Re-implement img npot support in HC.
Change-Id: Iac56ec54e46c998ec14f71d8e85eccdc5fb3aa91
diff --git a/libs/rs/rsContext.h b/libs/rs/rsContext.h
index df275bc..9f94f26 100644
--- a/libs/rs/rsContext.h
+++ b/libs/rs/rsContext.h
@@ -205,6 +205,7 @@
mutable const ObjectBase * mObjHead;
bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
+ bool ext_GL_IMG_texture_npot() const {return mGL.GL_IMG_texture_npot;}
bool ext_GL_NV_texture_npot_2D_mipmap() const {return mGL.GL_NV_texture_npot_2D_mipmap;}
float ext_texture_max_aniso() const {return mGL.EXT_texture_max_aniso; }
uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
@@ -249,6 +250,7 @@
int32_t mMaxVertexTextureUnits;
bool OES_texture_npot;
+ bool GL_IMG_texture_npot;
bool GL_NV_texture_npot_2D_mipmap;
float EXT_texture_max_aniso;
} mGL;