auto import from //depot/cupcake/@135843
diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp
new file mode 100644
index 0000000..5cbabea
--- /dev/null
+++ b/opengl/libagl/state.cpp
@@ -0,0 +1,586 @@
+/* libs/opengles/state.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include <stdlib.h>
+
+#include "context.h"
+#include "fp.h"
+#include "state.h"
+#include "array.h"
+#include "matrix.h"
+#include "vertex.h"
+#include "light.h"
+#include "texture.h"
+#include "BufferObjectManager.h"
+#include "TextureObjectManager.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+static char const * const gVendorString     = "Android";
+static char const * const gRendererString   = "Android PixelFlinger 1.0";
+static char const * const gVersionString    = "OpenGL ES-CM 1.0";
+static char const * const gExtensionsString =
+    "GL_OES_byte_coordinates "              // OK
+    "GL_OES_fixed_point "                   // OK
+    "GL_OES_single_precision "              // OK
+    "GL_OES_read_format "                   // OK
+    "GL_OES_compressed_paletted_texture "   // OK
+    "GL_OES_draw_texture "                  // OK
+    "GL_OES_matrix_get "                    // OK
+    "GL_OES_query_matrix "                  // OK
+    //        "GL_OES_point_size_array "              // TODO
+    //        "GL_OES_point_sprite "                  // TODO
+    "GL_ARB_texture_compression "           // OK
+    "GL_ARB_texture_non_power_of_two "      // OK
+    "GL_ANDROID_direct_texture "            // OK
+    "GL_ANDROID_user_clip_plane "           // OK
+    "GL_ANDROID_vertex_buffer_object "      // OK
+    "GL_ANDROID_generate_mipmap "           // OK
+    ;
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+ogles_context_t *ogles_init(size_t extra)
+{
+    void* const base = malloc(extra + sizeof(ogles_context_t) + 32);
+	if (!base) return 0;
+
+    ogles_context_t *c =
+            (ogles_context_t *)((ptrdiff_t(base) + extra + 31) & ~0x1FL);
+    memset(c, 0, sizeof(ogles_context_t));
+    ggl_init_context(&(c->rasterizer));
+    
+    // XXX: this should be passed as an argument
+    sp<EGLSurfaceManager> smgr(new EGLSurfaceManager());
+    c->surfaceManager = smgr.get();
+    c->surfaceManager->incStrong(c);
+
+    sp<EGLBufferObjectManager> bomgr(new EGLBufferObjectManager());
+    c->bufferObjectManager = bomgr.get();
+    c->bufferObjectManager->incStrong(c);
+
+    ogles_init_array(c);
+    ogles_init_matrix(c);
+    ogles_init_vertex(c);
+    ogles_init_light(c);
+    ogles_init_texture(c);
+
+    c->rasterizer.base = base;
+    c->point.size = TRI_ONE;
+    c->line.width = TRI_ONE;
+            
+    // in OpenGL, writing to the depth buffer is enabled by default.
+    c->rasterizer.procs.depthMask(c, 1);
+    
+    // OpenGL enables dithering by default
+    c->rasterizer.procs.enable(c, GL_DITHER);
+
+    return c;
+}
+
+void ogles_uninit(ogles_context_t* c)
+{
+    ogles_uninit_array(c);
+    ogles_uninit_matrix(c);
+    ogles_uninit_vertex(c);
+    ogles_uninit_light(c);
+    ogles_uninit_texture(c);
+    c->surfaceManager->decStrong(c);
+    c->bufferObjectManager->decStrong(c);
+    ggl_uninit_context(&(c->rasterizer));
+	free(c->rasterizer.base);
+}
+
+void _ogles_error(ogles_context_t* c, GLenum error)
+{
+    if (c->error == GL_NO_ERROR)
+        c->error = error;
+}
+
+static bool stencilop_valid(GLenum op) {
+    switch (op) {
+    case GL_KEEP:
+    case GL_ZERO:
+    case GL_REPLACE:
+    case GL_INCR:
+    case GL_DECR:
+    case GL_INVERT:
+        return true;
+    }
+    return false;
+}
+
+static void enable_disable(ogles_context_t* c, GLenum cap, int enabled)
+{
+    if ((cap >= GL_LIGHT0) && (cap<GL_LIGHT0+OGLES_MAX_LIGHTS)) {
+        c->lighting.lights[cap-GL_LIGHT0].enable = enabled;
+        c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0));
+        c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0));
+        return;
+    }
+
+    switch (cap) {
+    case GL_POINT_SMOOTH:
+        c->point.smooth = enabled;
+        break;
+    case GL_LINE_SMOOTH:
+        c->line.smooth = enabled;
+        break;
+    case GL_POLYGON_OFFSET_FILL:
+        c->polygonOffset.enable = enabled;
+        break;
