Add fine-grained debug layer

Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.

HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
 or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!

Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
diff --git a/libs/hwui/debug/nullegl.cpp b/libs/hwui/debug/nullegl.cpp
new file mode 100644
index 0000000..b6cc2f2
--- /dev/null
+++ b/libs/hwui/debug/nullegl.cpp
@@ -0,0 +1,160 @@
+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <pthread.h>
+#include <stdlib.h>
+#include <string.h>
+
+static EGLDisplay gDisplay = (EGLDisplay) 1;
+
+typedef struct {
+    EGLSurface surface;
+    EGLContext context;
+} ThreadState;
+
+static pthread_key_t ThreadStateKey;
+static pthread_once_t ThreadStateSetupOnce = PTHREAD_ONCE_INIT;
+
+static void destroyThreadState(void* state) {
+    free(state);
+}
+
+static void makeThreadState() {
+    pthread_key_create(&ThreadStateKey, destroyThreadState);
+}
+
+ThreadState* getThreadState() {
+    ThreadState* ptr;
+    pthread_once(&ThreadStateSetupOnce, makeThreadState);
+    if ((ptr = (ThreadState*) pthread_getspecific(ThreadStateKey)) == NULL) {
+        ptr = (ThreadState*) calloc(1, sizeof(ThreadState));
+        ptr->context = EGL_NO_CONTEXT;
+        ptr->surface = EGL_NO_SURFACE;
+        pthread_setspecific(ThreadStateKey, ptr);
+    }
+    return ptr;
+}
+
+EGLint eglGetError(void) {
+    return EGL_SUCCESS;
+}
+
+EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) {
+    return gDisplay;
+}
+
+EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) {
+    return EGL_TRUE;
+}
+
+EGLBoolean eglTerminate(EGLDisplay dpy) {
+    return EGL_TRUE;
+}
+
+const char * eglQueryString(EGLDisplay dpy, EGLint name) {
+    return "";
+}
+
+EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
+               EGLConfig *configs, EGLint config_size,
+               EGLint *num_config) {
+    memset(configs, 9, sizeof(EGLConfig) * config_size);
+    *num_config = config_size;
+    return EGL_TRUE;
+}
+
+EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
+                  EGLNativeWindowType win,
+                  const EGLint *attrib_list) {
+    return (EGLSurface) malloc(sizeof(void*));
+}
+
+EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
+                   const EGLint *attrib_list) {
+    return (EGLSurface) malloc(sizeof(void*));
+}
+
+EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) {
+    free(surface);
+    return EGL_TRUE;
+}
+
+EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
+               EGLint attribute, EGLint *value) {
+    *value = 1000;
+    return EGL_TRUE;
+}
+
+EGLBoolean eglReleaseThread(void) {
+    return EGL_TRUE;
+}
+
+EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
+                EGLint attribute, EGLint value) {
+    return EGL_TRUE;
+}
+
+EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
+    return EGL_TRUE;
+}
+
+EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
+                EGLContext share_context,
+                const EGLint *attrib_list) {
+    return (EGLContext) malloc(sizeof(void*));
+}
+EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
+    free(ctx);
+    return EGL_TRUE;
+}
+
+EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
+              EGLSurface read, EGLContext ctx) {
+    ThreadState* state = getThreadState();
+    state->surface = draw;
+    state->context = ctx;
+    return EGL_TRUE;
+}
+
+EGLContext eglGetCurrentContext(void) {
+    return getThreadState()->context;
+}
+
+EGLSurface eglGetCurrentSurface(EGLint readdraw) {
+    return getThreadState()->surface;
+}
+
+EGLDisplay eglGetCurrentDisplay(void) {
+    return gDisplay;
+}
+
+EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) {
+    return EGL_TRUE;
+}
+
+EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list) {
+    return (EGLImageKHR) malloc(sizeof(EGLImageKHR));
+}
+
+EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image) {
+    free(image);
+    return EGL_TRUE;
+}
+
+void eglBeginFrame(EGLDisplay dpy, EGLSurface surface) {}
diff --git a/libs/hwui/debug/nullgles.cpp b/libs/hwui/debug/nullgles.cpp
new file mode 100644
index 0000000..ffb0649
--- /dev/null
+++ b/libs/hwui/debug/nullgles.cpp
@@ -0,0 +1,275 @@
+/*
+ * Copyright(C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0(the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "unwrap_gles.h"
+
+#include <GLES3/gl3.h>
+#include <GLES2/gl2ext.h>
+
+#include <stdlib.h>
+#include <string.h>
+
+struct {
+    GLboolean scissorEnabled;
+} gState;
+
+void glGenCommon(GLsizei n, GLuint *buffers) {
+    static GLuint nextId = 0;
+    int i;
+    for(i = 0; i < n; i++) {
+        buffers[i] = ++nextId;
+    }
+}
+
+void glGenBuffers(GLsizei n, GLuint *buffers) {
+    glGenCommon(n, buffers);
+}
+
+void glGenFramebuffers(GLsizei n, GLuint *framebuffers) {
+    glGenCommon(n, framebuffers);
+}
+
+void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {
+    glGenCommon(n, renderbuffers);
+}
+
+void glGenTextures(GLsizei n, GLuint *textures) {
+    glGenCommon(n, textures);
+}
+
+GLuint glCreateProgram(void) {
+    static GLuint nextProgram = 0;
+    return ++nextProgram;
+}
+
+GLuint glCreateShader(GLenum type) {
+    static GLuint nextShader = 0;
+    return ++nextShader;
+}
+
+void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
+    switch (pname) {
+    case GL_DELETE_STATUS:
+    case GL_LINK_STATUS:
+    case GL_VALIDATE_STATUS:
+        *params = GL_TRUE;
+        break;
+    case GL_INFO_LOG_LENGTH:
+        *params = 16;
+        break;
+    }
+}
+
+void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+    *length = snprintf(infoLog, bufSize, "success");
+    if (*length >= bufSize) {
+        *length = bufSize - 1;
+    }
+}
+
+void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {
+    switch (pname) {
+    case GL_COMPILE_STATUS:
+    case GL_DELETE_STATUS:
+        *params = GL_TRUE;
+    }
+}
+
+void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
+    *length = snprintf(infoLog, bufSize, "success");
+    if (*length >= bufSize) {
+        *length = bufSize - 1;
+    }
+}
+
+void setBooleanState(GLenum cap, GLboolean value) {
+    switch (cap) {
+    case GL_SCISSOR_TEST:
+        gState.scissorEnabled = value;
+        break;
+    }
+}
+
+void glEnable(GLenum cap) {
+    setBooleanState(cap, GL_TRUE);
+}
+
+void glDisable(GLenum cap) {
+    setBooleanState(cap, GL_FALSE);
+}
+
+GLboolean glIsEnabled(GLenum cap) {
+    switch (cap) {
+    case GL_SCISSOR_TEST:
+        return gState.scissorEnabled;
+    default:
+        return GL_FALSE;
+    }
+}
+
+void glGetIntegerv(GLenum pname, GLint *data) {
+    switch (pname) {
+    case GL_MAX_TEXTURE_SIZE:
+        *data = 2048;
+        break;
+    case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+        *data = 4;
+        break;
+    default:
+        *data = 0;
+    }
+}
+
+const char* getString(GLenum name) {
+    switch (name) {
+    case GL_VENDOR:
+        return "android";
+    case GL_RENDERER:
+        return "null";
+    case GL_VERSION:
+        return "OpenGL ES 2.0 rev1";
+    case GL_SHADING_LANGUAGE_VERSION:
+        return "OpenGL ES GLSL ES 2.0 rev1";
+    case GL_EXTENSIONS:
+    default:
+        return "";
+    }
+}
+
+const GLubyte* glGetString(GLenum name) {
+    return (GLubyte*) getString(name);
+}
+
+void glActiveTexture(GLenum texture) {}
+void glAttachShader(GLuint program, GLuint shader) {}
+void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) {}
+void glBindBuffer(GLenum target, GLuint buffer) {}
+void glBindFramebuffer(GLenum target, GLuint framebuffer) {}
+void glBindRenderbuffer(GLenum target, GLuint renderbuffer) {}
+void glBindTexture(GLenum target, GLuint texture) {}
+void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {}
+void glBlendEquation(GLenum mode) {}
+void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {}
+void glBlendFunc(GLenum sfactor, GLenum dfactor) {}
+void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {}
+void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {}
+void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {}
+void glClear(GLbitfield mask) {}
+void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {}
+void glClearDepthf(GLfloat d) {}
+void glClearStencil(GLint s) {}
+void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {}
+void glCompileShader(GLuint shader) {}
+void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {}
+void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {}
+void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {}
+void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {}
+void glCullFace(GLenum mode) {}
+void glDeleteBuffers(GLsizei n, const GLuint *buffers) {}
+void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {}
+void glDeleteProgram(GLuint program) {}
+void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {}
+void glDeleteShader(GLuint shader) {}
+void glDeleteTextures(GLsizei n, const GLuint *textures) {}
+void glDepthFunc(GLenum func) {}
+void glDepthMask(GLboolean flag) {}
+void glDepthRangef(GLfloat n, GLfloat f) {}
+void glDetachShader(GLuint program, GLuint shader) {}
+void glDisableVertexAttribArray(GLuint index) {}
+void glDrawArrays(GLenum mode, GLint first, GLsizei count) {}
+void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {}
+void glEnableVertexAttribArray(GLuint index) {}
+void glFinish(void) {}
+void glFlush(void) {}
+void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {}
+void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {}
+void glFrontFace(GLenum mode) {}
+void glGenerateMipmap(GLenum target) {}
+GLint glGetAttribLocation(GLuint program, const GLchar *name) { return 1; }
+GLenum glGetError(void) { return GL_NO_ERROR; }
+GLint glGetUniformLocation(GLuint program, const GLchar *name) { return 2; }
+void glHint(GLenum target, GLenum mode) {}
+void glLineWidth(GLfloat width) {}
+void glLinkProgram(GLuint program) {}
+void glPixelStorei(GLenum pname, GLint param) {}
+void glPolygonOffset(GLfloat factor, GLfloat units) {}
+void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {}
+void glReleaseShaderCompiler(void) {}
+void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {}
+void glSampleCoverage(GLfloat value, GLboolean invert) {}
+void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {}
+void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {}
+void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {}
+void glStencilFunc(GLenum func, GLint ref, GLuint mask) {}
+void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {}
+void glStencilMask(GLuint mask) {}
+void glStencilMaskSeparate(GLenum face, GLuint mask) {}
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {}
+void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {}
+void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {}
