docs: Android TV App Quality Requirements v2

Change-Id: I54c53d90faf1605945bb8397278b9057a9c687f4
diff --git a/docs/html/design/tv/patterns.jd b/docs/html/design/tv/patterns.jd
index 51bb699..768dcfc 100644
--- a/docs/html/design/tv/patterns.jd
+++ b/docs/html/design/tv/patterns.jd
@@ -29,7 +29,7 @@
   The visual specifications for these icons are shown below.</p>
 
 
-<h3>Banners</h3>
+<h3 id="banner">Banners</h3>
 
 <p>App Banners represent your app on the home screen of TV devices and serve and as a way for
   users to launch your app. Here are specific requirements for a banner image:
diff --git a/docs/html/design/tv/style.jd b/docs/html/design/tv/style.jd
index 6e2704b..dd10a8a 100644
--- a/docs/html/design/tv/style.jd
+++ b/docs/html/design/tv/style.jd
@@ -70,7 +70,7 @@
   exaggerated contrast, causing them to be indistinguishable.</p>
 
 
-<h2>Typography</h2>
+<h2 id="typography">Typography</h2>
 
 <p>The text and controls in a TV application's UI should be easily visible and navigable from a
   distance. The minimum recommended font size for TV is 12sp. The default text size setting should
diff --git a/docs/html/distribute/essentials/essentials_toc.cs b/docs/html/distribute/essentials/essentials_toc.cs
index d0a1114..4e53468 100644
--- a/docs/html/distribute/essentials/essentials_toc.cs
+++ b/docs/html/distribute/essentials/essentials_toc.cs
@@ -11,6 +11,12 @@
     </div>
   </li>
   <li class="nav-section">
+    <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/essentials/quality/tv.html">
+            <span class="en">TV App Quality</span>
+          </a>
+    </div>
+  </li>
+  <li class="nav-section">
     <div class="nav-section empty" style="font-weight:normal"><a href="<?cs var:toroot?>distribute/essentials/optimizing-your-app.html">
           <span class="en">Optimize Your App</span>
         </a>
diff --git a/docs/html/distribute/essentials/quality/tv.jd b/docs/html/distribute/essentials/quality/tv.jd
new file mode 100644
index 0000000..8e17157
--- /dev/null
+++ b/docs/html/distribute/essentials/quality/tv.jd
@@ -0,0 +1,513 @@
+page.title=TV App Quality
+page.metaDescription=TV is a growing segment of Android devices that requires specific attention to app design and functionality in order to create a great experience.
+page.image=/distribute/images/gp-tv-quality.png
+@jd:body
+
+<div id="qv-wrapper"><div id="qv">
+<h2>Quality Criteria</h2>
+  <ol>
+    <li><a href="#ux">Design and Interaction</a></li>
+    <li><a href="#fn">Functionality</a></li>
+    <li><a href="#faq">Frequently Asked Questions</a></li>
+  </ol>
+
+  <h2>You Should Also Read</h2>
+  <ol>
+    <li><a href="{@docRoot}distribute/essentials/quality/core.html">
+      Core App Quality</a></li>
+    <li><a href="{@docRoot}distribute/essentials/optimizing-your-app.html">
+      Optimize Your App</a></li>
+  </ol>
+</div>
+</div>
+
+<div class="top-right-float" style="padding-right:0;margin-bottom:1em;">
+  <img src="{@docRoot}distribute/images/gp-tv-quality.png" style="width:480px;">
+</div>
+
+<p>
+  Users have a different set of expectations when watching TV, compared to using a phone or tablet.
+  A typical TV user sits about 10 feet away from the screen, so small details are less noticeable
+  and small text is hard to read. Since users sit away from a TV, they must use a remote
+  control device to navigate and make selections rather than touching elements on screen. These
+  differences significantly change the requirements for what makes a good TV user experience.
+</p>
+
+<p>
+  The first step toward creating a great experience for TV users is to review and follow the
+  <a href="{@docRoot}design/tv/index.html">Android TV design guidelines</a>, which provides
+  instructions on how to build the best user experience for TV apps. You should also review the
+  <a href="{@docRoot}training/tv/start/index.html">Building TV Apps</a> training, to understand the
+  basic implementation requirements for a TV app.
