Allows to render with an OpenGL context inside a TextureView.

Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
diff --git a/libs/hwui/LayerRenderer.h b/libs/hwui/LayerRenderer.h
index b3cd5db..59cab96 100644
--- a/libs/hwui/LayerRenderer.h
+++ b/libs/hwui/LayerRenderer.h
@@ -57,7 +57,7 @@
     static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
     static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
     static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
-            float* transform);
+            GLenum renderTarget, float* transform);
     static void destroyLayer(Layer* layer);
     static void destroyLayerDeferred(Layer* layer);