+void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {}
+void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {}
+void glTexParameteri(GLenum target, GLenum pname, GLint param) {}
+void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {}
+void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {}
+void glUniform1f(GLint location, GLfloat v0) {}
+void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) {}
+void glUniform1i(GLint location, GLint v0) {}
+void glUniform1iv(GLint location, GLsizei count, const GLint *value) {}
+void glUniform2f(GLint location, GLfloat v0, GLfloat v1) {}
+void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) {}
+void glUniform2i(GLint location, GLint v0, GLint v1) {}
+void glUniform2iv(GLint location, GLsizei count, const GLint *value) {}
+void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {}
+void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) {}
+void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {}
+void glUniform3iv(GLint location, GLsizei count, const GLint *value) {}
+void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {}
+void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) {}
+void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {}
+void glUniform4iv(GLint location, GLsizei count, const GLint *value) {}
+void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
+void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
+void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {}
+void glUseProgram(GLuint program) {}
+void glValidateProgram(GLuint program) {}
+void glVertexAttrib1f(GLuint index, GLfloat x) {}
+void glVertexAttrib1fv(GLuint index, const GLfloat *v) {}
+void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {}
+void glVertexAttrib2fv(GLuint index, const GLfloat *v) {}
+void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {}
+void glVertexAttrib3fv(GLuint index, const GLfloat *v) {}
+void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {}
+void glVertexAttrib4fv(GLuint index, const GLfloat *v) {}
+void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {}
+void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {}
+
+
+// gles2 ext
+void glInsertEventMarkerEXT(GLsizei length, const GLchar *marker) {}
+void glPushGroupMarkerEXT(GLsizei length, const GLchar *marker) {}
+void glPopGroupMarkerEXT(void) {}
+void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) {}
+void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) {}
+
+// GLES3
+void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+    return 0;
+}
+
+GLboolean glUnmapBuffer(GLenum target) {
+    return GL_FALSE;
+}
diff --git a/libs/hwui/debug/unwrap_gles.h b/libs/hwui/debug/unwrap_gles.h
new file mode 100644
index 0000000..7716a73
--- /dev/null
+++ b/libs/hwui/debug/unwrap_gles.h
@@ -0,0 +1,918 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifdef HWUI_GLES_WRAP_ENABLED
+#undef HWUI_GLES_WRAP_ENABLED
+
+#undef glActiveShaderProgram
+#undef glActiveShaderProgramEXT
+#undef glActiveTexture
+#undef glAlphaFunc
+#undef glAlphaFuncQCOM
+#undef glAlphaFuncx
+#undef glAlphaFuncxOES
+#undef glApplyFramebufferAttachmentCMAAINTEL
+#undef glAttachShader
+#undef glBeginConditionalRenderNV
+#undef glBeginPerfMonitorAMD
+#undef glBeginPerfQueryINTEL
+#undef glBeginQuery
+#undef glBeginQueryEXT
+#undef glBeginTransformFeedback
+#undef glBindAttribLocation
+#undef glBindBuffer
+#undef glBindBufferBase
+#undef glBindBufferRange
+#undef glBindFragDataLocationEXT
+#undef glBindFragDataLocationIndexedEXT
+#undef glBindFramebuffer
+#undef glBindFramebufferOES
+#undef glBindImageTexture
+#undef glBindProgramPipeline
+#undef glBindProgramPipelineEXT
+#undef glBindRenderbuffer
+#undef glBindRenderbufferOES
+#undef glBindSampler
+#undef glBindTexture
+#undef glBindTransformFeedback
+#undef glBindVertexArray
+#undef glBindVertexArrayOES
+#undef glBindVertexBuffer
+#undef glBlendBarrier
+#undef glBlendBarrierKHR
+#undef glBlendBarrierNV
+#undef glBlendColor
+#undef glBlendEquation
+#undef glBlendEquationOES
+#undef glBlendEquationSeparate
+#undef glBlendEquationSeparateOES
+#undef glBlendEquationSeparatei
+#undef glBlendEquationSeparateiEXT
+#undef glBlendEquationSeparateiOES
+#undef glBlendEquationi
+#undef glBlendEquationiEXT
+#undef glBlendEquationiOES
+#undef glBlendFunc
+#undef glBlendFuncSeparate
+#undef glBlendFuncSeparateOES
+#undef glBlendFuncSeparatei
+#undef glBlendFuncSeparateiEXT
+#undef glBlendFuncSeparateiOES
+#undef glBlendFunci
+#undef glBlendFunciEXT
+#undef glBlendFunciOES
+#undef glBlendParameteriNV
+#undef glBlitFramebuffer
+#undef glBlitFramebufferANGLE
+#undef glBlitFramebufferNV
+#undef glBufferData
+#undef glBufferStorageEXT
+#undef glBufferSubData
+#undef glCheckFramebufferStatus
+#undef glCheckFramebufferStatusOES
+#undef glClear
+#undef glClearBufferfi
+#undef glClearBufferfv
+#undef glClearBufferiv
+#undef glClearBufferuiv
+#undef glClearColor
+#undef glClearColorx
+#undef glClearColorxOES
+#undef glClearDepthf
+#undef glClearDepthfOES
+#undef glClearDepthx
+#undef glClearDepthxOES
+#undef glClearStencil
+#undef glClientActiveTexture
+#undef glClientWaitSync
+#undef glClientWaitSyncAPPLE
+#undef glClipPlanef
+#undef glClipPlanefIMG
+#undef glClipPlanefOES
+#undef glClipPlanex
+#undef glClipPlanexIMG
+#undef glClipPlanexOES
+#undef glColor4f
+#undef glColor4ub
+#undef glColor4x
+#undef glColor4xOES
+#undef glColorMask
+#undef glColorMaski
+#undef glColorMaskiEXT
+#undef glColorMaskiOES
+#undef glColorPointer
+#undef glCompileShader
+#undef glCompressedTexImage2D
+#undef glCompressedTexImage3D
+#undef glCompressedTexImage3DOES
+#undef glCompressedTexSubImage2D
+#undef glCompressedTexSubImage3D
+#undef glCompressedTexSubImage3DOES
+#undef glCopyBufferSubData
+#undef glCopyBufferSubDataNV
+#undef glCopyImageSubData
+#undef glCopyImageSubDataEXT
+#undef glCopyImageSubDataOES
+#undef glCopyPathNV
+#undef glCopyTexImage2D
+#undef glCopyTexSubImage2D
+#undef glCopyTexSubImage3D
+#undef glCopyTexSubImage3DOES
+#undef glCopyTextureLevelsAPPLE
+#undef glCoverFillPathInstancedNV
+#undef glCoverFillPathNV
+#undef glCoverStrokePathInstancedNV
+#undef glCoverStrokePathNV
+#undef glCoverageMaskNV
+#undef glCoverageModulationNV
+#undef glCoverageModulationTableNV
+#undef glCoverageOperationNV
+#undef glCreatePerfQueryINTEL
+#undef glCreateProgram
+#undef glCreateShader
+#undef glCreateShaderProgramv
+#undef glCreateShaderProgramvEXT
+#undef glCullFace
+#undef glCurrentPaletteMatrixOES
+#undef glDebugMessageCallback
+#undef glDebugMessageCallbackKHR
+#undef glDebugMessageControl
+#undef glDebugMessageControlKHR
+#undef glDebugMessageInsert
+#undef glDebugMessageInsertKHR
+#undef glDeleteBuffers
+#undef glDeleteFencesNV
+#undef glDeleteFramebuffers
+#undef glDeleteFramebuffersOES
+#undef glDeletePathsNV
+#undef glDeletePerfMonitorsAMD
+#undef glDeletePerfQueryINTEL
+#undef glDeleteProgram
+#undef glDeleteProgramPipelines
+#undef glDeleteProgramPipelinesEXT
+#undef glDeleteQueries
+#undef glDeleteQueriesEXT
+#undef glDeleteRenderbuffers
+#undef glDeleteRenderbuffersOES
+#undef glDeleteSamplers
+#undef glDeleteShader
+#undef glDeleteSync
+#undef glDeleteSyncAPPLE
+#undef glDeleteTextures
+#undef glDeleteTransformFeedbacks
+#undef glDeleteVertexArrays
+#undef glDeleteVertexArraysOES
+#undef glDepthFunc
+#undef glDepthMask
+#undef glDepthRangeArrayfvNV
+#undef glDepthRangeIndexedfNV
+#undef glDepthRangef
+#undef glDepthRangefOES
+#undef glDepthRangex
+#undef glDepthRangexOES
+#undef glDetachShader
+#undef glDisable
+#undef glDisableClientState
+#undef glDisableDriverControlQCOM
+#undef glDisableVertexAttribArray
+#undef glDisablei
+#undef glDisableiEXT
+#undef glDisableiNV
+#undef glDisableiOES
+#undef glDiscardFramebufferEXT
+#undef glDispatchCompute
+#undef glDispatchComputeIndirect
+#undef glDrawArrays
+#undef glDrawArraysIndirect
+#undef glDrawArraysInstanced
+#undef glDrawArraysInstancedANGLE
+#undef glDrawArraysInstancedBaseInstanceEXT
+#undef glDrawArraysInstancedEXT
+#undef glDrawArraysInstancedNV
+#undef glDrawBuffers
+#undef glDrawBuffersEXT
+#undef glDrawBuffersIndexedEXT
+#undef glDrawBuffersNV
+#undef glDrawElements
+#undef glDrawElementsBaseVertex
+#undef glDrawElementsBaseVertexEXT
+#undef glDrawElementsBaseVertexOES
+#undef glDrawElementsIndirect
+#undef glDrawElementsInstanced
+#undef glDrawElementsInstancedANGLE
+#undef glDrawElementsInstancedBaseInstanceEXT
+#undef glDrawElementsInstancedBaseVertex
+#undef glDrawElementsInstancedBaseVertexBaseInstanceEXT
+#undef glDrawElementsInstancedBaseVertexEXT
+#undef glDrawElementsInstancedBaseVertexOES
+#undef glDrawElementsInstancedEXT
+#undef glDrawElementsInstancedNV
+#undef glDrawRangeElements
+#undef glDrawRangeElementsBaseVertex
+#undef glDrawRangeElementsBaseVertexEXT
+#undef glDrawRangeElementsBaseVertexOES
+#undef glDrawTexfOES
+#undef glDrawTexfvOES
+#undef glDrawTexiOES
+#undef glDrawTexivOES
+#undef glDrawTexsOES
+#undef glDrawTexsvOES
+#undef glDrawTexxOES
+#undef glDrawTexxvOES
+#undef glEGLImageTargetRenderbufferStorageOES
+#undef glEGLImageTargetTexture2DOES
+#undef glEnable
+#undef glEnableClientState
+#undef glEnableDriverControlQCOM
+#undef glEnableVertexAttribArray
+#undef glEnablei
+#undef glEnableiEXT
+#undef glEnableiNV
+#undef glEnableiOES
+#undef glEndConditionalRenderNV
+#undef glEndPerfMonitorAMD
+#undef glEndPerfQueryINTEL
+#undef glEndQuery
+#undef glEndQueryEXT
+#undef glEndTilingQCOM
+#undef glEndTransformFeedback
+#undef glExtGetBufferPointervQCOM
+#undef glExtGetBuffersQCOM
+#undef glExtGetFramebuffersQCOM
+#undef glExtGetProgramBinarySourceQCOM
+#undef glExtGetProgramsQCOM
+#undef glExtGetRenderbuffersQCOM
+#undef glExtGetShadersQCOM
+#undef glExtGetTexLevelParameterivQCOM
+#undef glExtGetTexSubImageQCOM
+#undef glExtGetTexturesQCOM
+#undef glExtIsProgramBinaryQCOM
+#undef glExtTexObjectStateOverrideiQCOM
+#undef glFenceSync
+#undef glFenceSyncAPPLE
+#undef glFinish
+#undef glFinishFenceNV
+#undef glFlush
+#undef glFlushMappedBufferRange
+#undef glFlushMappedBufferRangeEXT
+#undef glFogf
+#undef glFogfv
+#undef glFogx
+#undef glFogxOES
+#undef glFogxv
+#undef glFogxvOES
+#undef glFragmentCoverageColorNV
+#undef glFramebufferParameteri
+#undef glFramebufferRenderbuffer
+#undef glFramebufferRenderbufferOES
+#undef glFramebufferSampleLocationsfvNV
+#undef glFramebufferTexture
+#undef glFramebufferTexture2D
+#undef glFramebufferTexture2DMultisampleEXT
+#undef glFramebufferTexture2DMultisampleIMG
+#undef glFramebufferTexture2DOES
+#undef glFramebufferTexture3DOES
+#undef glFramebufferTextureEXT
+#undef glFramebufferTextureLayer
+#undef glFramebufferTextureMultisampleMultiviewOVR
+#undef glFramebufferTextureMultiviewOVR
+#undef glFramebufferTextureOES
+#undef glFrontFace
+#undef glFrustumf
+#undef glFrustumfOES
+#undef glFrustumx
+#undef glFrustumxOES
+#undef glGenBuffers
+#undef glGenFencesNV
+#undef glGenFramebuffers
+#undef glGenFramebuffersOES
+#undef glGenPathsNV