+    case GL_CULL_FACE:
+        c->cull.enable = enabled;
+        break;
+    case GL_LIGHTING:
+        c->lighting.enable = enabled;
+        break;
+    case GL_COLOR_MATERIAL:
+        c->lighting.colorMaterial.enable = enabled;
+        break;
+    case GL_NORMALIZE:
+    case GL_RESCALE_NORMAL:
+        c->transforms.rescaleNormals = enabled ? cap : 0;
+        // XXX: invalidate mvit
+        break;
+
+    case GL_CLIP_PLANE0:
+    case GL_CLIP_PLANE1:
+    case GL_CLIP_PLANE2:
+    case GL_CLIP_PLANE3:
+    case GL_CLIP_PLANE4:
+    case GL_CLIP_PLANE5:
+        c->clipPlanes.enable &= ~(1<<(cap-GL_CLIP_PLANE0));
+        c->clipPlanes.enable |= (enabled<<(cap-GL_CLIP_PLANE0));
+        ogles_invalidate_perspective(c);
+        break;
+
+    case GL_FOG:
+    case GL_DEPTH_TEST:
+        ogles_invalidate_perspective(c);
+        // fall-through...
+    case GL_BLEND:
+    case GL_SCISSOR_TEST:
+    case GL_ALPHA_TEST:
+    case GL_COLOR_LOGIC_OP:
+    case GL_DITHER:
+    case GL_STENCIL_TEST:
+    case GL_TEXTURE_2D:
+        // these need to fall through into the rasterizer
+        c->rasterizer.procs.enableDisable(c, cap, enabled);
+        break;
+        
+    case GL_MULTISAMPLE:
+    case GL_SAMPLE_ALPHA_TO_COVERAGE:
+    case GL_SAMPLE_ALPHA_TO_ONE:
+    case GL_SAMPLE_COVERAGE:
+        // not supported in this implementation
+        break;
+
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+using namespace android;
+
+#if 0
+#pragma mark -
+#endif
+
+// These ones are super-easy, we're not supporting those features!
+void glSampleCoverage(GLclampf value, GLboolean invert) {
+}
+void glSampleCoveragex(GLclampx value, GLboolean invert) {
+}
+void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
+    ogles_context_t* c = ogles_context_t::get();
+    if (func < GL_NEVER || func > GL_ALWAYS) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    // from OpenGL|ES 1.0 sepcification:
+    // If there is no stencil buffer, no stencil modification can occur
+    // and it is as if the stencil test always passes.
+}
+
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
+    ogles_context_t* c = ogles_context_t::get();
+    if ((stencilop_valid(fail) &
+         stencilop_valid(zfail) &
+         stencilop_valid(zpass)) == 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+}
+
+// ----------------------------------------------------------------------------
+
+void glAlphaFunc(GLenum func, GLclampf ref)
+{
+    glAlphaFuncx(func, gglFloatToFixed(ref));
+}
+
+void glCullFace(GLenum mode)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    switch (mode) {
+    case GL_FRONT:
+    case GL_BACK:
+    case GL_FRONT_AND_BACK:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+    }
+    c->cull.cullFace = mode;
+}
+
+void glFrontFace(GLenum mode)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    switch (mode) {
+    case GL_CW:
+    case GL_CCW:
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->cull.frontFace = mode;
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    switch (target) {
+    case GL_FOG_HINT:
+    case GL_GENERATE_MIPMAP_HINT:
+    case GL_LINE_SMOOTH_HINT:
+        break;
+    case GL_POINT_SMOOTH_HINT:
+        c->rasterizer.procs.enableDisable(c, 
+                GGL_POINT_SMOOTH_NICE, mode==GL_NICEST);
+        break;
+    case GL_PERSPECTIVE_CORRECTION_HINT:
+        c->perspective = (mode == GL_NICEST) ? 1 : 0;
+        break;
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+    }
+}
+
+void glEnable(GLenum cap) {
+    ogles_context_t* c = ogles_context_t::get();
+    enable_disable(c, cap, 1);
+}
+void glDisable(GLenum cap) {
+    ogles_context_t* c = ogles_context_t::get();
+    enable_disable(c, cap, 0);
+}
+
+void glFinish()
+{ // nothing to do for our software implementation
+}
+
+void glFlush()
+{ // nothing to do for our software implementation
+}
+
+GLenum glGetError()
+{
+    // From OpenGL|ES 1.0 specification:
+    // If more than one flag has recorded an error, glGetError returns
+    // and clears an arbitrary error flag value. Thus, glGetError should
+    // always be called in a loop, until it returns GL_NO_ERROR,
+    // if all error flags are to be reset.
