First draft of fbo in renderscript.
Updating samples and benchmark
Change-Id: I469bf8b842fca72b59475c8fa024c12cf0e14954
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index 76fe62d..e29c800 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -282,13 +282,13 @@
void Mesh::uploadAll(Context *rsc) {
for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) {
if (mVertexBuffers[ct].get()) {
- mVertexBuffers[ct]->deferedUploadToBufferObject(rsc);
+ mVertexBuffers[ct]->deferredUploadToBufferObject(rsc);
}
}
for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
if (mPrimitives[ct]->mIndexBuffer.get()) {
- mPrimitives[ct]->mIndexBuffer->deferedUploadToBufferObject(rsc);
+ mPrimitives[ct]->mIndexBuffer->deferredUploadToBufferObject(rsc);
}
}
}