+#undef glGenPerfMonitorsAMD
+#undef glGenProgramPipelines
+#undef glGenProgramPipelinesEXT
+#undef glGenQueries
+#undef glGenQueriesEXT
+#undef glGenRenderbuffers
+#undef glGenRenderbuffersOES
+#undef glGenSamplers
+#undef glGenTextures
+#undef glGenTransformFeedbacks
+#undef glGenVertexArrays
+#undef glGenVertexArraysOES
+#undef glGenerateMipmap
+#undef glGenerateMipmapOES
+#undef glGetActiveAttrib
+#undef glGetActiveUniform
+#undef glGetActiveUniformBlockName
+#undef glGetActiveUniformBlockiv
+#undef glGetActiveUniformsiv
+#undef glGetAttachedShaders
+#undef glGetAttribLocation
+#undef glGetBooleani_v
+#undef glGetBooleanv
+#undef glGetBufferParameteri64v
+#undef glGetBufferParameteriv
+#undef glGetBufferPointerv
+#undef glGetBufferPointervOES
+#undef glGetClipPlanef
+#undef glGetClipPlanefOES
+#undef glGetClipPlanex
+#undef glGetClipPlanexOES
+#undef glGetCoverageModulationTableNV
+#undef glGetDebugMessageLog
+#undef glGetDebugMessageLogKHR
+#undef glGetDriverControlStringQCOM
+#undef glGetDriverControlsQCOM
+#undef glGetError
+#undef glGetFenceivNV
+#undef glGetFirstPerfQueryIdINTEL
+#undef glGetFixedv
+#undef glGetFixedvOES
+#undef glGetFloati_vNV
+#undef glGetFloatv
+#undef glGetFragDataIndexEXT
+#undef glGetFragDataLocation
+#undef glGetFramebufferAttachmentParameteriv
+#undef glGetFramebufferAttachmentParameterivOES
+#undef glGetFramebufferParameteriv
+#undef glGetGraphicsResetStatus
+#undef glGetGraphicsResetStatusEXT
+#undef glGetGraphicsResetStatusKHR
+#undef glGetImageHandleNV
+#undef glGetInteger64i_v
+#undef glGetInteger64v
+#undef glGetInteger64vAPPLE
+#undef glGetIntegeri_v
+#undef glGetIntegeri_vEXT
+#undef glGetIntegerv
+#undef glGetInternalformatSampleivNV
+#undef glGetInternalformativ
+#undef glGetLightfv
+#undef glGetLightxv
+#undef glGetLightxvOES
+#undef glGetMaterialfv
+#undef glGetMaterialxv
+#undef glGetMaterialxvOES
+#undef glGetMultisamplefv
+#undef glGetNextPerfQueryIdINTEL
+#undef glGetObjectLabel
+#undef glGetObjectLabelEXT
+#undef glGetObjectLabelKHR
+#undef glGetObjectPtrLabel
+#undef glGetObjectPtrLabelKHR
+#undef glGetPathCommandsNV
+#undef glGetPathCoordsNV
+#undef glGetPathDashArrayNV
+#undef glGetPathLengthNV
+#undef glGetPathMetricRangeNV
+#undef glGetPathMetricsNV
+#undef glGetPathParameterfvNV
+#undef glGetPathParameterivNV
+#undef glGetPathSpacingNV
+#undef glGetPerfCounterInfoINTEL
+#undef glGetPerfMonitorCounterDataAMD
+#undef glGetPerfMonitorCounterInfoAMD
+#undef glGetPerfMonitorCounterStringAMD
+#undef glGetPerfMonitorCountersAMD
+#undef glGetPerfMonitorGroupStringAMD
+#undef glGetPerfMonitorGroupsAMD
+#undef glGetPerfQueryDataINTEL
+#undef glGetPerfQueryIdByNameINTEL
+#undef glGetPerfQueryInfoINTEL
+#undef glGetPointerv
+#undef glGetPointervKHR
+#undef glGetProgramBinary
+#undef glGetProgramBinaryOES
+#undef glGetProgramInfoLog
+#undef glGetProgramInterfaceiv
+#undef glGetProgramPipelineInfoLog
+#undef glGetProgramPipelineInfoLogEXT
+#undef glGetProgramPipelineiv
+#undef glGetProgramPipelineivEXT
+#undef glGetProgramResourceIndex
+#undef glGetProgramResourceLocation
+#undef glGetProgramResourceLocationIndexEXT
+#undef glGetProgramResourceName
+#undef glGetProgramResourcefvNV
+#undef glGetProgramResourceiv
+#undef glGetProgramiv
+#undef glGetQueryObjecti64vEXT
+#undef glGetQueryObjectivEXT
+#undef glGetQueryObjectui64vEXT
+#undef glGetQueryObjectuiv
+#undef glGetQueryObjectuivEXT
+#undef glGetQueryiv
+#undef glGetQueryivEXT
+#undef glGetRenderbufferParameteriv
+#undef glGetRenderbufferParameterivOES
+#undef glGetSamplerParameterIiv
+#undef glGetSamplerParameterIivEXT
+#undef glGetSamplerParameterIivOES
+#undef glGetSamplerParameterIuiv
+#undef glGetSamplerParameterIuivEXT
+#undef glGetSamplerParameterIuivOES
+#undef glGetSamplerParameterfv
+#undef glGetSamplerParameteriv
+#undef glGetShaderInfoLog
+#undef glGetShaderPrecisionFormat
+#undef glGetShaderSource
+#undef glGetShaderiv
+#undef glGetString
+#undef glGetStringi
+#undef glGetSynciv
+#undef glGetSyncivAPPLE
+#undef glGetTexEnvfv
+#undef glGetTexEnviv
+#undef glGetTexEnvxv
+#undef glGetTexEnvxvOES
+#undef glGetTexGenfvOES
+#undef glGetTexGenivOES
+#undef glGetTexGenxvOES
+#undef glGetTexLevelParameterfv
+#undef glGetTexLevelParameteriv
+#undef glGetTexParameterIiv
+#undef glGetTexParameterIivEXT
+#undef glGetTexParameterIivOES
+#undef glGetTexParameterIuiv
+#undef glGetTexParameterIuivEXT
+#undef glGetTexParameterIuivOES
+#undef glGetTexParameterfv
+#undef glGetTexParameteriv
+#undef glGetTexParameterxv
+#undef glGetTexParameterxvOES
+#undef glGetTextureHandleNV
+#undef glGetTextureSamplerHandleNV
+#undef glGetTransformFeedbackVarying
+#undef glGetTranslatedShaderSourceANGLE
+#undef glGetUniformBlockIndex
+#undef glGetUniformIndices
+#undef glGetUniformLocation
+#undef glGetUniformfv
+#undef glGetUniformiv
+#undef glGetUniformuiv
+#undef glGetVertexAttribIiv
+#undef glGetVertexAttribIuiv
+#undef glGetVertexAttribPointerv
+#undef glGetVertexAttribfv
+#undef glGetVertexAttribiv
+#undef glGetnUniformfv
+#undef glGetnUniformfvEXT
+#undef glGetnUniformfvKHR
+#undef glGetnUniformiv
+#undef glGetnUniformivEXT
+#undef glGetnUniformivKHR
+#undef glGetnUniformuiv
+#undef glGetnUniformuivKHR
+#undef glHint
+#undef glInsertEventMarkerEXT
+#undef glInterpolatePathsNV
+#undef glInvalidateFramebuffer
+#undef glInvalidateSubFramebuffer
+#undef glIsBuffer
+#undef glIsEnabled
+#undef glIsEnabledi
+#undef glIsEnablediEXT
+#undef glIsEnablediNV
+#undef glIsEnablediOES
+#undef glIsFenceNV
+#undef glIsFramebuffer
+#undef glIsFramebufferOES
+#undef glIsImageHandleResidentNV
+#undef glIsPathNV
+#undef glIsPointInFillPathNV
+#undef glIsPointInStrokePathNV
+#undef glIsProgram
+#undef glIsProgramPipeline
+#undef glIsProgramPipelineEXT
+#undef glIsQuery
+#undef glIsQueryEXT
+#undef glIsRenderbuffer
+#undef glIsRenderbufferOES
+#undef glIsSampler
+#undef glIsShader
+#undef glIsSync
+#undef glIsSyncAPPLE
+#undef glIsTexture
+#undef glIsTextureHandleResidentNV
+#undef glIsTransformFeedback
+#undef glIsVertexArray
+#undef glIsVertexArrayOES
+#undef glLabelObjectEXT
+#undef glLightModelf
+#undef glLightModelfv
+#undef glLightModelx
+#undef glLightModelxOES
+#undef glLightModelxv
+#undef glLightModelxvOES
+#undef glLightf
+#undef glLightfv
+#undef glLightx
+#undef glLightxOES
+#undef glLightxv
+#undef glLightxvOES
+#undef glLineWidth
+#undef glLineWidthx
+#undef glLineWidthxOES
+#undef glLinkProgram
+#undef glLoadIdentity
+#undef glLoadMatrixf
+#undef glLoadMatrixx
+#undef glLoadMatrixxOES
+#undef glLoadPaletteFromModelViewMatrixOES
+#undef glLogicOp
+#undef glMakeImageHandleNonResidentNV
+#undef glMakeImageHandleResidentNV
+#undef glMakeTextureHandleNonResidentNV
+#undef glMakeTextureHandleResidentNV
+#undef glMapBufferOES
+#undef glMapBufferRange
+#undef glMapBufferRangeEXT
+#undef glMaterialf
+#undef glMaterialfv
+#undef glMaterialx
+#undef glMaterialxOES
+#undef glMaterialxv
+#undef glMaterialxvOES
+#undef glMatrixIndexPointerOES
+#undef glMatrixLoad3x2fNV
+#undef glMatrixLoad3x3fNV
+#undef glMatrixLoadTranspose3x3fNV
+#undef glMatrixMode
+#undef glMatrixMult3x2fNV
+#undef glMatrixMult3x3fNV
+#undef glMatrixMultTranspose3x3fNV
+#undef glMemoryBarrier
+#undef glMemoryBarrierByRegion
+#undef glMinSampleShading
+#undef glMinSampleShadingOES
+#undef glMultMatrixf
+#undef glMultMatrixx
+#undef glMultMatrixxOES
+#undef glMultiDrawArraysEXT
+#undef glMultiDrawArraysIndirectEXT
+#undef glMultiDrawElementsBaseVertexEXT
+#undef glMultiDrawElementsBaseVertexOES
+#undef glMultiDrawElementsEXT
+#undef glMultiDrawElementsIndirectEXT
+#undef glMultiTexCoord4f
+#undef glMultiTexCoord4x
+#undef glMultiTexCoord4xOES
+#undef glNamedFramebufferSampleLocationsfvNV
+#undef glNormal3f
+#undef glNormal3x
+#undef glNormal3xOES
+#undef glNormalPointer
+#undef glObjectLabel
+#undef glObjectLabelKHR
+#undef glObjectPtrLabel
+#undef glObjectPtrLabelKHR
+#undef glOrthof
+#undef glOrthofOES
+#undef glOrthox
+#undef glOrthoxOES
+#undef glPatchParameteri
+#undef glPatchParameteriEXT
+#undef glPatchParameteriOES
+#undef glPathCommandsNV
+#undef glPathCoordsNV
+#undef glPathCoverDepthFuncNV
+#undef glPathDashArrayNV
+#undef glPathGlyphIndexArrayNV
+#undef glPathGlyphIndexRangeNV
+#undef glPathGlyphRangeNV
+#undef glPathGlyphsNV
+#undef glPathMemoryGlyphIndexArrayNV
+#undef glPathParameterfNV
+#undef glPathParameterfvNV
+#undef glPathParameteriNV
+#undef glPathParameterivNV
+#undef glPathStencilDepthOffsetNV
+#undef glPathStencilFuncNV
+#undef glPathStringNV
+#undef glPathSubCommandsNV
+#undef glPathSubCoordsNV
+#undef glPauseTransformFeedback
+#undef glPixelStorei
+#undef glPointAlongPathNV
+#undef glPointParameterf
+#undef glPointParameterfv
+#undef glPointParameterx
+#undef glPointParameterxOES
+#undef glPointParameterxv
+#undef glPointParameterxvOES
+#undef glPointSize
+#undef glPointSizePointerOES
+#undef glPointSizex
+#undef glPointSizexOES
+#undef glPolygonModeNV
+#undef glPolygonOffset
+#undef glPolygonOffsetx
+#undef glPolygonOffsetxOES
+#undef glPopDebugGroup
+#undef glPopDebugGroupKHR
+#undef glPopGroupMarkerEXT
+#undef glPopMatrix
+#undef glPrimitiveBoundingBox
+#undef glPrimitiveBoundingBoxEXT
+#undef glPrimitiveBoundingBoxOES
+#undef glProgramBinary
+#undef glProgramBinaryOES
+#undef glProgramParameteri
+#undef glProgramParameteriEXT
+#undef glProgramPathFragmentInputGenNV
+#undef glProgramUniform1f
+#undef glProgramUniform1fEXT
+#undef glProgramUniform1fv
+#undef glProgramUniform1fvEXT
+#undef glProgramUniform1i
+#undef glProgramUniform1iEXT
+#undef glProgramUniform1iv
+#undef glProgramUniform1ivEXT
+#undef glProgramUniform1ui
+#undef glProgramUniform1uiEXT
+#undef glProgramUniform1uiv
+#undef glProgramUniform1uivEXT
+#undef glProgramUniform2f
+#undef glProgramUniform2fEXT
+#undef glProgramUniform2fv
+#undef glProgramUniform2fvEXT
+#undef glProgramUniform2i
+#undef glProgramUniform2iEXT
+#undef glProgramUniform2iv
+#undef glProgramUniform2ivEXT
+#undef glProgramUniform2ui
+#undef glProgramUniform2uiEXT
+#undef glProgramUniform2uiv
+#undef glProgramUniform2uivEXT
+#undef glProgramUniform3f
+#undef glProgramUniform3fEXT
+#undef glProgramUniform3fv
+#undef glProgramUniform3fvEXT
+#undef glProgramUniform3i
+#undef glProgramUniform3iEXT
+#undef glProgramUniform3iv
+#undef glProgramUniform3ivEXT
+#undef glProgramUniform3ui
+#undef glProgramUniform3uiEXT
+#undef glProgramUniform3uiv
+#undef glProgramUniform3uivEXT
+#undef glProgramUniform4f
+#undef glProgramUniform4fEXT
+#undef glProgramUniform4fv
+#undef glProgramUniform4fvEXT
+#undef glProgramUniform4i
+#undef glProgramUniform4iEXT
+#undef glProgramUniform4iv
+#undef glProgramUniform4ivEXT
+#undef glProgramUniform4ui
+#undef glProgramUniform4uiEXT
+#undef glProgramUniform4uiv
+#undef glProgramUniform4uivEXT
+#undef glProgramUniformHandleui64NV
+#undef glProgramUniformHandleui64vNV
+#undef glProgramUniformMatrix2fv
+#undef glProgramUniformMatrix2fvEXT
+#undef glProgramUniformMatrix2x3fv
