Fix ordering of texture->upload arguments
Caught by scatter-shotting GL_CHECKPOINTS which
seem generally useful to have
Bug: 26609444
Change-Id: Ie31d9297d8dae56405126720f338b4256c8bae77
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
index 4fbff0d..0931282 100644
--- a/libs/hwui/BakedOpRenderer.cpp
+++ b/libs/hwui/BakedOpRenderer.cpp
@@ -74,7 +74,8 @@
// Detach the texture from the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
+ LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED, bound fbo = %u",
+ mRenderState.getFramebuffer());
mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
mRenderTarget.frameBufferId = 0;
}