First draft of fbo in renderscript.
Updating samples and benchmark

Change-Id: I469bf8b842fca72b59475c8fa024c12cf0e14954
diff --git a/libs/rs/rsFBOCache.h b/libs/rs/rsFBOCache.h
new file mode 100644
index 0000000..9a0a3b6
--- /dev/null
+++ b/libs/rs/rsFBOCache.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
+#define ANDROID_FRAME_BUFFER_OBJECT_CACHE_H
+
+#include "rsObjectBase.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+class Allocation;
+
+class FBOCache {
+public:
+    FBOCache();
+    ~FBOCache();
+
+    void bindColorTarget(Context *rsc, Allocation *a, uint32_t slot);
+    void bindDepthTarget(Context *, Allocation *a);
+    void resetAll(Context *);
+
+    void setupGL2(Context *);
+
+protected:
+
+    bool mDirty;
+    uint32_t mMaxTargets;
+    void checkError(Context *);
+    void setColorAttachment(Context *rsc);
+    void setDepthAttachment(Context *rsc);
+    bool renderToFramebuffer();
+    ObjectBaseRef<Allocation> *mColorTargets;
+    ObjectBaseRef<Allocation> mDepthTarget;
+
+    uint32_t mFBOId;
+
+};
+
+} // renderscript
+} // android
+
+#endif //ANDROID_FRAME_BUFFER_OBJECT_CACHE_H