Delete all ro.hwui.* props
Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.
Or just hardcode them to what all devices
were hardcoding them to anyway.
Bug: 63741221
Test: Check cache size results on sailfish
Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
diff --git a/libs/hwui/DeviceInfo.cpp b/libs/hwui/DeviceInfo.cpp
index d180ba5..37965da 100644
--- a/libs/hwui/DeviceInfo.cpp
+++ b/libs/hwui/DeviceInfo.cpp
@@ -16,7 +16,8 @@
#include <DeviceInfo.h>
-#include "Extensions.h"
+#include <gui/ISurfaceComposer.h>
+#include <gui/SurfaceComposerClient.h>
#include <thread>
#include <mutex>
@@ -46,13 +47,22 @@
void DeviceInfo::initialize(int maxTextureSize) {
std::call_once(sInitializedFlag, [maxTextureSize]() {
sDeviceInfo = new DeviceInfo();
+ sDeviceInfo->loadDisplayInfo();
sDeviceInfo->mMaxTextureSize = maxTextureSize;
});
}
void DeviceInfo::load() {
+ loadDisplayInfo();
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
}
+void DeviceInfo::loadDisplayInfo() {
+ sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
+ ISurfaceComposer::eDisplayIdMain));
+ status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &mDisplayInfo);
+ LOG_ALWAYS_FATAL_IF(status, "Failed to get display info, error %d", status);
+}
+
} /* namespace uirenderer */
} /* namespace android */