+</p>
+
+<p class="caution">
+  <strong>Important:</strong> To ensure a great user experience, apps for TV devices must meet some
+  specific requirements for usability. Only apps that meet the following quality criteria will
+  qualify as an Android TV app on Google Play.
+</p>
+
+<p class="note">
+  <strong>Note:</strong> You will be able to submit TV apps to Google Play with the public release
+  of Android 5.0 on November 3. Stay tuned for more information about how to submit your TV apps
+  through the Google Play Developer Console.
+</p>
+
+
+<div class="headerLine">
+  <h2 id="ux">
+  Visual Design and User Interaction
+  </h2>
+
+
+</div>
+
+<p>
+  These criteria ensure that your app follows critical design and interaction patterns
+  to ensure a consistent, intuitive, and enjoyable user experience on TV devices.
+</p>
+
+<table>
+
+<tr>
+  <th style="width:2px;">
+    Type
+  </th>
+  <th style="width:54px;">
+    Test
+  </th>
+  <th>
+    Description
+  </th>
+</tr>
+
+<tr>
+  <td rowspan="4" id="launcher">
+    Launcher
+  </td>
+
+  <td id="TV-LM">
+    TV-LM
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App displays a launcher icon in the Android TV Launcher after installation.
+      (<a href="{@docRoot}training/tv/start/start.html#tv-activity">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-LB">
+    TV-LB
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App displays a 320px x 180px full-size banner as its launcher icon in the Android TV Launcher.
+      (<a href="{@docRoot}design/tv/patterns.html#banner">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-BN">
+    TV-BN
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App launch banner contains the name of the app.
+      (<a href="{@docRoot}design/tv/patterns.html#banner">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-LG">
+    TV-LG
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      If the app is a game, it appears in the Games row in the Android TV Launcher.<br>
+      (<a href="{@docRoot}training/tv/games/index.html#manifest">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td rowspan="5" id="layout">
+    Layout
+  </td>
+
+  <td id="TV-LO">
+    TV-LO
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      All app interfaces are presented in landscape orientation.
+      (<a href="{@docRoot}training/tv/start/layouts.html#structure">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-TC">
+    TV-TC
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App displays core text at 16sp or higher in size.
+      (<a href="{@docRoot}design/tv/style.html#typography">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-TA">
+    TV-TA
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App displays all text at 12sp or higher in size.
+      (<a href="{@docRoot}design/tv/style.html#typography">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-OV">
+    TV-OV
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App does not display any text or functionality that is partially cut off by the
+      edges of the screen.
+      (<a href="{@docRoot}training/tv/start/layouts.html#overscan">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-TR">
+    TV-TR
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App does not partially obscure other apps. App fills the entire screen and has a
+      non-transparent background.
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td rowspan="3" id="navigation">
+    Navigation
+  </td>
+
+  <td id="TV-DP">
+    TV-DP
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App functionality is navigable using 5-way D-pad controls, unless the app
+      requires a gamepad controller as specified in <a href="#TV-GP">TV-GP</a>.
+      (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-DK">
+    TV-DK
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      If the app requires a game controller, as specified in <a href="#TV-GP">TV-GP</a>, all
+      functionality is navigable using standard Android game controller keys.
+      (<a href="{@docRoot}training/game-controllers/controller-input.html#button">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-DM">
+    TV-DM
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App does not depend on a remote controller having a menu button to access user interface
+      controls.
+      (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+
+</table>
+
+
+<h3 class="rel-resources clearfloat">Related resources</h3>
+
+<div class="resource-widget resource-flow-layout col-13" data-query=
+"collection:distribute/essentials/tvqualityguidelines/visualdesign"
+data-sortorder="-timestamp" data-cardsizes="9x3" data-maxresults="6">
+</div>
+
+
+
+<div class="headerLine">
+  <h2 id="fn">
+  Functionality
+  </h2>
+
+
+</div>
+
+<p>
+  These criteria ensure that your app is configured correctly and provides expected
+  functional behavior.
