Fix ordering of texture->upload arguments

Caught by scatter-shotting GL_CHECKPOINTS which
seem generally useful to have

Bug: 26609444

Change-Id: Ie31d9297d8dae56405126720f338b4256c8bae77
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
index 4fbff0d..0931282 100644
--- a/libs/hwui/BakedOpRenderer.cpp
+++ b/libs/hwui/BakedOpRenderer.cpp
@@ -74,7 +74,8 @@
 
     // Detach the texture from the FBO
     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
-    LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
+    LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED, bound fbo = %u",
+            mRenderState.getFramebuffer());
     mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
     mRenderTarget.frameBufferId = 0;
 }