+#undef glProgramUniformMatrix2x3fvEXT
+#undef glProgramUniformMatrix2x4fv
+#undef glProgramUniformMatrix2x4fvEXT
+#undef glProgramUniformMatrix3fv
+#undef glProgramUniformMatrix3fvEXT
+#undef glProgramUniformMatrix3x2fv
+#undef glProgramUniformMatrix3x2fvEXT
+#undef glProgramUniformMatrix3x4fv
+#undef glProgramUniformMatrix3x4fvEXT
+#undef glProgramUniformMatrix4fv
+#undef glProgramUniformMatrix4fvEXT
+#undef glProgramUniformMatrix4x2fv
+#undef glProgramUniformMatrix4x2fvEXT
+#undef glProgramUniformMatrix4x3fv
+#undef glProgramUniformMatrix4x3fvEXT
+#undef glPushDebugGroup
+#undef glPushDebugGroupKHR
+#undef glPushGroupMarkerEXT
+#undef glPushMatrix
+#undef glQueryCounterEXT
+#undef glQueryMatrixxOES
+#undef glRasterSamplesEXT
+#undef glReadBuffer
+#undef glReadBufferIndexedEXT
+#undef glReadBufferNV
+#undef glReadPixels
+#undef glReadnPixels
+#undef glReadnPixelsEXT
+#undef glReadnPixelsKHR
+#undef glReleaseShaderCompiler
+#undef glRenderbufferStorage
+#undef glRenderbufferStorageMultisample
+#undef glRenderbufferStorageMultisampleANGLE
+#undef glRenderbufferStorageMultisampleAPPLE
+#undef glRenderbufferStorageMultisampleEXT
+#undef glRenderbufferStorageMultisampleIMG
+#undef glRenderbufferStorageMultisampleNV
+#undef glRenderbufferStorageOES
+#undef glResolveDepthValuesNV
+#undef glResolveMultisampleFramebufferAPPLE
+#undef glResumeTransformFeedback
+#undef glRotatef
+#undef glRotatex
+#undef glRotatexOES
+#undef glSampleCoverage
+#undef glSampleCoveragex
+#undef glSampleCoveragexOES
+#undef glSampleMaski
+#undef glSamplerParameterIiv
+#undef glSamplerParameterIivEXT
+#undef glSamplerParameterIivOES
+#undef glSamplerParameterIuiv
+#undef glSamplerParameterIuivEXT
+#undef glSamplerParameterIuivOES
+#undef glSamplerParameterf
+#undef glSamplerParameterfv
+#undef glSamplerParameteri
+#undef glSamplerParameteriv
+#undef glScalef
+#undef glScalex
+#undef glScalexOES
+#undef glScissor
+#undef glScissorArrayvNV
+#undef glScissorIndexedNV
+#undef glScissorIndexedvNV
+#undef glSelectPerfMonitorCountersAMD
+#undef glSetFenceNV
+#undef glShadeModel
+#undef glShaderBinary
+#undef glShaderSource
+#undef glStartTilingQCOM
+#undef glStencilFillPathInstancedNV
+#undef glStencilFillPathNV
+#undef glStencilFunc
+#undef glStencilFuncSeparate
+#undef glStencilMask
+#undef glStencilMaskSeparate
+#undef glStencilOp
+#undef glStencilOpSeparate
+#undef glStencilStrokePathInstancedNV
+#undef glStencilStrokePathNV
+#undef glStencilThenCoverFillPathInstancedNV
+#undef glStencilThenCoverFillPathNV
+#undef glStencilThenCoverStrokePathInstancedNV
+#undef glStencilThenCoverStrokePathNV
+#undef glSubpixelPrecisionBiasNV
+#undef glTestFenceNV
+#undef glTexBuffer
+#undef glTexBufferEXT
+#undef glTexBufferOES
+#undef glTexBufferRange
+#undef glTexBufferRangeEXT
+#undef glTexBufferRangeOES
+#undef glTexCoordPointer
+#undef glTexEnvf
+#undef glTexEnvfv
+#undef glTexEnvi
+#undef glTexEnviv
+#undef glTexEnvx
+#undef glTexEnvxOES
+#undef glTexEnvxv
+#undef glTexEnvxvOES
+#undef glTexGenfOES
+#undef glTexGenfvOES
+#undef glTexGeniOES
+#undef glTexGenivOES
+#undef glTexGenxOES
+#undef glTexGenxvOES
+#undef glTexImage2D
+#undef glTexImage3D
+#undef glTexImage3DOES
+#undef glTexPageCommitmentEXT
+#undef glTexParameterIiv
+#undef glTexParameterIivEXT
+#undef glTexParameterIivOES
+#undef glTexParameterIuiv
+#undef glTexParameterIuivEXT
+#undef glTexParameterIuivOES
+#undef glTexParameterf
+#undef glTexParameterfv
+#undef glTexParameteri
+#undef glTexParameteriv
+#undef glTexParameterx
+#undef glTexParameterxOES
+#undef glTexParameterxv
+#undef glTexParameterxvOES
+#undef glTexStorage1DEXT
+#undef glTexStorage2D
+#undef glTexStorage2DEXT
+#undef glTexStorage2DMultisample
+#undef glTexStorage3D
+#undef glTexStorage3DEXT
+#undef glTexStorage3DMultisample
+#undef glTexStorage3DMultisampleOES
+#undef glTexSubImage2D
+#undef glTexSubImage3D
+#undef glTexSubImage3DOES
+#undef glTextureStorage1DEXT
+#undef glTextureStorage2DEXT
+#undef glTextureStorage3DEXT
+#undef glTextureViewEXT
+#undef glTextureViewOES
+#undef glTransformFeedbackVaryings
+#undef glTransformPathNV
+#undef glTranslatef
+#undef glTranslatex
+#undef glTranslatexOES
+#undef glUniform1f
+#undef glUniform1fv
+#undef glUniform1i
+#undef glUniform1iv
+#undef glUniform1ui
+#undef glUniform1uiv
+#undef glUniform2f
+#undef glUniform2fv
+#undef glUniform2i
+#undef glUniform2iv
+#undef glUniform2ui
+#undef glUniform2uiv
+#undef glUniform3f
+#undef glUniform3fv
+#undef glUniform3i
+#undef glUniform3iv
+#undef glUniform3ui
+#undef glUniform3uiv
+#undef glUniform4f
+#undef glUniform4fv
+#undef glUniform4i
+#undef glUniform4iv
+#undef glUniform4ui
+#undef glUniform4uiv
+#undef glUniformBlockBinding
+#undef glUniformHandleui64NV
+#undef glUniformHandleui64vNV
+#undef glUniformMatrix2fv
+#undef glUniformMatrix2x3fv
+#undef glUniformMatrix2x3fvNV
+#undef glUniformMatrix2x4fv
+#undef glUniformMatrix2x4fvNV
+#undef glUniformMatrix3fv
+#undef glUniformMatrix3x2fv
+#undef glUniformMatrix3x2fvNV
+#undef glUniformMatrix3x4fv
+#undef glUniformMatrix3x4fvNV
+#undef glUniformMatrix4fv
+#undef glUniformMatrix4x2fv
+#undef glUniformMatrix4x2fvNV
+#undef glUniformMatrix4x3fv
+#undef glUniformMatrix4x3fvNV
+#undef glUnmapBuffer
+#undef glUnmapBufferOES
+#undef glUseProgram
+#undef glUseProgramStages
+#undef glUseProgramStagesEXT
+#undef glValidateProgram
+#undef glValidateProgramPipeline
+#undef glValidateProgramPipelineEXT
+#undef glVertexAttrib1f
+#undef glVertexAttrib1fv
+#undef glVertexAttrib2f
+#undef glVertexAttrib2fv
+#undef glVertexAttrib3f
+#undef glVertexAttrib3fv
+#undef glVertexAttrib4f
+#undef glVertexAttrib4fv
+#undef glVertexAttribBinding
+#undef glVertexAttribDivisor
+#undef glVertexAttribDivisorANGLE
+#undef glVertexAttribDivisorEXT
+#undef glVertexAttribDivisorNV
+#undef glVertexAttribFormat
+#undef glVertexAttribI4i
+#undef glVertexAttribI4iv
+#undef glVertexAttribI4ui
+#undef glVertexAttribI4uiv
+#undef glVertexAttribIFormat
+#undef glVertexAttribIPointer
+#undef glVertexAttribPointer
+#undef glVertexBindingDivisor
+#undef glVertexPointer
+#undef glViewport
+#undef glViewportArrayvNV
+#undef glViewportIndexedfNV
+#undef glViewportIndexedfvNV
+#undef glWaitSync
+#undef glWaitSyncAPPLE
+#undef glWeightPathsNV
+#undef glWeightPointerOES
+
+#endif // HWUI_GLES_WRAP_ENABLED
diff --git a/libs/hwui/debug/wrap_gles.cpp b/libs/hwui/debug/wrap_gles.cpp
new file mode 100644
index 0000000..c4f2e35
--- /dev/null
+++ b/libs/hwui/debug/wrap_gles.cpp
@@ -0,0 +1,93 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "unwrap_gles.h"
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <GLES3/gl3.h>
+#include <GLES3/gl31.h>
+#include <GLES3/gl32.h>
+
+#include <cutils/log.h>
+
+void assertNoGlErrors(const char* apicall) {
+    GLenum status = GL_NO_ERROR;
+    GLenum lastError = GL_NO_ERROR;
+    const char* lastErrorName = nullptr;
+    while ((status = glGetError()) != GL_NO_ERROR) {
+        lastError = status;
+        switch (status) {
+        case GL_INVALID_ENUM:
+            ALOGE("GL error:  GL_INVALID_ENUM");
+            lastErrorName = "GL_INVALID_ENUM";
+            break;
+        case GL_INVALID_VALUE:
+            ALOGE("GL error:  GL_INVALID_VALUE");
+            lastErrorName = "GL_INVALID_VALUE";
+            break;
+        case GL_INVALID_OPERATION:
+            ALOGE("GL error:  GL_INVALID_OPERATION");
+            lastErrorName = "GL_INVALID_OPERATION";
+            break;
+        case GL_OUT_OF_MEMORY:
+            ALOGE("GL error:  Out of memory!");
+            lastErrorName = "GL_OUT_OF_MEMORY";
+            break;
+        default:
+            ALOGE("GL error: 0x%x", status);
+            lastErrorName = "UNKNOWN";
+        }
+    }
+    LOG_ALWAYS_FATAL_IF(lastError != GL_NO_ERROR,
+            "%s error! %s (0x%x)", apicall, lastErrorName, lastError);
+}
+
+#define API_ENTRY(x) wrap_##x
+#define CALL_GL_API(x, ...) x(__VA_ARGS__); assertNoGlErrors(#x)
+#define CALL_GL_API_RETURN(x, ...) auto ret = x(__VA_ARGS__);\
+    assertNoGlErrors(#x);\
+    return ret
+
+extern "C" {
+#include <gl2_api.in>
+#include <gl2ext_api.in>
+
+// libGLESv2 handles these specially, so they are not in gl2_api.in
+
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) {
+    CALL_GL_API(glGetBooleanv, pname, data);
+}
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) {
+    CALL_GL_API(glGetFloatv, pname, data);
+}
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) {
+    CALL_GL_API(glGetIntegerv, pname, data);
+}
+const GLubyte * API_ENTRY(glGetString)(GLenum name) {
+    CALL_GL_API_RETURN(glGetString, name);
+}
+const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
+    CALL_GL_API_RETURN(glGetStringi, name, index);
+}
+void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 *data) {
+    CALL_GL_API(glGetInteger64v, pname, data);
+}
+}
diff --git a/libs/hwui/debug/wrap_gles.h b/libs/hwui/debug/wrap_gles.h
new file mode 100644
index 0000000..4a35374
--- /dev/null
+++ b/libs/hwui/debug/wrap_gles.h
@@ -0,0 +1,918 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef HWUI_GLES_WRAP_ENABLED
+#define HWUI_GLES_WRAP_ENABLED
+
+#define glActiveShaderProgram wrap_glActiveShaderProgram
+#define glActiveShaderProgramEXT wrap_glActiveShaderProgramEXT
+#define glActiveTexture wrap_glActiveTexture
+#define glAlphaFunc wrap_glAlphaFunc
+#define glAlphaFuncQCOM wrap_glAlphaFuncQCOM
+#define glAlphaFuncx wrap_glAlphaFuncx
+#define glAlphaFuncxOES wrap_glAlphaFuncxOES
+#define glApplyFramebufferAttachmentCMAAINTEL wrap_glApplyFramebufferAttachmentCMAAINTEL
+#define glAttachShader wrap_glAttachShader
+#define glBeginConditionalRenderNV wrap_glBeginConditionalRenderNV
+#define glBeginPerfMonitorAMD wrap_glBeginPerfMonitorAMD
+#define glBeginPerfQueryINTEL wrap_glBeginPerfQueryINTEL
+#define glBeginQuery wrap_glBeginQuery
+#define glBeginQueryEXT wrap_glBeginQueryEXT
+#define glBeginTransformFeedback wrap_glBeginTransformFeedback
+#define glBindAttribLocation wrap_glBindAttribLocation
+#define glBindBuffer wrap_glBindBuffer
+#define glBindBufferBase wrap_glBindBufferBase
+#define glBindBufferRange wrap_glBindBufferRange
+#define glBindFragDataLocationEXT wrap_glBindFragDataLocationEXT
+#define glBindFragDataLocationIndexedEXT wrap_glBindFragDataLocationIndexedEXT
+#define glBindFramebuffer wrap_glBindFramebuffer
+#define glBindFramebufferOES wrap_glBindFramebufferOES
+#define glBindImageTexture wrap_glBindImageTexture
+#define glBindProgramPipeline wrap_glBindProgramPipeline
+#define glBindProgramPipelineEXT wrap_glBindProgramPipelineEXT
+#define glBindRenderbuffer wrap_glBindRenderbuffer
+#define glBindRenderbufferOES wrap_glBindRenderbufferOES
+#define glBindSampler wrap_glBindSampler
+#define glBindTexture wrap_glBindTexture
+#define glBindTransformFeedback wrap_glBindTransformFeedback
+#define glBindVertexArray wrap_glBindVertexArray
+#define glBindVertexArrayOES wrap_glBindVertexArrayOES