+</p>
+
+
+<table>
+<tr>
+  <th style="width:2px;">
+    Type
+  </th>
+  <th style="width:54px;">
+    Test
+  </th>
+  <th>
+    Description
+  </th>
+</tr>
+
+<tr>
+  <td rowspan="2" id="manifest">
+   Manifest
+  </td>
+
+  <td id="TV-ML">
+    TV-ML
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App manifest sets an intent type of {@code ACTION_MAIN} with category
+      {@code CATEGORY_LEANBACK_LAUNCHER}.
+      (<a href="{@docRoot}training/tv/start/start.html#tv-activity">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+</tr>
+  <td id="TV-MT">
+    TV-MT
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App manifest sets the hardware feature {@code android.hardware.touchscreen} to not required.
+      (<a href="{@docRoot}training/tv/start/hardware.html#declare-hardware-requirements">Learn
+      how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td rowspan="2" id="game-controllers">
+    Game Controllers
+  </td>
+
+  <td id="TV-GP">
+    TV-GP
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      If the app requires a game controller, the app manifest sets the {@code uses-feature} setting
+      {@code android.hardware.gamepad} to {@code required="true"}.
+      (<a href="{@docRoot}training/tv/games/index.html#gamepad">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-GC">
+    TV-GC
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      If the app provides user instructions for use of game controllers, the instructions
+      do not include a controller with any branding.
+      (<a href="{@docRoot}training/tv/games/index.html#generic-controllers">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td rowspan="4" id="advertising">
+    Advertising
+  </td>
+
+  <td id="TV-AP">
+    TV-AP
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      App enables interaction with any advertising using D-pad controls.
+      (<a href="{@docRoot}training/tv/start/navigation.html#d-pad-navigation">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-AD">
+    TV-AD
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      For advertising that uses full-screen, non-video ads, the app allows the user to
+      immediately dismiss the ad with D-pad controls.
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-AU">
+    TV-AU
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      For advertising that uses clickable, non-full screen, non-video ads, the app does not allow
+      ads to link to a web URL.
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-AA">
+    TV-AA
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      For advertising that uses clickable, non-full screen, non-video ads, the app does not allow
+      ads to link to another app that is not available on TV devices.
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td rowspan="1" id="web">
+    Web Content
+  </td>
+
+  <td id="TV-WB">
+    TV-WB
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      For web content, the app uses {@link android.webkit.WebView} components and does not attempt
+      to launch a web browser app.
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td rowspan="3" id="media-playback">
+    Media Playback
+  </td>
+
+  <td id="TV-NP">
+    TV-NP
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      If the app continues to play sound after the user has left, the app provides a <em>Now
+      Playing</em> card on the home screen recommendation row so users can return to the app to
+      control playback.
+      (<a href="{@docRoot}training/tv/playback/now-playing.html">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-PA">
+    TV-PA
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      If the app provides a <em>Now Playing</em> card, selecting this card takes the user to
+      a screen that allows playback to be paused.
+      (<a href="{@docRoot}training/tv/playback/now-playing.html">Learn how</a>)
+    </p>
+  </td>
+</tr>
+
+<tr>
+  <td id="TV-PP">
+    TV-PP
+  </td>
+  <td>
+    <p style="margin-bottom:.5em;">
+      If the app plays video or music content, the app toggles between play and pause of media
+      playback when a play or pause key event is sent during playback.<br>
+      (<a href="{@docRoot}reference/android/view/KeyEvent.html#KEYCODE_MEDIA_PLAY_PAUSE">Learn
+      how</a>)
+    </p>
+  </td>
+</tr>
+
+
+</table>
+
+
+<h3 class="rel-resources clearfloat">Related resources</h3>
+
+<div class="resource-widget resource-flow-layout col-13" data-query=
+"collection:distribute/essentials/tvqualityguidelines/functionality"
+data-sortorder="-timestamp" data-cardsizes="9x3" data-maxresults="6">
+</div>
+
+
+<div class="headerLine">
+  <h2 id="faq">
+  Frequently Asked Questions
+  </h2>
+</div>
+
+<p style="margin-top:30px;">
+  <strong>After I submit my app, how will find out if my app does not meet all the requirements for
+  TV devices?</strong>
+</p>
+<p>
+  If your app does not meet the usability requirements described on this page, the Play Store team
+  will contact you through the email address specified in main <a href=
+  "https://play.google.com/apps/publish/">Google Play Developer Console</a> account associated with
+  the app.
