[Magnifier-26] Wire up frame callback for realsies
Test: none yet
Bug: 73810478
Bug: 72041926
Change-Id: I7154ed4b3d2cd820dc8c8ff55eed130be87d1606
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 8372331..778e768 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -94,12 +94,20 @@
// Grab a copy of everything we need
CanvasContext* context = mContext;
+ std::function<void(int64_t)> callback = std::move(mFrameCallback);
// From this point on anything in "this" is *UNSAFE TO ACCESS*
if (canUnblockUiThread) {
unblockUiThread();
}
+ // Even if we aren't drawing this vsync pulse the next frame number will still be accurate
+ if (CC_UNLIKELY(callback)) {
+ context->enqueueFrameWork([callback, frameNr = context->getFrameNumber()]() {
+ callback(frameNr);
+ });
+ }
+
if (CC_LIKELY(canDrawThisFrame)) {
context->draw();
} else {