+
+    ogles_context_t* c = ogles_context_t::get();
+    if (c->error) {
+        const GLenum ret(c->error);
+        c->error = 0;
+        return ret;
+    }
+    
+    if (c->rasterizer.error) {
+        const GLenum ret(c->rasterizer.error);
+        c->rasterizer.error = 0;
+        return ret;
+    }
+
+    return GL_NO_ERROR;
+}
+
+const GLubyte* glGetString(GLenum string)
+{
+    switch (string) {
+    case GL_VENDOR:     return (const GLubyte*)gVendorString;
+    case GL_RENDERER:   return (const GLubyte*)gRendererString;
+    case GL_VERSION:    return (const GLubyte*)gVersionString;
+    case GL_EXTENSIONS: return (const GLubyte*)gExtensionsString;
+    }
+    ogles_context_t* c = ogles_context_t::get();
+    ogles_error(c, GL_INVALID_ENUM);
+    return 0;
+}
+
+void glGetIntegerv(GLenum pname, GLint *params)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    switch (pname) {
+    case GL_ALIASED_POINT_SIZE_RANGE:
+        params[0] = 0;
+        params[1] = GGL_MAX_ALIASED_POINT_SIZE;
+        break;
+    case GL_ALIASED_LINE_WIDTH_RANGE:
+        params[0] = 0;
+        params[1] = GGL_MAX_ALIASED_POINT_SIZE;
+        break;
+    case GL_ALPHA_BITS: {
+        int index = c->rasterizer.state.buffers.color.format;
+        GGLFormat const * formats = gglGetPixelFormatTable();
+        params[0] = formats[index].ah - formats[index].al;
+        break; 
+        }
+    case GL_RED_BITS: {
+        int index = c->rasterizer.state.buffers.color.format;
+        GGLFormat const * formats = gglGetPixelFormatTable();
+        params[0] = formats[index].rh - formats[index].rl;
+        break; 
+        }
+    case GL_GREEN_BITS: {
+        int index = c->rasterizer.state.buffers.color.format;
+        GGLFormat const * formats = gglGetPixelFormatTable();
+        params[0] = formats[index].gh - formats[index].gl;
+        break; 
+        }
+    case GL_BLUE_BITS: {
+        int index = c->rasterizer.state.buffers.color.format;
+        GGLFormat const * formats = gglGetPixelFormatTable();
+        params[0] = formats[index].bh - formats[index].bl;
+        break; 
+        }
+    case GL_COMPRESSED_TEXTURE_FORMATS:
+        params[ 0] = GL_PALETTE4_RGB8_OES;
+        params[ 1] = GL_PALETTE4_RGBA8_OES;
+        params[ 2] = GL_PALETTE4_R5_G6_B5_OES;
+        params[ 3] = GL_PALETTE4_RGBA4_OES;
+        params[ 4] = GL_PALETTE4_RGB5_A1_OES;
+        params[ 5] = GL_PALETTE8_RGB8_OES;
+        params[ 6] = GL_PALETTE8_RGBA8_OES;
+        params[ 7] = GL_PALETTE8_R5_G6_B5_OES;
+        params[ 8] = GL_PALETTE8_RGBA4_OES;
+        params[ 9] = GL_PALETTE8_RGB5_A1_OES;
+        break;
+    case GL_DEPTH_BITS:
+        params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16;
+        break;
+    case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+        params[0] = GL_RGB;
+        break;
+    case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+        params[0] = GL_UNSIGNED_SHORT_5_6_5;
+        break;
+    case GL_MAX_LIGHTS:
+        params[0] = OGLES_MAX_LIGHTS;
+        break;
+    case GL_MAX_CLIP_PLANES:
+        params[0] = OGLES_MAX_CLIP_PLANES;
+        break;
+    case GL_MAX_MODELVIEW_STACK_DEPTH:
+        params[0] = OGLES_MODELVIEW_STACK_DEPTH;
+        break;
+    case GL_MAX_PROJECTION_STACK_DEPTH:
+        params[0] = OGLES_PROJECTION_STACK_DEPTH;
+        break;
+    case GL_MAX_TEXTURE_STACK_DEPTH:
+        params[0] = OGLES_TEXTURE_STACK_DEPTH;
+        break;
+    case GL_MAX_TEXTURE_SIZE:
+        params[0] = GGL_MAX_TEXTURE_SIZE;
+        break;
+    case GL_MAX_TEXTURE_UNITS:
+        params[0] = GGL_TEXTURE_UNIT_COUNT;
+        break;
+    case GL_MAX_VIEWPORT_DIMS:
+        params[0] = GGL_MAX_VIEWPORT_DIMS;
+        params[1] = GGL_MAX_VIEWPORT_DIMS;
+        break;
