First draft of fbo in renderscript.
Updating samples and benchmark

Change-Id: I469bf8b842fca72b59475c8fa024c12cf0e14954
diff --git a/libs/rs/rsMesh.cpp b/libs/rs/rsMesh.cpp
index 76fe62d..e29c800 100644
--- a/libs/rs/rsMesh.cpp
+++ b/libs/rs/rsMesh.cpp
@@ -282,13 +282,13 @@
 void Mesh::uploadAll(Context *rsc) {
     for (uint32_t ct = 0; ct < mVertexBufferCount; ct ++) {
         if (mVertexBuffers[ct].get()) {
-            mVertexBuffers[ct]->deferedUploadToBufferObject(rsc);
+            mVertexBuffers[ct]->deferredUploadToBufferObject(rsc);
         }
     }
 
     for (uint32_t ct = 0; ct < mPrimitivesCount; ct ++) {
         if (mPrimitives[ct]->mIndexBuffer.get()) {
-            mPrimitives[ct]->mIndexBuffer->deferedUploadToBufferObject(rsc);
+            mPrimitives[ct]->mIndexBuffer->deferredUploadToBufferObject(rsc);
         }
     }
 }