
Change-Id: I19551d72da52c40039e65904563600e492c8b193
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index 9247b1d..1899002 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -101,14 +101,13 @@
void Layer::removeFbo(bool flush) {
if (stencil) {
- // TODO: recycle & cache instead of simply deleting
GLuint previousFbo;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
- delete stencil;
+ Caches::getInstance().renderBufferCache.put(stencil);
stencil = NULL;
}