+</p>
+<p class="caution">
+  <strong>Caution:</strong> Make sure your app includes the <a href=
+  "{@docRoot}preview/tv/start/index.html#tv-activity">required manifest entries</a> for TV devices,
+  otherwise your app will not be considered a TV app and will not be reviewed for TV usability
+  requirements.
+</p>
+
+
+<p style="margin-top:30px;">
+  <strong>My app targets more than just TV devices. If my app does not meet the TV device
+  requirements, will my new or updated app still appear on Google Play for phones and
+  tablets?</strong>
+</p>
+<p>
+  Yes. The requirements described above only restrict distribution to the Google Play Store on TV
+  devices. Distribution to other device types, such as phones, tablets and other devices, is not
+  affected.
+</p>
+
+
+<p style="margin-top:30px;">
+  <strong>If my app meets the publishing requirements, when will it be available in the Google
+    Play Store on TV devices?</strong>
+</p>
+
+<p>
+  Apps that meet the requirements for TV will appear in the Google Play Store on TV devices
+  <em>after</em> the official release of Android 5.0.
+</p>
\ No newline at end of file
diff --git a/docs/html/distribute/images/gp-tv-quality.png b/docs/html/distribute/images/gp-tv-quality.png
new file mode 100644
index 0000000..44da11b
--- /dev/null
+++ b/docs/html/distribute/images/gp-tv-quality.png
Binary files differ
diff --git a/docs/html/jd_collections.js b/docs/html/jd_collections.js
index e2a7f1c..c49f8cc 100644
--- a/docs/html/jd_collections.js
+++ b/docs/html/jd_collections.js
@@ -4,7 +4,7 @@
     "resources": [
       "training/building-wearables.html",
       "training/material/index.html",
-      "sdk/installing/studio.html" 
+      "sdk/installing/studio.html"
     ]
   },
   "distribute/edu/videos/stories": {
@@ -66,9 +66,9 @@
     "resources": [
       "distribute/essentials/quality/core.html",
       "distribute/essentials/quality/tablets.html",
+      "distribute/essentials/quality/tv.html",
       "https://developers.google.com/edu/guidelines",
       "distribute/essentials/optimizing-your-app.html",
-      "distribute/essentials/best-practices/apps.html",
       "distribute/essentials/best-practices/games.html"
     ]
   },
@@ -318,6 +318,20 @@
       "training/basics/activity-lifecycle/recreating.html"
     ]
   },
+  "distribute/essentials/tvqualityguidelines/visualdesign": {
+    "title": "",
+    "resources": [
+      "design/tv/index.html",
+      "training/tv/start/index.html"
+    ]
+  },
+  "distribute/essentials/tvqualityguidelines/functionality": {
+    "title": "",
+    "resources": [
+      "training/tv/start/hardware.html",
+      "training/tv/games/index.html"
+    ]
+  },
   "distribute/essentials/core/performance": {
     "title": "",
     "resources": [
@@ -705,7 +719,7 @@
       "google/play/billing/index.html",
       "https://support.google.com/googleplay/android-developer/answer/4407611"
     ]
-  },  
+  },
   "distribute/monetize/freemium": {
     "title": "",
     "resources": [
diff --git a/docs/html/preview/tv/publish/index.jd b/docs/html/preview/tv/publish/index.jd
deleted file mode 100644
index f834493..0000000
--- a/docs/html/preview/tv/publish/index.jd
+++ /dev/null
@@ -1,205 +0,0 @@
-page.title=Publishing TV Apps
-page.tags="requirements","usability"
-
-@jd:body
-
-<div id="qv-wrapper">
-<div id="qv">
-  <h2>In this document</h2>
-  <ol>
-    <li><a href="#requirements">Publishing Requirements for TV Apps</a>
-      <ol>
-        <li><a href="#requirements-manifest">Manifest Requirements</a></li>
-        <li><a href="#requirements-usability">Usability Requirements</a></li>
-      </ol>
-    </li>
-    <li><a href="#faq">Frequently Asked Questions</a></li>
-  </ol>
-</div>
-</div>
-
-<p>
-  Apps for TV devices can be published like other Android apps. You must prepare your app for
-  release and then you can publish it through <a href=
-  "{@docRoot}distribute/googleplay/index.html">Google Play</a>. In order for your app to be
-  accepted as a TV app in Google Play, it must meet some additional requirements, which are covered
-  in this document.
