Add API to copy a window
Change-Id: I9bb5209010db6665be4b6f8db81a6fc1b7debc45
diff --git a/libs/hwui/Readback.h b/libs/hwui/Readback.h
index bd73734..55c943c 100644
--- a/libs/hwui/Readback.h
+++ b/libs/hwui/Readback.h
@@ -17,6 +17,7 @@
#pragma once
#include "renderthread/RenderThread.h"
+#include "Rect.h"
#include <SkBitmap.h>
#include <gui/Surface.h>
@@ -42,7 +43,7 @@
* Copies the surface's most recently queued buffer into the provided bitmap.
*/
static CopyResult copySurfaceInto(renderthread::RenderThread& renderThread,
- Surface& surface, SkBitmap* bitmap);
+ Surface& surface, const Rect& srcRect, SkBitmap* bitmap);
/**
* Copies the TextureLayer's texture content (thus, the currently rendering buffer) into the