Allows to render with an OpenGL context inside a TextureView.
Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 0ffd70b..22309f8 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -465,7 +465,8 @@
void setupDrawSimpleMesh();
void setupDrawTexture(GLuint texture);
void setupDrawExternalTexture(GLuint texture);
- void setupDrawTextureTransform(mat4& transform);
+ void setupDrawTextureTransform();
+ void setupDrawTextureTransformUniforms(mat4& transform);
void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
void setupDrawVertices(GLvoid* vertices);
void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, float strokeWidth);