+#define glBindVertexBuffer wrap_glBindVertexBuffer
+#define glBlendBarrier wrap_glBlendBarrier
+#define glBlendBarrierKHR wrap_glBlendBarrierKHR
+#define glBlendBarrierNV wrap_glBlendBarrierNV
+#define glBlendColor wrap_glBlendColor
+#define glBlendEquation wrap_glBlendEquation
+#define glBlendEquationOES wrap_glBlendEquationOES
+#define glBlendEquationSeparate wrap_glBlendEquationSeparate
+#define glBlendEquationSeparateOES wrap_glBlendEquationSeparateOES
+#define glBlendEquationSeparatei wrap_glBlendEquationSeparatei
+#define glBlendEquationSeparateiEXT wrap_glBlendEquationSeparateiEXT
+#define glBlendEquationSeparateiOES wrap_glBlendEquationSeparateiOES
+#define glBlendEquationi wrap_glBlendEquationi
+#define glBlendEquationiEXT wrap_glBlendEquationiEXT
+#define glBlendEquationiOES wrap_glBlendEquationiOES
+#define glBlendFunc wrap_glBlendFunc
+#define glBlendFuncSeparate wrap_glBlendFuncSeparate
+#define glBlendFuncSeparateOES wrap_glBlendFuncSeparateOES
+#define glBlendFuncSeparatei wrap_glBlendFuncSeparatei
+#define glBlendFuncSeparateiEXT wrap_glBlendFuncSeparateiEXT
+#define glBlendFuncSeparateiOES wrap_glBlendFuncSeparateiOES
+#define glBlendFunci wrap_glBlendFunci
+#define glBlendFunciEXT wrap_glBlendFunciEXT
+#define glBlendFunciOES wrap_glBlendFunciOES
+#define glBlendParameteriNV wrap_glBlendParameteriNV
+#define glBlitFramebuffer wrap_glBlitFramebuffer
+#define glBlitFramebufferANGLE wrap_glBlitFramebufferANGLE
+#define glBlitFramebufferNV wrap_glBlitFramebufferNV
+#define glBufferData wrap_glBufferData
+#define glBufferStorageEXT wrap_glBufferStorageEXT
+#define glBufferSubData wrap_glBufferSubData
+#define glCheckFramebufferStatus wrap_glCheckFramebufferStatus
+#define glCheckFramebufferStatusOES wrap_glCheckFramebufferStatusOES
+#define glClear wrap_glClear
+#define glClearBufferfi wrap_glClearBufferfi
+#define glClearBufferfv wrap_glClearBufferfv
+#define glClearBufferiv wrap_glClearBufferiv
+#define glClearBufferuiv wrap_glClearBufferuiv
+#define glClearColor wrap_glClearColor
+#define glClearColorx wrap_glClearColorx
+#define glClearColorxOES wrap_glClearColorxOES
+#define glClearDepthf wrap_glClearDepthf
+#define glClearDepthfOES wrap_glClearDepthfOES
+#define glClearDepthx wrap_glClearDepthx
+#define glClearDepthxOES wrap_glClearDepthxOES
+#define glClearStencil wrap_glClearStencil
+#define glClientActiveTexture wrap_glClientActiveTexture
+#define glClientWaitSync wrap_glClientWaitSync
+#define glClientWaitSyncAPPLE wrap_glClientWaitSyncAPPLE
+#define glClipPlanef wrap_glClipPlanef
+#define glClipPlanefIMG wrap_glClipPlanefIMG
+#define glClipPlanefOES wrap_glClipPlanefOES
+#define glClipPlanex wrap_glClipPlanex
+#define glClipPlanexIMG wrap_glClipPlanexIMG
+#define glClipPlanexOES wrap_glClipPlanexOES
+#define glColor4f wrap_glColor4f
+#define glColor4ub wrap_glColor4ub
+#define glColor4x wrap_glColor4x
+#define glColor4xOES wrap_glColor4xOES
+#define glColorMask wrap_glColorMask
+#define glColorMaski wrap_glColorMaski
+#define glColorMaskiEXT wrap_glColorMaskiEXT
+#define glColorMaskiOES wrap_glColorMaskiOES
+#define glColorPointer wrap_glColorPointer
+#define glCompileShader wrap_glCompileShader
+#define glCompressedTexImage2D wrap_glCompressedTexImage2D
+#define glCompressedTexImage3D wrap_glCompressedTexImage3D
+#define glCompressedTexImage3DOES wrap_glCompressedTexImage3DOES
+#define glCompressedTexSubImage2D wrap_glCompressedTexSubImage2D
+#define glCompressedTexSubImage3D wrap_glCompressedTexSubImage3D
+#define glCompressedTexSubImage3DOES wrap_glCompressedTexSubImage3DOES
+#define glCopyBufferSubData wrap_glCopyBufferSubData
+#define glCopyBufferSubDataNV wrap_glCopyBufferSubDataNV
+#define glCopyImageSubData wrap_glCopyImageSubData
+#define glCopyImageSubDataEXT wrap_glCopyImageSubDataEXT
+#define glCopyImageSubDataOES wrap_glCopyImageSubDataOES
+#define glCopyPathNV wrap_glCopyPathNV
+#define glCopyTexImage2D wrap_glCopyTexImage2D
+#define glCopyTexSubImage2D wrap_glCopyTexSubImage2D
+#define glCopyTexSubImage3D wrap_glCopyTexSubImage3D
+#define glCopyTexSubImage3DOES wrap_glCopyTexSubImage3DOES
+#define glCopyTextureLevelsAPPLE wrap_glCopyTextureLevelsAPPLE
+#define glCoverFillPathInstancedNV wrap_glCoverFillPathInstancedNV
+#define glCoverFillPathNV wrap_glCoverFillPathNV
+#define glCoverStrokePathInstancedNV wrap_glCoverStrokePathInstancedNV
+#define glCoverStrokePathNV wrap_glCoverStrokePathNV
+#define glCoverageMaskNV wrap_glCoverageMaskNV
+#define glCoverageModulationNV wrap_glCoverageModulationNV
+#define glCoverageModulationTableNV wrap_glCoverageModulationTableNV
+#define glCoverageOperationNV wrap_glCoverageOperationNV
+#define glCreatePerfQueryINTEL wrap_glCreatePerfQueryINTEL
+#define glCreateProgram wrap_glCreateProgram
+#define glCreateShader wrap_glCreateShader
+#define glCreateShaderProgramv wrap_glCreateShaderProgramv
+#define glCreateShaderProgramvEXT wrap_glCreateShaderProgramvEXT
+#define glCullFace wrap_glCullFace
+#define glCurrentPaletteMatrixOES wrap_glCurrentPaletteMatrixOES
+#define glDebugMessageCallback wrap_glDebugMessageCallback
+#define glDebugMessageCallbackKHR wrap_glDebugMessageCallbackKHR
+#define glDebugMessageControl wrap_glDebugMessageControl
+#define glDebugMessageControlKHR wrap_glDebugMessageControlKHR
+#define glDebugMessageInsert wrap_glDebugMessageInsert
+#define glDebugMessageInsertKHR wrap_glDebugMessageInsertKHR
+#define glDeleteBuffers wrap_glDeleteBuffers
+#define glDeleteFencesNV wrap_glDeleteFencesNV
+#define glDeleteFramebuffers wrap_glDeleteFramebuffers
+#define glDeleteFramebuffersOES wrap_glDeleteFramebuffersOES
+#define glDeletePathsNV wrap_glDeletePathsNV
+#define glDeletePerfMonitorsAMD wrap_glDeletePerfMonitorsAMD
+#define glDeletePerfQueryINTEL wrap_glDeletePerfQueryINTEL
+#define glDeleteProgram wrap_glDeleteProgram
+#define glDeleteProgramPipelines wrap_glDeleteProgramPipelines
+#define glDeleteProgramPipelinesEXT wrap_glDeleteProgramPipelinesEXT
+#define glDeleteQueries wrap_glDeleteQueries
+#define glDeleteQueriesEXT wrap_glDeleteQueriesEXT
+#define glDeleteRenderbuffers wrap_glDeleteRenderbuffers
+#define glDeleteRenderbuffersOES wrap_glDeleteRenderbuffersOES
+#define glDeleteSamplers wrap_glDeleteSamplers
+#define glDeleteShader wrap_glDeleteShader
+#define glDeleteSync wrap_glDeleteSync
+#define glDeleteSyncAPPLE wrap_glDeleteSyncAPPLE
+#define glDeleteTextures wrap_glDeleteTextures
+#define glDeleteTransformFeedbacks wrap_glDeleteTransformFeedbacks
+#define glDeleteVertexArrays wrap_glDeleteVertexArrays
+#define glDeleteVertexArraysOES wrap_glDeleteVertexArraysOES
+#define glDepthFunc wrap_glDepthFunc
+#define glDepthMask wrap_glDepthMask
+#define glDepthRangeArrayfvNV wrap_glDepthRangeArrayfvNV
+#define glDepthRangeIndexedfNV wrap_glDepthRangeIndexedfNV
+#define glDepthRangef wrap_glDepthRangef
+#define glDepthRangefOES wrap_glDepthRangefOES
+#define glDepthRangex wrap_glDepthRangex
+#define glDepthRangexOES wrap_glDepthRangexOES
+#define glDetachShader wrap_glDetachShader
+#define glDisable wrap_glDisable
+#define glDisableClientState wrap_glDisableClientState
+#define glDisableDriverControlQCOM wrap_glDisableDriverControlQCOM
+#define glDisableVertexAttribArray wrap_glDisableVertexAttribArray
+#define glDisablei wrap_glDisablei
+#define glDisableiEXT wrap_glDisableiEXT
+#define glDisableiNV wrap_glDisableiNV
+#define glDisableiOES wrap_glDisableiOES
+#define glDiscardFramebufferEXT wrap_glDiscardFramebufferEXT
+#define glDispatchCompute wrap_glDispatchCompute
+#define glDispatchComputeIndirect wrap_glDispatchComputeIndirect
+#define glDrawArrays wrap_glDrawArrays
+#define glDrawArraysIndirect wrap_glDrawArraysIndirect
+#define glDrawArraysInstanced wrap_glDrawArraysInstanced
+#define glDrawArraysInstancedANGLE wrap_glDrawArraysInstancedANGLE
+#define glDrawArraysInstancedBaseInstanceEXT wrap_glDrawArraysInstancedBaseInstanceEXT
+#define glDrawArraysInstancedEXT wrap_glDrawArraysInstancedEXT
+#define glDrawArraysInstancedNV wrap_glDrawArraysInstancedNV
+#define glDrawBuffers wrap_glDrawBuffers
+#define glDrawBuffersEXT wrap_glDrawBuffersEXT
+#define glDrawBuffersIndexedEXT wrap_glDrawBuffersIndexedEXT
+#define glDrawBuffersNV wrap_glDrawBuffersNV
+#define glDrawElements wrap_glDrawElements
+#define glDrawElementsBaseVertex wrap_glDrawElementsBaseVertex
+#define glDrawElementsBaseVertexEXT wrap_glDrawElementsBaseVertexEXT
+#define glDrawElementsBaseVertexOES wrap_glDrawElementsBaseVertexOES
+#define glDrawElementsIndirect wrap_glDrawElementsIndirect
+#define glDrawElementsInstanced wrap_glDrawElementsInstanced
+#define glDrawElementsInstancedANGLE wrap_glDrawElementsInstancedANGLE
+#define glDrawElementsInstancedBaseInstanceEXT wrap_glDrawElementsInstancedBaseInstanceEXT
+#define glDrawElementsInstancedBaseVertex wrap_glDrawElementsInstancedBaseVertex
+#define glDrawElementsInstancedBaseVertexBaseInstanceEXT wrap_glDrawElementsInstancedBaseVertexBaseInstanceEXT
+#define glDrawElementsInstancedBaseVertexEXT wrap_glDrawElementsInstancedBaseVertexEXT
+#define glDrawElementsInstancedBaseVertexOES wrap_glDrawElementsInstancedBaseVertexOES
+#define glDrawElementsInstancedEXT wrap_glDrawElementsInstancedEXT
+#define glDrawElementsInstancedNV wrap_glDrawElementsInstancedNV
+#define glDrawRangeElements wrap_glDrawRangeElements
+#define glDrawRangeElementsBaseVertex wrap_glDrawRangeElementsBaseVertex
+#define glDrawRangeElementsBaseVertexEXT wrap_glDrawRangeElementsBaseVertexEXT
+#define glDrawRangeElementsBaseVertexOES wrap_glDrawRangeElementsBaseVertexOES
+#define glDrawTexfOES wrap_glDrawTexfOES
+#define glDrawTexfvOES wrap_glDrawTexfvOES
+#define glDrawTexiOES wrap_glDrawTexiOES
+#define glDrawTexivOES wrap_glDrawTexivOES
+#define glDrawTexsOES wrap_glDrawTexsOES
+#define glDrawTexsvOES wrap_glDrawTexsvOES
+#define glDrawTexxOES wrap_glDrawTexxOES
+#define glDrawTexxvOES wrap_glDrawTexxvOES
+#define glEGLImageTargetRenderbufferStorageOES wrap_glEGLImageTargetRenderbufferStorageOES
+#define glEGLImageTargetTexture2DOES wrap_glEGLImageTargetTexture2DOES
+#define glEnable wrap_glEnable
+#define glEnableClientState wrap_glEnableClientState
+#define glEnableDriverControlQCOM wrap_glEnableDriverControlQCOM
+#define glEnableVertexAttribArray wrap_glEnableVertexAttribArray
+#define glEnablei wrap_glEnablei
+#define glEnableiEXT wrap_glEnableiEXT
+#define glEnableiNV wrap_glEnableiNV
+#define glEnableiOES wrap_glEnableiOES
+#define glEndConditionalRenderNV wrap_glEndConditionalRenderNV
+#define glEndPerfMonitorAMD wrap_glEndPerfMonitorAMD
+#define glEndPerfQueryINTEL wrap_glEndPerfQueryINTEL
+#define glEndQuery wrap_glEndQuery
+#define glEndQueryEXT wrap_glEndQueryEXT
+#define glEndTilingQCOM wrap_glEndTilingQCOM
+#define glEndTransformFeedback wrap_glEndTransformFeedback
+#define glExtGetBufferPointervQCOM wrap_glExtGetBufferPointervQCOM
+#define glExtGetBuffersQCOM wrap_glExtGetBuffersQCOM
