CARD LAND!

Bug: 16712006

Initial work towards benchmarking HWUI systems
Currently this will just create a screen full of
"cards" to simulate a high load scenario for
shadows and clipping

Change-Id: Ie9f9a9570844e136db8053e8fc62fe06cb922a5f
diff --git a/libs/hwui/tests/TestContext.h b/libs/hwui/tests/TestContext.h
new file mode 100644
index 0000000..8a5d530
--- /dev/null
+++ b/libs/hwui/tests/TestContext.h
@@ -0,0 +1,33 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef TESTCONTEXT_H
+#define TESTCONTEXT_H
+
+#include <ui/DisplayInfo.h>
+#include <gui/SurfaceControl.h>
+
+extern android::DisplayInfo gDisplay;
+#define dp(x) ((x) * gDisplay.density)
+
+// Initializes all the static globals that are shared across all contexts
+// such as display info
+void createTestEnvironment();
+
+// Defaults to fullscreen
+android::sp<android::SurfaceControl> createWindow(int width = -1, int height = -1);
+
+#endif