-</p>
-
-<p class="note">
-  <strong>Note:</strong> You will not be able to publish apps to TV devices through <a href=
-  "{@docRoot}distribute/googleplay/index.html">Google Play</a> until Android L SDK is released.
-</p>
-
-
-<h2 id="requirements">Publishing Requirements for TV Apps</h2>
-
-<p>
-  Your app must provide specific manifest declarations and meet some minimum usability requirements
-  before it can qualify as TV app on Google Play. Make sure your app meets these requirements to
-  get your app ready for TV devices.
-</p>
-
-<p class="caution">
-  <strong>Caution:</strong> Your app must meet all of the requirements described in this section in
-  order to qualify as a TV app on Google Play. If your app does not meet the usability requirements
-  described below, the Google Play team will contact you through the email address specified in main
-  <a href="https://play.google.com/apps/publish/">Google Play Developer Console</a> account
-  associated with the app.
-</p>
-
-<h3 id="requirements-manifest">Manifest Requirements</h3>
-
-<p>
-  Developers who want their apps to be considered for publishing on TV devices <em>must</em>
-  include a manifest entry that declares an activity which handles the {@code
-  android.intent.category.LEANBACK_LAUNCHER} intent filter. For more information about including
-  the required manifest entries, see <a href=
-  "{@docRoot}preview/tv/start/index.html#tv-activity">Get Started with TV Apps</a>.
-</p>
-
-<p class="caution">
-  <strong>Caution:</strong> If you do not include the <a href=
-  "{@docRoot}preview/tv/start/index.html#tv-activity">required manifest entries</a> for TV devices,
-  your app is not considered as a TV app. The app will not be reviewed for the TV app usability
-  requirements and will not be able to qualify as a TV app on Google Play.
-</p>
-
-
-<h3 id="requirements-usability">Usability Requirements</h3>
-
-<p>
-  Users bring a different set of expectations when watching TV. Apps for Android TV devices have a
-  different interaction, look and feel from Android apps on the phone or tablet. How users interact
-  with TVs (with a remote control device) and how they view them (sitting about 10 feet away),
-  significantly changes the requirements for what makes a good user experience in an app.
-</p>
-
-<p>
-  The first step toward creating a great experience for users on TV is to review and follow the
-  <a href="{@docRoot}preview/tv/design/index.html">Design for TV</a> guidelines. These guidelines
-  provide general directions for designing a TV app as well as some specific implementation
-  instructions.
-</p>
-
-<p>
-  Apps for TV devices must meet some specific requirements for usability. Only apps that meet the
-  following usability criteria will qualify as an TV app on Google Play:
-</p>
-
-<ul>
-  <li>App functionality must be navigable using 5-way D-pad controls, unless the app requires a
-    game controller.
-    (<a href="{@docRoot}preview/tv/ui/navigation.html#d-pad-navigation">details</a>)
-    <ul>
-      <li>If the app requires a game controller, all functionality must be navigable using
-        standard Android game controller keys.
-        (<a href="{@docRoot}training/game-controllers/controller-input.html#button">details</a>)
-      </li>
-    </ul>
-  </li>
-
-  <li>Layouts used on TV devices must be designed for landscape orientation.
-    (<a href="{@docRoot}preview/tv/ui/layouts.html#structure">details</a>)</li>
-
-  <li>Core text used in TV layouts must be at least 16sp in size and all text must be at least
-    12sp.</li>
-
-  <li>Text and functionality should be placed inside an overscan margin of at least 27dp from the
-    top and bottom edges and 48dp from the left and right edges of the TV screen.