+#define glExtGetFramebuffersQCOM wrap_glExtGetFramebuffersQCOM
+#define glExtGetProgramBinarySourceQCOM wrap_glExtGetProgramBinarySourceQCOM
+#define glExtGetProgramsQCOM wrap_glExtGetProgramsQCOM
+#define glExtGetRenderbuffersQCOM wrap_glExtGetRenderbuffersQCOM
+#define glExtGetShadersQCOM wrap_glExtGetShadersQCOM
+#define glExtGetTexLevelParameterivQCOM wrap_glExtGetTexLevelParameterivQCOM
+#define glExtGetTexSubImageQCOM wrap_glExtGetTexSubImageQCOM
+#define glExtGetTexturesQCOM wrap_glExtGetTexturesQCOM
+#define glExtIsProgramBinaryQCOM wrap_glExtIsProgramBinaryQCOM
+#define glExtTexObjectStateOverrideiQCOM wrap_glExtTexObjectStateOverrideiQCOM
+#define glFenceSync wrap_glFenceSync
+#define glFenceSyncAPPLE wrap_glFenceSyncAPPLE
+#define glFinish wrap_glFinish
+#define glFinishFenceNV wrap_glFinishFenceNV
+#define glFlush wrap_glFlush
+#define glFlushMappedBufferRange wrap_glFlushMappedBufferRange
+#define glFlushMappedBufferRangeEXT wrap_glFlushMappedBufferRangeEXT
+#define glFogf wrap_glFogf
+#define glFogfv wrap_glFogfv
+#define glFogx wrap_glFogx
+#define glFogxOES wrap_glFogxOES
+#define glFogxv wrap_glFogxv
+#define glFogxvOES wrap_glFogxvOES
+#define glFragmentCoverageColorNV wrap_glFragmentCoverageColorNV
+#define glFramebufferParameteri wrap_glFramebufferParameteri
+#define glFramebufferRenderbuffer wrap_glFramebufferRenderbuffer
+#define glFramebufferRenderbufferOES wrap_glFramebufferRenderbufferOES
+#define glFramebufferSampleLocationsfvNV wrap_glFramebufferSampleLocationsfvNV
+#define glFramebufferTexture wrap_glFramebufferTexture
+#define glFramebufferTexture2D wrap_glFramebufferTexture2D
+#define glFramebufferTexture2DMultisampleEXT wrap_glFramebufferTexture2DMultisampleEXT
+#define glFramebufferTexture2DMultisampleIMG wrap_glFramebufferTexture2DMultisampleIMG
+#define glFramebufferTexture2DOES wrap_glFramebufferTexture2DOES
+#define glFramebufferTexture3DOES wrap_glFramebufferTexture3DOES
+#define glFramebufferTextureEXT wrap_glFramebufferTextureEXT
+#define glFramebufferTextureLayer wrap_glFramebufferTextureLayer
+#define glFramebufferTextureMultisampleMultiviewOVR wrap_glFramebufferTextureMultisampleMultiviewOVR
+#define glFramebufferTextureMultiviewOVR wrap_glFramebufferTextureMultiviewOVR
+#define glFramebufferTextureOES wrap_glFramebufferTextureOES
+#define glFrontFace wrap_glFrontFace
+#define glFrustumf wrap_glFrustumf
+#define glFrustumfOES wrap_glFrustumfOES
+#define glFrustumx wrap_glFrustumx
+#define glFrustumxOES wrap_glFrustumxOES
+#define glGenBuffers wrap_glGenBuffers
+#define glGenFencesNV wrap_glGenFencesNV
+#define glGenFramebuffers wrap_glGenFramebuffers
+#define glGenFramebuffersOES wrap_glGenFramebuffersOES
+#define glGenPathsNV wrap_glGenPathsNV
+#define glGenPerfMonitorsAMD wrap_glGenPerfMonitorsAMD
+#define glGenProgramPipelines wrap_glGenProgramPipelines
+#define glGenProgramPipelinesEXT wrap_glGenProgramPipelinesEXT
+#define glGenQueries wrap_glGenQueries
+#define glGenQueriesEXT wrap_glGenQueriesEXT
+#define glGenRenderbuffers wrap_glGenRenderbuffers
+#define glGenRenderbuffersOES wrap_glGenRenderbuffersOES
+#define glGenSamplers wrap_glGenSamplers
+#define glGenTextures wrap_glGenTextures
+#define glGenTransformFeedbacks wrap_glGenTransformFeedbacks
+#define glGenVertexArrays wrap_glGenVertexArrays
+#define glGenVertexArraysOES wrap_glGenVertexArraysOES
+#define glGenerateMipmap wrap_glGenerateMipmap
+#define glGenerateMipmapOES wrap_glGenerateMipmapOES
+#define glGetActiveAttrib wrap_glGetActiveAttrib
+#define glGetActiveUniform wrap_glGetActiveUniform
+#define glGetActiveUniformBlockName wrap_glGetActiveUniformBlockName
+#define glGetActiveUniformBlockiv wrap_glGetActiveUniformBlockiv
+#define glGetActiveUniformsiv wrap_glGetActiveUniformsiv
+#define glGetAttachedShaders wrap_glGetAttachedShaders
+#define glGetAttribLocation wrap_glGetAttribLocation
+#define glGetBooleani_v wrap_glGetBooleani_v
+#define glGetBooleanv wrap_glGetBooleanv
+#define glGetBufferParameteri64v wrap_glGetBufferParameteri64v
+#define glGetBufferParameteriv wrap_glGetBufferParameteriv
+#define glGetBufferPointerv wrap_glGetBufferPointerv
+#define glGetBufferPointervOES wrap_glGetBufferPointervOES
+#define glGetClipPlanef wrap_glGetClipPlanef
+#define glGetClipPlanefOES wrap_glGetClipPlanefOES
+#define glGetClipPlanex wrap_glGetClipPlanex
+#define glGetClipPlanexOES wrap_glGetClipPlanexOES
+#define glGetCoverageModulationTableNV wrap_glGetCoverageModulationTableNV
+#define glGetDebugMessageLog wrap_glGetDebugMessageLog
+#define glGetDebugMessageLogKHR wrap_glGetDebugMessageLogKHR
+#define glGetDriverControlStringQCOM wrap_glGetDriverControlStringQCOM
+#define glGetDriverControlsQCOM wrap_glGetDriverControlsQCOM
+#define glGetError wrap_glGetError
+#define glGetFenceivNV wrap_glGetFenceivNV
+#define glGetFirstPerfQueryIdINTEL wrap_glGetFirstPerfQueryIdINTEL
+#define glGetFixedv wrap_glGetFixedv
+#define glGetFixedvOES wrap_glGetFixedvOES
+#define glGetFloati_vNV wrap_glGetFloati_vNV
+#define glGetFloatv wrap_glGetFloatv
+#define glGetFragDataIndexEXT wrap_glGetFragDataIndexEXT
+#define glGetFragDataLocation wrap_glGetFragDataLocation
+#define glGetFramebufferAttachmentParameteriv wrap_glGetFramebufferAttachmentParameteriv
+#define glGetFramebufferAttachmentParameterivOES wrap_glGetFramebufferAttachmentParameterivOES
+#define glGetFramebufferParameteriv wrap_glGetFramebufferParameteriv
+#define glGetGraphicsResetStatus wrap_glGetGraphicsResetStatus
+#define glGetGraphicsResetStatusEXT wrap_glGetGraphicsResetStatusEXT
+#define glGetGraphicsResetStatusKHR wrap_glGetGraphicsResetStatusKHR
+#define glGetImageHandleNV wrap_glGetImageHandleNV
+#define glGetInteger64i_v wrap_glGetInteger64i_v
+#define glGetInteger64v wrap_glGetInteger64v
+#define glGetInteger64vAPPLE wrap_glGetInteger64vAPPLE
+#define glGetIntegeri_v wrap_glGetIntegeri_v
+#define glGetIntegeri_vEXT wrap_glGetIntegeri_vEXT
+#define glGetIntegerv wrap_glGetIntegerv
+#define glGetInternalformatSampleivNV wrap_glGetInternalformatSampleivNV
+#define glGetInternalformativ wrap_glGetInternalformativ
+#define glGetLightfv wrap_glGetLightfv
+#define glGetLightxv wrap_glGetLightxv
+#define glGetLightxvOES wrap_glGetLightxvOES
+#define glGetMaterialfv wrap_glGetMaterialfv
+#define glGetMaterialxv wrap_glGetMaterialxv
+#define glGetMaterialxvOES wrap_glGetMaterialxvOES
+#define glGetMultisamplefv wrap_glGetMultisamplefv
+#define glGetNextPerfQueryIdINTEL wrap_glGetNextPerfQueryIdINTEL
+#define glGetObjectLabel wrap_glGetObjectLabel
+#define glGetObjectLabelEXT wrap_glGetObjectLabelEXT
+#define glGetObjectLabelKHR wrap_glGetObjectLabelKHR
+#define glGetObjectPtrLabel wrap_glGetObjectPtrLabel
+#define glGetObjectPtrLabelKHR wrap_glGetObjectPtrLabelKHR
+#define glGetPathCommandsNV wrap_glGetPathCommandsNV
+#define glGetPathCoordsNV wrap_glGetPathCoordsNV
+#define glGetPathDashArrayNV wrap_glGetPathDashArrayNV
+#define glGetPathLengthNV wrap_glGetPathLengthNV
+#define glGetPathMetricRangeNV wrap_glGetPathMetricRangeNV
+#define glGetPathMetricsNV wrap_glGetPathMetricsNV
+#define glGetPathParameterfvNV wrap_glGetPathParameterfvNV
+#define glGetPathParameterivNV wrap_glGetPathParameterivNV
+#define glGetPathSpacingNV wrap_glGetPathSpacingNV
+#define glGetPerfCounterInfoINTEL wrap_glGetPerfCounterInfoINTEL
+#define glGetPerfMonitorCounterDataAMD wrap_glGetPerfMonitorCounterDataAMD
+#define glGetPerfMonitorCounterInfoAMD wrap_glGetPerfMonitorCounterInfoAMD
+#define glGetPerfMonitorCounterStringAMD wrap_glGetPerfMonitorCounterStringAMD
+#define glGetPerfMonitorCountersAMD wrap_glGetPerfMonitorCountersAMD
+#define glGetPerfMonitorGroupStringAMD wrap_glGetPerfMonitorGroupStringAMD
+#define glGetPerfMonitorGroupsAMD wrap_glGetPerfMonitorGroupsAMD
+#define glGetPerfQueryDataINTEL wrap_glGetPerfQueryDataINTEL
+#define glGetPerfQueryIdByNameINTEL wrap_glGetPerfQueryIdByNameINTEL
+#define glGetPerfQueryInfoINTEL wrap_glGetPerfQueryInfoINTEL
+#define glGetPointerv wrap_glGetPointerv
+#define glGetPointervKHR wrap_glGetPointervKHR
+#define glGetProgramBinary wrap_glGetProgramBinary
+#define glGetProgramBinaryOES wrap_glGetProgramBinaryOES
+#define glGetProgramInfoLog wrap_glGetProgramInfoLog
+#define glGetProgramInterfaceiv wrap_glGetProgramInterfaceiv
+#define glGetProgramPipelineInfoLog wrap_glGetProgramPipelineInfoLog
+#define glGetProgramPipelineInfoLogEXT wrap_glGetProgramPipelineInfoLogEXT
+#define glGetProgramPipelineiv wrap_glGetProgramPipelineiv
+#define glGetProgramPipelineivEXT wrap_glGetProgramPipelineivEXT
+#define glGetProgramResourceIndex wrap_glGetProgramResourceIndex
+#define glGetProgramResourceLocation wrap_glGetProgramResourceLocation
+#define glGetProgramResourceLocationIndexEXT wrap_glGetProgramResourceLocationIndexEXT
+#define glGetProgramResourceName wrap_glGetProgramResourceName
+#define glGetProgramResourcefvNV wrap_glGetProgramResourcefvNV
+#define glGetProgramResourceiv wrap_glGetProgramResourceiv
+#define glGetProgramiv wrap_glGetProgramiv
+#define glGetQueryObjecti64vEXT wrap_glGetQueryObjecti64vEXT
+#define glGetQueryObjectivEXT wrap_glGetQueryObjectivEXT
+#define glGetQueryObjectui64vEXT wrap_glGetQueryObjectui64vEXT
+#define glGetQueryObjectuiv wrap_glGetQueryObjectuiv
+#define glGetQueryObjectuivEXT wrap_glGetQueryObjectuivEXT
+#define glGetQueryiv wrap_glGetQueryiv
+#define glGetQueryivEXT wrap_glGetQueryivEXT
+#define glGetRenderbufferParameteriv wrap_glGetRenderbufferParameteriv
+#define glGetRenderbufferParameterivOES wrap_glGetRenderbufferParameterivOES
+#define glGetSamplerParameterIiv wrap_glGetSamplerParameterIiv
+#define glGetSamplerParameterIivEXT wrap_glGetSamplerParameterIivEXT
+#define glGetSamplerParameterIivOES wrap_glGetSamplerParameterIivOES
+#define glGetSamplerParameterIuiv wrap_glGetSamplerParameterIuiv
+#define glGetSamplerParameterIuivEXT wrap_glGetSamplerParameterIuivEXT
+#define glGetSamplerParameterIuivOES wrap_glGetSamplerParameterIuivOES
+#define glGetSamplerParameterfv wrap_glGetSamplerParameterfv
+#define glGetSamplerParameteriv wrap_glGetSamplerParameteriv
+#define glGetShaderInfoLog wrap_glGetShaderInfoLog
+#define glGetShaderPrecisionFormat wrap_glGetShaderPrecisionFormat
+#define glGetShaderSource wrap_glGetShaderSource
+#define glGetShaderiv wrap_glGetShaderiv
+#define glGetString wrap_glGetString
+#define glGetStringi wrap_glGetStringi
+#define glGetSynciv wrap_glGetSynciv
+#define glGetSyncivAPPLE wrap_glGetSyncivAPPLE
+#define glGetTexEnvfv wrap_glGetTexEnvfv
+#define glGetTexEnviv wrap_glGetTexEnviv
+#define glGetTexEnvxv wrap_glGetTexEnvxv
+#define glGetTexEnvxvOES wrap_glGetTexEnvxvOES
+#define glGetTexGenfvOES wrap_glGetTexGenfvOES
+#define glGetTexGenivOES wrap_glGetTexGenivOES
+#define glGetTexGenxvOES wrap_glGetTexGenxvOES
+#define glGetTexLevelParameterfv wrap_glGetTexLevelParameterfv
+#define glGetTexLevelParameteriv wrap_glGetTexLevelParameteriv
+#define glGetTexParameterIiv wrap_glGetTexParameterIiv
