Allows to render with an OpenGL context inside a TextureView.

Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
diff --git a/libs/hwui/ProgramCache.h b/libs/hwui/ProgramCache.h
index 70909fd..21eb099 100644
--- a/libs/hwui/ProgramCache.h
+++ b/libs/hwui/ProgramCache.h
@@ -78,6 +78,7 @@
 #define PROGRAM_HAS_WIDTH_SHIFT 37
 
 #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38
+#define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39
 
 ///////////////////////////////////////////////////////////////////////////////
 // Types
@@ -116,6 +117,7 @@
     bool hasTexture;
     bool hasAlpha8Texture;
     bool hasExternalTexture;
+    bool hasTextureTransform;
 
     // Modulate, this should only be set when setColor() return true
     bool modulate;
@@ -155,6 +157,7 @@
         hasTexture = false;
         hasAlpha8Texture = false;
         hasExternalTexture = false;
+        hasTextureTransform = false;
 
         hasWidth = false;
 
@@ -245,6 +248,7 @@
         if (isPoint) key |= programid(0x1) << PROGRAM_IS_POINT_SHIFT;
         if (hasWidth) key |= programid(0x1) << PROGRAM_HAS_WIDTH_SHIFT;
         if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT;
+        if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT;
         return key;
     }