Delete all ro.hwui.* props
Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.
Or just hardcode them to what all devices
were hardcoding them to anyway.
Bug: 63741221
Test: Check cache size results on sailfish
Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index ee99018..bc41810 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -32,7 +32,6 @@
#include "utils/Timing.h"
#include <algorithm>
-#include <cutils/properties.h>
#include <RenderScript.h>
#include <SkGlyph.h>
#include <SkUtils.h>
@@ -99,22 +98,14 @@
INIT_LOGD("Creating FontRenderer");
}
- mSmallCacheWidth = property_get_int32(PROPERTY_TEXT_SMALL_CACHE_WIDTH,
- DEFAULT_TEXT_SMALL_CACHE_WIDTH);
- mSmallCacheHeight = property_get_int32(PROPERTY_TEXT_SMALL_CACHE_HEIGHT,
- DEFAULT_TEXT_SMALL_CACHE_HEIGHT);
+ auto deviceInfo = DeviceInfo::get();
+ int maxTextureSize = deviceInfo->maxTextureSize();
- mLargeCacheWidth = property_get_int32(PROPERTY_TEXT_LARGE_CACHE_WIDTH,
- DEFAULT_TEXT_LARGE_CACHE_WIDTH);
- mLargeCacheHeight = property_get_int32(PROPERTY_TEXT_LARGE_CACHE_HEIGHT,
- DEFAULT_TEXT_LARGE_CACHE_HEIGHT);
-
- uint32_t maxTextureSize = (uint32_t) Caches::getInstance().maxTextureSize;
-
- mSmallCacheWidth = std::min(mSmallCacheWidth, maxTextureSize);
- mSmallCacheHeight = std::min(mSmallCacheHeight, maxTextureSize);
- mLargeCacheWidth = std::min(mLargeCacheWidth, maxTextureSize);
- mLargeCacheHeight = std::min(mLargeCacheHeight, maxTextureSize);
+ // TODO: Most devices are hardcoded with this configuration, does it need to be dynamic?
+ mSmallCacheWidth = std::min(1024, maxTextureSize);
+ mSmallCacheHeight = std::min(1024, maxTextureSize);
+ mLargeCacheWidth = std::min(2048, maxTextureSize);
+ mLargeCacheHeight = std::min(1024, maxTextureSize);
if (sLogFontRendererCreate) {
INIT_LOGD(" Text cache sizes, in pixels: %i x %i, %i x %i, %i x %i, %i x %i",