-   (<a href="{@docRoot}preview/tv/ui/layouts.html#overscan">details</a>)</li>
-
-  <li>Apps that uses full-screen, non-video ads, must ensure that the ads are immediately
-    dismissible by the user with D-pad controls.</li>
-
-  <li>Apps must not depend on having a web browser app on TV devices. Apps can use <a href=
-    "http://developer.android.com/reference/android/webkit/WebView.html">WebView components</a> to
-    show web content where needed.</li>
-
-  <li>Apps that uses clickable, non-full screen, non-video ads must ensure that the ads do not link
-    to a web URL. These ads must also not link to an app or game that is not available on TV devices
-    and, therefore, not available in the Google Play store for TV.</li>
-
-  <li>Apps must display correctly on the Android TV launcher by doing the following:
-    <ul>
-      <li>Include in the app manifest an intent filter of type {@code ACTION_MAIN} with an intent
-        category {@code CATEGORY_LEANBACK_LAUNCHER}.
-        (<a href="{@docRoot}preview/tv/start/index.html#tv-activity">details</a>)
-      </li>
-
-      <li>Provide a 320x180px banner image resource and declare it in the manifest.</li>
-
-      <li>If the app is a game, it must set the {@code isGame} property to {@code true} in the
-        manifest. (<a href="{@docRoot}preview/tv/games/index.html#manifest">details</a>)
-      </li>
-    </ul>
-  </li>
-
-  <li>App must not partially obscure other apps. Apps must fill the entire screen and have a
-    non-transparent background.
-  </li>
-
-  <li>Music and audio apps that continue to play sound after a user has left the app must provide
-    a <strong>Now Playing</strong> card on the home screen recommendation row so users can easily
-    control playback. Developers should use the {@code android.media.session.MediaSession} API
-    to enable this card and link playback to a specific activity.
-  </li>
-
-  <li>Media apps that play video or music content must toggle between play and pause of media
-    playback when a <a href="{@docRoot}reference/android/view/KeyEvent.html#KEYCODE_MEDIA_PLAY_PAUSE">
-    play or pause key event</a> is sent during playback.
-  </li>
-
-  <li>Games that use a gamepad in order to play must define gamepad use in the app manifest.
-    (<a href="{@docRoot}preview/tv/games/index.html#gamepad">details</a>)
-  </li>
-
-  <li>Games that provide in-game instructions for game controllers must show a generic controller
-    layout that does not include any branding. You can download generic controller artwork from
-    here: <a href="http://storage.googleapis.com/androiddevelopers/design/android_tv_gamepad_template-2014-10.zip">
-    android_tv_gamepad_template_2014-10.zip</a>.
-  </li>
-</ul>
-
-
-<h2 id="faq">Frequently Asked Questions</h2>
-
-<p>
-  <strong>After I submit my app, how will find out if my app does not meet all the requirements for
-  TV devices?</strong>
-</p>
-<p>
-  If your app does not meet the usability requirements described on this page, the Play Store team
-  will contact you through the email address specified in main <a href=
-  "https://play.google.com/apps/publish/">Google Play Developer Console</a> account associated with
-  the app.
-</p>
-<p class="caution">
-  <strong>Caution:</strong> Make sure your app includes the <a href=
-  "{@docRoot}preview/tv/start/index.html#tv-activity">required manifest entries</a> for TV devices,
-  otherwise your app will not be considered a TV app and will not be reviewed for TV usability
-  requirements.
-</p>
-
-
-<p>
-  <strong>My app targets more than just TV devices. If my app does not meet the TV device
-  requirements, will my new or updated app still appear on Google Play for phones and
-  tablets?</strong>
-</p>
-<p>
-  Yes. The requirements described above only restrict distribution to the Google Play Store on TV
-  devices. Distribution to other device types, such as phones, tablets and other devices, is not
-  affected.
-</p>
-
-
-<p>
-  <strong>If my app meets the publishing requirements, when will it be available in the Google
-    Play Store on TV devices?</strong>
-</p>
-
-<p>
-  Apps that meet the requirements for TV will appear in the Google Play Store on TV devices
-  <em>after</em> the official release of Android L.
-</p>
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