+#define glGetTexParameterIivEXT wrap_glGetTexParameterIivEXT
+#define glGetTexParameterIivOES wrap_glGetTexParameterIivOES
+#define glGetTexParameterIuiv wrap_glGetTexParameterIuiv
+#define glGetTexParameterIuivEXT wrap_glGetTexParameterIuivEXT
+#define glGetTexParameterIuivOES wrap_glGetTexParameterIuivOES
+#define glGetTexParameterfv wrap_glGetTexParameterfv
+#define glGetTexParameteriv wrap_glGetTexParameteriv
+#define glGetTexParameterxv wrap_glGetTexParameterxv
+#define glGetTexParameterxvOES wrap_glGetTexParameterxvOES
+#define glGetTextureHandleNV wrap_glGetTextureHandleNV
+#define glGetTextureSamplerHandleNV wrap_glGetTextureSamplerHandleNV
+#define glGetTransformFeedbackVarying wrap_glGetTransformFeedbackVarying
+#define glGetTranslatedShaderSourceANGLE wrap_glGetTranslatedShaderSourceANGLE
+#define glGetUniformBlockIndex wrap_glGetUniformBlockIndex
+#define glGetUniformIndices wrap_glGetUniformIndices
+#define glGetUniformLocation wrap_glGetUniformLocation
+#define glGetUniformfv wrap_glGetUniformfv
+#define glGetUniformiv wrap_glGetUniformiv
+#define glGetUniformuiv wrap_glGetUniformuiv
+#define glGetVertexAttribIiv wrap_glGetVertexAttribIiv
+#define glGetVertexAttribIuiv wrap_glGetVertexAttribIuiv
+#define glGetVertexAttribPointerv wrap_glGetVertexAttribPointerv
+#define glGetVertexAttribfv wrap_glGetVertexAttribfv
+#define glGetVertexAttribiv wrap_glGetVertexAttribiv
+#define glGetnUniformfv wrap_glGetnUniformfv
+#define glGetnUniformfvEXT wrap_glGetnUniformfvEXT
+#define glGetnUniformfvKHR wrap_glGetnUniformfvKHR
+#define glGetnUniformiv wrap_glGetnUniformiv
+#define glGetnUniformivEXT wrap_glGetnUniformivEXT
+#define glGetnUniformivKHR wrap_glGetnUniformivKHR
+#define glGetnUniformuiv wrap_glGetnUniformuiv
+#define glGetnUniformuivKHR wrap_glGetnUniformuivKHR
+#define glHint wrap_glHint
+#define glInsertEventMarkerEXT wrap_glInsertEventMarkerEXT
+#define glInterpolatePathsNV wrap_glInterpolatePathsNV
+#define glInvalidateFramebuffer wrap_glInvalidateFramebuffer
+#define glInvalidateSubFramebuffer wrap_glInvalidateSubFramebuffer
+#define glIsBuffer wrap_glIsBuffer
+#define glIsEnabled wrap_glIsEnabled
+#define glIsEnabledi wrap_glIsEnabledi
+#define glIsEnablediEXT wrap_glIsEnablediEXT
+#define glIsEnablediNV wrap_glIsEnablediNV
+#define glIsEnablediOES wrap_glIsEnablediOES
+#define glIsFenceNV wrap_glIsFenceNV
+#define glIsFramebuffer wrap_glIsFramebuffer
+#define glIsFramebufferOES wrap_glIsFramebufferOES
+#define glIsImageHandleResidentNV wrap_glIsImageHandleResidentNV
+#define glIsPathNV wrap_glIsPathNV
+#define glIsPointInFillPathNV wrap_glIsPointInFillPathNV
+#define glIsPointInStrokePathNV wrap_glIsPointInStrokePathNV
+#define glIsProgram wrap_glIsProgram
+#define glIsProgramPipeline wrap_glIsProgramPipeline
+#define glIsProgramPipelineEXT wrap_glIsProgramPipelineEXT
+#define glIsQuery wrap_glIsQuery
+#define glIsQueryEXT wrap_glIsQueryEXT
+#define glIsRenderbuffer wrap_glIsRenderbuffer
+#define glIsRenderbufferOES wrap_glIsRenderbufferOES
+#define glIsSampler wrap_glIsSampler
+#define glIsShader wrap_glIsShader
+#define glIsSync wrap_glIsSync
+#define glIsSyncAPPLE wrap_glIsSyncAPPLE
+#define glIsTexture wrap_glIsTexture
+#define glIsTextureHandleResidentNV wrap_glIsTextureHandleResidentNV
+#define glIsTransformFeedback wrap_glIsTransformFeedback
+#define glIsVertexArray wrap_glIsVertexArray
+#define glIsVertexArrayOES wrap_glIsVertexArrayOES
+#define glLabelObjectEXT wrap_glLabelObjectEXT
+#define glLightModelf wrap_glLightModelf
+#define glLightModelfv wrap_glLightModelfv
+#define glLightModelx wrap_glLightModelx
+#define glLightModelxOES wrap_glLightModelxOES
+#define glLightModelxv wrap_glLightModelxv
+#define glLightModelxvOES wrap_glLightModelxvOES
+#define glLightf wrap_glLightf
+#define glLightfv wrap_glLightfv
+#define glLightx wrap_glLightx
+#define glLightxOES wrap_glLightxOES
+#define glLightxv wrap_glLightxv
+#define glLightxvOES wrap_glLightxvOES
+#define glLineWidth wrap_glLineWidth
+#define glLineWidthx wrap_glLineWidthx
+#define glLineWidthxOES wrap_glLineWidthxOES
+#define glLinkProgram wrap_glLinkProgram
+#define glLoadIdentity wrap_glLoadIdentity
+#define glLoadMatrixf wrap_glLoadMatrixf
+#define glLoadMatrixx wrap_glLoadMatrixx
+#define glLoadMatrixxOES wrap_glLoadMatrixxOES
+#define glLoadPaletteFromModelViewMatrixOES wrap_glLoadPaletteFromModelViewMatrixOES
+#define glLogicOp wrap_glLogicOp
+#define glMakeImageHandleNonResidentNV wrap_glMakeImageHandleNonResidentNV
+#define glMakeImageHandleResidentNV wrap_glMakeImageHandleResidentNV
+#define glMakeTextureHandleNonResidentNV wrap_glMakeTextureHandleNonResidentNV
+#define glMakeTextureHandleResidentNV wrap_glMakeTextureHandleResidentNV
+#define glMapBufferOES wrap_glMapBufferOES
+#define glMapBufferRange wrap_glMapBufferRange
+#define glMapBufferRangeEXT wrap_glMapBufferRangeEXT
+#define glMaterialf wrap_glMaterialf
+#define glMaterialfv wrap_glMaterialfv
+#define glMaterialx wrap_glMaterialx
+#define glMaterialxOES wrap_glMaterialxOES
+#define glMaterialxv wrap_glMaterialxv
+#define glMaterialxvOES wrap_glMaterialxvOES
+#define glMatrixIndexPointerOES wrap_glMatrixIndexPointerOES
+#define glMatrixLoad3x2fNV wrap_glMatrixLoad3x2fNV
+#define glMatrixLoad3x3fNV wrap_glMatrixLoad3x3fNV
+#define glMatrixLoadTranspose3x3fNV wrap_glMatrixLoadTranspose3x3fNV
+#define glMatrixMode wrap_glMatrixMode
+#define glMatrixMult3x2fNV wrap_glMatrixMult3x2fNV
+#define glMatrixMult3x3fNV wrap_glMatrixMult3x3fNV
+#define glMatrixMultTranspose3x3fNV wrap_glMatrixMultTranspose3x3fNV
+#define glMemoryBarrier wrap_glMemoryBarrier
+#define glMemoryBarrierByRegion wrap_glMemoryBarrierByRegion
+#define glMinSampleShading wrap_glMinSampleShading
+#define glMinSampleShadingOES wrap_glMinSampleShadingOES
+#define glMultMatrixf wrap_glMultMatrixf
+#define glMultMatrixx wrap_glMultMatrixx
+#define glMultMatrixxOES wrap_glMultMatrixxOES
+#define glMultiDrawArraysEXT wrap_glMultiDrawArraysEXT
+#define glMultiDrawArraysIndirectEXT wrap_glMultiDrawArraysIndirectEXT
+#define glMultiDrawElementsBaseVertexEXT wrap_glMultiDrawElementsBaseVertexEXT
+#define glMultiDrawElementsBaseVertexOES wrap_glMultiDrawElementsBaseVertexOES
+#define glMultiDrawElementsEXT wrap_glMultiDrawElementsEXT
+#define glMultiDrawElementsIndirectEXT wrap_glMultiDrawElementsIndirectEXT
+#define glMultiTexCoord4f wrap_glMultiTexCoord4f
+#define glMultiTexCoord4x wrap_glMultiTexCoord4x
+#define glMultiTexCoord4xOES wrap_glMultiTexCoord4xOES
+#define glNamedFramebufferSampleLocationsfvNV wrap_glNamedFramebufferSampleLocationsfvNV
+#define glNormal3f wrap_glNormal3f
+#define glNormal3x wrap_glNormal3x
+#define glNormal3xOES wrap_glNormal3xOES
+#define glNormalPointer wrap_glNormalPointer
+#define glObjectLabel wrap_glObjectLabel
+#define glObjectLabelKHR wrap_glObjectLabelKHR
+#define glObjectPtrLabel wrap_glObjectPtrLabel
+#define glObjectPtrLabelKHR wrap_glObjectPtrLabelKHR
+#define glOrthof wrap_glOrthof
+#define glOrthofOES wrap_glOrthofOES
+#define glOrthox wrap_glOrthox
+#define glOrthoxOES wrap_glOrthoxOES
+#define glPatchParameteri wrap_glPatchParameteri
+#define glPatchParameteriEXT wrap_glPatchParameteriEXT
+#define glPatchParameteriOES wrap_glPatchParameteriOES
+#define glPathCommandsNV wrap_glPathCommandsNV
+#define glPathCoordsNV wrap_glPathCoordsNV
+#define glPathCoverDepthFuncNV wrap_glPathCoverDepthFuncNV
+#define glPathDashArrayNV wrap_glPathDashArrayNV
+#define glPathGlyphIndexArrayNV wrap_glPathGlyphIndexArrayNV
+#define glPathGlyphIndexRangeNV wrap_glPathGlyphIndexRangeNV
+#define glPathGlyphRangeNV wrap_glPathGlyphRangeNV
+#define glPathGlyphsNV wrap_glPathGlyphsNV
+#define glPathMemoryGlyphIndexArrayNV wrap_glPathMemoryGlyphIndexArrayNV
+#define glPathParameterfNV wrap_glPathParameterfNV
+#define glPathParameterfvNV wrap_glPathParameterfvNV
+#define glPathParameteriNV wrap_glPathParameteriNV
+#define glPathParameterivNV wrap_glPathParameterivNV
+#define glPathStencilDepthOffsetNV wrap_glPathStencilDepthOffsetNV
+#define glPathStencilFuncNV wrap_glPathStencilFuncNV
+#define glPathStringNV wrap_glPathStringNV
+#define glPathSubCommandsNV wrap_glPathSubCommandsNV
+#define glPathSubCoordsNV wrap_glPathSubCoordsNV
+#define glPauseTransformFeedback wrap_glPauseTransformFeedback
+#define glPixelStorei wrap_glPixelStorei
+#define glPointAlongPathNV wrap_glPointAlongPathNV
+#define glPointParameterf wrap_glPointParameterf
+#define glPointParameterfv wrap_glPointParameterfv
+#define glPointParameterx wrap_glPointParameterx
+#define glPointParameterxOES wrap_glPointParameterxOES
+#define glPointParameterxv wrap_glPointParameterxv
+#define glPointParameterxvOES wrap_glPointParameterxvOES
+#define glPointSize wrap_glPointSize
+#define glPointSizePointerOES wrap_glPointSizePointerOES
+#define glPointSizex wrap_glPointSizex
+#define glPointSizexOES wrap_glPointSizexOES
+#define glPolygonModeNV wrap_glPolygonModeNV
+#define glPolygonOffset wrap_glPolygonOffset
+#define glPolygonOffsetx wrap_glPolygonOffsetx
+#define glPolygonOffsetxOES wrap_glPolygonOffsetxOES
+#define glPopDebugGroup wrap_glPopDebugGroup
+#define glPopDebugGroupKHR wrap_glPopDebugGroupKHR
+#define glPopGroupMarkerEXT wrap_glPopGroupMarkerEXT
+#define glPopMatrix wrap_glPopMatrix
+#define glPrimitiveBoundingBox wrap_glPrimitiveBoundingBox
+#define glPrimitiveBoundingBoxEXT wrap_glPrimitiveBoundingBoxEXT
+#define glPrimitiveBoundingBoxOES wrap_glPrimitiveBoundingBoxOES
+#define glProgramBinary wrap_glProgramBinary
+#define glProgramBinaryOES wrap_glProgramBinaryOES
+#define glProgramParameteri wrap_glProgramParameteri
+#define glProgramParameteriEXT wrap_glProgramParameteriEXT
+#define glProgramPathFragmentInputGenNV wrap_glProgramPathFragmentInputGenNV
+#define glProgramUniform1f wrap_glProgramUniform1f
+#define glProgramUniform1fEXT wrap_glProgramUniform1fEXT
+#define glProgramUniform1fv wrap_glProgramUniform1fv
+#define glProgramUniform1fvEXT wrap_glProgramUniform1fvEXT
+#define glProgramUniform1i wrap_glProgramUniform1i
+#define glProgramUniform1iEXT wrap_glProgramUniform1iEXT
+#define glProgramUniform1iv wrap_glProgramUniform1iv
+#define glProgramUniform1ivEXT wrap_glProgramUniform1ivEXT
+#define glProgramUniform1ui wrap_glProgramUniform1ui
+#define glProgramUniform1uiEXT wrap_glProgramUniform1uiEXT
+#define glProgramUniform1uiv wrap_glProgramUniform1uiv
+#define glProgramUniform1uivEXT wrap_glProgramUniform1uivEXT
+#define glProgramUniform2f wrap_glProgramUniform2f
+#define glProgramUniform2fEXT wrap_glProgramUniform2fEXT
+#define glProgramUniform2fv wrap_glProgramUniform2fv
+#define glProgramUniform2fvEXT wrap_glProgramUniform2fvEXT
+#define glProgramUniform2i wrap_glProgramUniform2i
+#define glProgramUniform2iEXT wrap_glProgramUniform2iEXT
+#define glProgramUniform2iv wrap_glProgramUniform2iv
+#define glProgramUniform2ivEXT wrap_glProgramUniform2ivEXT
