Delete all ro.hwui.* props

Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.

Or just hardcode them to what all devices
were hardcoding them to anyway.

Bug: 63741221
Test: Check cache size results on sailfish

Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
diff --git a/libs/hwui/PathCache.cpp b/libs/hwui/PathCache.cpp
index cc96de7..8d4ae1b 100644
--- a/libs/hwui/PathCache.cpp
+++ b/libs/hwui/PathCache.cpp
@@ -38,6 +38,8 @@
 namespace android {
 namespace uirenderer {
 
+static constexpr size_t PATH_CACHE_COUNT_LIMIT = 256;
+
 template <class T>
 static bool compareWidthHeight(const T& lhs, const T& rhs) {
     return (lhs.mWidth == rhs.mWidth) && (lhs.mHeight == rhs.mHeight);
@@ -179,13 +181,9 @@
 PathCache::PathCache()
         : mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity)
         , mSize(0)
-        , mMaxSize(Properties::pathCacheSize) {
+        , mMaxSize(DeviceInfo::multiplyByResolution(4)) {
     mCache.setOnEntryRemovedListener(this);
-
-    GLint maxTextureSize;
-    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
-    mMaxTextureSize = maxTextureSize;
-
+    mMaxTextureSize = DeviceInfo::get()->maxTextureSize();
     mDebugEnabled = Properties::debugLevel & kDebugCaches;
 }
 
@@ -259,12 +257,7 @@
 }
 
 void PathCache::trim() {
-    // 25 is just an arbitrary lower bound to ensure we aren't in weird edge cases
-    // of things like a cap of 0 or 1 as that's going to break things.
-    // It does not represent a reasonable minimum value
-    static_assert(DEFAULT_PATH_TEXTURE_CAP > 25, "Path cache texture cap is too small");
-
-    while (mSize > mMaxSize || mCache.size() > DEFAULT_PATH_TEXTURE_CAP) {
+    while (mSize > mMaxSize || mCache.size() > PATH_CACHE_COUNT_LIMIT) {
         LOG_ALWAYS_FATAL_IF(!mCache.size(), "Inconsistent mSize! Ran out of items to remove!"
                 " mSize = %u, mMaxSize = %u", mSize, mMaxSize);
         mCache.removeOldest();