+    case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+        params[0] = OGLES_NUM_COMPRESSED_TEXTURE_FORMATS;
+        break;
+    case GL_SMOOTH_LINE_WIDTH_RANGE:
+        params[0] = 0;
+        params[1] = GGL_MAX_SMOOTH_LINE_WIDTH;
+        break;
+    case GL_SMOOTH_POINT_SIZE_RANGE:
+        params[0] = 0;
+        params[1] = GGL_MAX_SMOOTH_POINT_SIZE;
+        break;
+    case GL_STENCIL_BITS:
+        params[0] = 0;
+        break;
+    case GL_SUBPIXEL_BITS:
+        params[0] = GGL_SUBPIXEL_BITS;
+        break;
+
+    case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
+        memcpy( params,
+                c->transforms.modelview.top().elements(),
+                16*sizeof(GLint));
+        break;
+    case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
+        memcpy( params,
+                c->transforms.projection.top().elements(),
+                16*sizeof(GLint));
+        break;
+    case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
+        memcpy( params,
+                c->transforms.texture[c->textures.active].top().elements(),
+                16*sizeof(GLint));
+        break;
+
+    default:
+        ogles_error(c, GL_INVALID_ENUM);
+        break;
+    }
+}
+
+// ----------------------------------------------------------------------------
+
+void glPointSize(GLfloat size)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (size <= 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->point.size = TRI_FROM_FIXED(gglFloatToFixed(size));
+}
+
+void glPointSizex(GLfixed size)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (size <= 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->point.size = TRI_FROM_FIXED(size);
+}
+
+// ----------------------------------------------------------------------------
+
+void glLineWidth(GLfloat width)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (width <= 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->line.width = TRI_FROM_FIXED(gglFloatToFixed(width));
+}
+
+void glLineWidthx(GLfixed width)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    if (width <= 0) {
+        ogles_error(c, GL_INVALID_ENUM);
+        return;
+    }
+    c->line.width = TRI_FROM_FIXED(width);
+}
+
+// ----------------------------------------------------------------------------
+
+void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.colorMask(c, r, g, b, a);
+}
+
+void glDepthMask(GLboolean flag) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.depthMask(c, flag);
+}
+
+void glStencilMask(GLuint mask) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.stencilMask(c, mask);
+}
+
+void glDepthFunc(GLenum func) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.depthFunc(c, func);
+}
+
+void glLogicOp(GLenum opcode) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.logicOp(c, opcode);
+}
+
+void glAlphaFuncx(GLenum func, GLclampx ref) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.alphaFuncx(c, func, ref);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.blendFunc(c, sfactor, dfactor);
+}
+
+void glClear(GLbitfield mask) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clear(c, mask);
+}
+
+void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearColorx(c, red, green, blue, alpha);
+}
+
+void glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearColorx(c,
+                    gglFloatToFixed(r),
+                    gglFloatToFixed(g),
+                    gglFloatToFixed(b),
+                    gglFloatToFixed(a));
+}
+
+void glClearDepthx(GLclampx depth) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearDepthx(c, depth);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
+}
+
+void glClearStencil(GLint s) {
+    ogles_context_t* c = ogles_context_t::get();
+    c->rasterizer.procs.clearStencil(c, s);
+}