Add a sprinkle of speculative anti-crash dust
Bugs: way too many
Bug: 113367810
Test: well it builds...
Change-Id: If00bcaad1c535c4996b59c1b5a7d3a4bba849191
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index d4ffddd..65ced6a 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -261,7 +261,7 @@
}
}
-EGLSurface EglManager::createSurface(EGLNativeWindowType window, ColorMode colorMode) {
+Result<EGLSurface, EGLint> EglManager::createSurface(EGLNativeWindowType window, ColorMode colorMode) {
LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized");
bool wideColorGamut = colorMode == ColorMode::WideColorGamut && EglExtensions.glColorSpace &&
@@ -311,9 +311,9 @@
EGLSurface surface = eglCreateWindowSurface(
mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs);
- LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
- "Failed to create EGLSurface for window %p, eglErr = %s", (void*)window,
- eglErrorString());
+ if (surface == EGL_NO_SURFACE) {
+ return Error<EGLint> { eglGetError() };
+ }
if (mSwapBehavior != SwapBehavior::Preserved) {
LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,