+#define glProgramUniform2ui wrap_glProgramUniform2ui
+#define glProgramUniform2uiEXT wrap_glProgramUniform2uiEXT
+#define glProgramUniform2uiv wrap_glProgramUniform2uiv
+#define glProgramUniform2uivEXT wrap_glProgramUniform2uivEXT
+#define glProgramUniform3f wrap_glProgramUniform3f
+#define glProgramUniform3fEXT wrap_glProgramUniform3fEXT
+#define glProgramUniform3fv wrap_glProgramUniform3fv
+#define glProgramUniform3fvEXT wrap_glProgramUniform3fvEXT
+#define glProgramUniform3i wrap_glProgramUniform3i
+#define glProgramUniform3iEXT wrap_glProgramUniform3iEXT
+#define glProgramUniform3iv wrap_glProgramUniform3iv
+#define glProgramUniform3ivEXT wrap_glProgramUniform3ivEXT
+#define glProgramUniform3ui wrap_glProgramUniform3ui
+#define glProgramUniform3uiEXT wrap_glProgramUniform3uiEXT
+#define glProgramUniform3uiv wrap_glProgramUniform3uiv
+#define glProgramUniform3uivEXT wrap_glProgramUniform3uivEXT
+#define glProgramUniform4f wrap_glProgramUniform4f
+#define glProgramUniform4fEXT wrap_glProgramUniform4fEXT
+#define glProgramUniform4fv wrap_glProgramUniform4fv
+#define glProgramUniform4fvEXT wrap_glProgramUniform4fvEXT
+#define glProgramUniform4i wrap_glProgramUniform4i
+#define glProgramUniform4iEXT wrap_glProgramUniform4iEXT
+#define glProgramUniform4iv wrap_glProgramUniform4iv
+#define glProgramUniform4ivEXT wrap_glProgramUniform4ivEXT
+#define glProgramUniform4ui wrap_glProgramUniform4ui
+#define glProgramUniform4uiEXT wrap_glProgramUniform4uiEXT
+#define glProgramUniform4uiv wrap_glProgramUniform4uiv
+#define glProgramUniform4uivEXT wrap_glProgramUniform4uivEXT
+#define glProgramUniformHandleui64NV wrap_glProgramUniformHandleui64NV
+#define glProgramUniformHandleui64vNV wrap_glProgramUniformHandleui64vNV
+#define glProgramUniformMatrix2fv wrap_glProgramUniformMatrix2fv
+#define glProgramUniformMatrix2fvEXT wrap_glProgramUniformMatrix2fvEXT
+#define glProgramUniformMatrix2x3fv wrap_glProgramUniformMatrix2x3fv
+#define glProgramUniformMatrix2x3fvEXT wrap_glProgramUniformMatrix2x3fvEXT
+#define glProgramUniformMatrix2x4fv wrap_glProgramUniformMatrix2x4fv
+#define glProgramUniformMatrix2x4fvEXT wrap_glProgramUniformMatrix2x4fvEXT
+#define glProgramUniformMatrix3fv wrap_glProgramUniformMatrix3fv
+#define glProgramUniformMatrix3fvEXT wrap_glProgramUniformMatrix3fvEXT
+#define glProgramUniformMatrix3x2fv wrap_glProgramUniformMatrix3x2fv
+#define glProgramUniformMatrix3x2fvEXT wrap_glProgramUniformMatrix3x2fvEXT
+#define glProgramUniformMatrix3x4fv wrap_glProgramUniformMatrix3x4fv
+#define glProgramUniformMatrix3x4fvEXT wrap_glProgramUniformMatrix3x4fvEXT
+#define glProgramUniformMatrix4fv wrap_glProgramUniformMatrix4fv
+#define glProgramUniformMatrix4fvEXT wrap_glProgramUniformMatrix4fvEXT
+#define glProgramUniformMatrix4x2fv wrap_glProgramUniformMatrix4x2fv
+#define glProgramUniformMatrix4x2fvEXT wrap_glProgramUniformMatrix4x2fvEXT
+#define glProgramUniformMatrix4x3fv wrap_glProgramUniformMatrix4x3fv
+#define glProgramUniformMatrix4x3fvEXT wrap_glProgramUniformMatrix4x3fvEXT
+#define glPushDebugGroup wrap_glPushDebugGroup
+#define glPushDebugGroupKHR wrap_glPushDebugGroupKHR
+#define glPushGroupMarkerEXT wrap_glPushGroupMarkerEXT
+#define glPushMatrix wrap_glPushMatrix
+#define glQueryCounterEXT wrap_glQueryCounterEXT
+#define glQueryMatrixxOES wrap_glQueryMatrixxOES
+#define glRasterSamplesEXT wrap_glRasterSamplesEXT
+#define glReadBuffer wrap_glReadBuffer
+#define glReadBufferIndexedEXT wrap_glReadBufferIndexedEXT
+#define glReadBufferNV wrap_glReadBufferNV
+#define glReadPixels wrap_glReadPixels
+#define glReadnPixels wrap_glReadnPixels
+#define glReadnPixelsEXT wrap_glReadnPixelsEXT
+#define glReadnPixelsKHR wrap_glReadnPixelsKHR
+#define glReleaseShaderCompiler wrap_glReleaseShaderCompiler
+#define glRenderbufferStorage wrap_glRenderbufferStorage
+#define glRenderbufferStorageMultisample wrap_glRenderbufferStorageMultisample
+#define glRenderbufferStorageMultisampleANGLE wrap_glRenderbufferStorageMultisampleANGLE
+#define glRenderbufferStorageMultisampleAPPLE wrap_glRenderbufferStorageMultisampleAPPLE
+#define glRenderbufferStorageMultisampleEXT wrap_glRenderbufferStorageMultisampleEXT
+#define glRenderbufferStorageMultisampleIMG wrap_glRenderbufferStorageMultisampleIMG
+#define glRenderbufferStorageMultisampleNV wrap_glRenderbufferStorageMultisampleNV
+#define glRenderbufferStorageOES wrap_glRenderbufferStorageOES
+#define glResolveDepthValuesNV wrap_glResolveDepthValuesNV
+#define glResolveMultisampleFramebufferAPPLE wrap_glResolveMultisampleFramebufferAPPLE
+#define glResumeTransformFeedback wrap_glResumeTransformFeedback
+#define glRotatef wrap_glRotatef
+#define glRotatex wrap_glRotatex
+#define glRotatexOES wrap_glRotatexOES
+#define glSampleCoverage wrap_glSampleCoverage
+#define glSampleCoveragex wrap_glSampleCoveragex
+#define glSampleCoveragexOES wrap_glSampleCoveragexOES
+#define glSampleMaski wrap_glSampleMaski
+#define glSamplerParameterIiv wrap_glSamplerParameterIiv
+#define glSamplerParameterIivEXT wrap_glSamplerParameterIivEXT
+#define glSamplerParameterIivOES wrap_glSamplerParameterIivOES
+#define glSamplerParameterIuiv wrap_glSamplerParameterIuiv
+#define glSamplerParameterIuivEXT wrap_glSamplerParameterIuivEXT
+#define glSamplerParameterIuivOES wrap_glSamplerParameterIuivOES
+#define glSamplerParameterf wrap_glSamplerParameterf
+#define glSamplerParameterfv wrap_glSamplerParameterfv
+#define glSamplerParameteri wrap_glSamplerParameteri
+#define glSamplerParameteriv wrap_glSamplerParameteriv
+#define glScalef wrap_glScalef
+#define glScalex wrap_glScalex
+#define glScalexOES wrap_glScalexOES
+#define glScissor wrap_glScissor
+#define glScissorArrayvNV wrap_glScissorArrayvNV
+#define glScissorIndexedNV wrap_glScissorIndexedNV
+#define glScissorIndexedvNV wrap_glScissorIndexedvNV
+#define glSelectPerfMonitorCountersAMD wrap_glSelectPerfMonitorCountersAMD
+#define glSetFenceNV wrap_glSetFenceNV
+#define glShadeModel wrap_glShadeModel
+#define glShaderBinary wrap_glShaderBinary
+#define glShaderSource wrap_glShaderSource
+#define glStartTilingQCOM wrap_glStartTilingQCOM
+#define glStencilFillPathInstancedNV wrap_glStencilFillPathInstancedNV
+#define glStencilFillPathNV wrap_glStencilFillPathNV
+#define glStencilFunc wrap_glStencilFunc
+#define glStencilFuncSeparate wrap_glStencilFuncSeparate
+#define glStencilMask wrap_glStencilMask
+#define glStencilMaskSeparate wrap_glStencilMaskSeparate
+#define glStencilOp wrap_glStencilOp
+#define glStencilOpSeparate wrap_glStencilOpSeparate
+#define glStencilStrokePathInstancedNV wrap_glStencilStrokePathInstancedNV
+#define glStencilStrokePathNV wrap_glStencilStrokePathNV
+#define glStencilThenCoverFillPathInstancedNV wrap_glStencilThenCoverFillPathInstancedNV
+#define glStencilThenCoverFillPathNV wrap_glStencilThenCoverFillPathNV
+#define glStencilThenCoverStrokePathInstancedNV wrap_glStencilThenCoverStrokePathInstancedNV
+#define glStencilThenCoverStrokePathNV wrap_glStencilThenCoverStrokePathNV
+#define glSubpixelPrecisionBiasNV wrap_glSubpixelPrecisionBiasNV
+#define glTestFenceNV wrap_glTestFenceNV
+#define glTexBuffer wrap_glTexBuffer
+#define glTexBufferEXT wrap_glTexBufferEXT
+#define glTexBufferOES wrap_glTexBufferOES
+#define glTexBufferRange wrap_glTexBufferRange
+#define glTexBufferRangeEXT wrap_glTexBufferRangeEXT
+#define glTexBufferRangeOES wrap_glTexBufferRangeOES
+#define glTexCoordPointer wrap_glTexCoordPointer
+#define glTexEnvf wrap_glTexEnvf
+#define glTexEnvfv wrap_glTexEnvfv
+#define glTexEnvi wrap_glTexEnvi
+#define glTexEnviv wrap_glTexEnviv
+#define glTexEnvx wrap_glTexEnvx
+#define glTexEnvxOES wrap_glTexEnvxOES
+#define glTexEnvxv wrap_glTexEnvxv
+#define glTexEnvxvOES wrap_glTexEnvxvOES
+#define glTexGenfOES wrap_glTexGenfOES
+#define glTexGenfvOES wrap_glTexGenfvOES
+#define glTexGeniOES wrap_glTexGeniOES
+#define glTexGenivOES wrap_glTexGenivOES
+#define glTexGenxOES wrap_glTexGenxOES
+#define glTexGenxvOES wrap_glTexGenxvOES
+#define glTexImage2D wrap_glTexImage2D
+#define glTexImage3D wrap_glTexImage3D
+#define glTexImage3DOES wrap_glTexImage3DOES
+#define glTexPageCommitmentEXT wrap_glTexPageCommitmentEXT
+#define glTexParameterIiv wrap_glTexParameterIiv
+#define glTexParameterIivEXT wrap_glTexParameterIivEXT
+#define glTexParameterIivOES wrap_glTexParameterIivOES
+#define glTexParameterIuiv wrap_glTexParameterIuiv
+#define glTexParameterIuivEXT wrap_glTexParameterIuivEXT
+#define glTexParameterIuivOES wrap_glTexParameterIuivOES
+#define glTexParameterf wrap_glTexParameterf
+#define glTexParameterfv wrap_glTexParameterfv
+#define glTexParameteri wrap_glTexParameteri
+#define glTexParameteriv wrap_glTexParameteriv
+#define glTexParameterx wrap_glTexParameterx
+#define glTexParameterxOES wrap_glTexParameterxOES
+#define glTexParameterxv wrap_glTexParameterxv
+#define glTexParameterxvOES wrap_glTexParameterxvOES
+#define glTexStorage1DEXT wrap_glTexStorage1DEXT
+#define glTexStorage2D wrap_glTexStorage2D
+#define glTexStorage2DEXT wrap_glTexStorage2DEXT
+#define glTexStorage2DMultisample wrap_glTexStorage2DMultisample
+#define glTexStorage3D wrap_glTexStorage3D
+#define glTexStorage3DEXT wrap_glTexStorage3DEXT
+#define glTexStorage3DMultisample wrap_glTexStorage3DMultisample
+#define glTexStorage3DMultisampleOES wrap_glTexStorage3DMultisampleOES
+#define glTexSubImage2D wrap_glTexSubImage2D
+#define glTexSubImage3D wrap_glTexSubImage3D
+#define glTexSubImage3DOES wrap_glTexSubImage3DOES
+#define glTextureStorage1DEXT wrap_glTextureStorage1DEXT
+#define glTextureStorage2DEXT wrap_glTextureStorage2DEXT
+#define glTextureStorage3DEXT wrap_glTextureStorage3DEXT
+#define glTextureViewEXT wrap_glTextureViewEXT
+#define glTextureViewOES wrap_glTextureViewOES
+#define glTransformFeedbackVaryings wrap_glTransformFeedbackVaryings
+#define glTransformPathNV wrap_glTransformPathNV
+#define glTranslatef wrap_glTranslatef
+#define glTranslatex wrap_glTranslatex
+#define glTranslatexOES wrap_glTranslatexOES
+#define glUniform1f wrap_glUniform1f
+#define glUniform1fv wrap_glUniform1fv
+#define glUniform1i wrap_glUniform1i
+#define glUniform1iv wrap_glUniform1iv
+#define glUniform1ui wrap_glUniform1ui
+#define glUniform1uiv wrap_glUniform1uiv
+#define glUniform2f wrap_glUniform2f
+#define glUniform2fv wrap_glUniform2fv
+#define glUniform2i wrap_glUniform2i
+#define glUniform2iv wrap_glUniform2iv
+#define glUniform2ui wrap_glUniform2ui
+#define glUniform2uiv wrap_glUniform2uiv
+#define glUniform3f wrap_glUniform3f
+#define glUniform3fv wrap_glUniform3fv
+#define glUniform3i wrap_glUniform3i
+#define glUniform3iv wrap_glUniform3iv
+#define glUniform3ui wrap_glUniform3ui
+#define glUniform3uiv wrap_glUniform3uiv
+#define glUniform4f wrap_glUniform4f
+#define glUniform4fv wrap_glUniform4fv
+#define glUniform4i wrap_glUniform4i
+#define glUniform4iv wrap_glUniform4iv
+#define glUniform4ui wrap_glUniform4ui
+#define glUniform4uiv wrap_glUniform4uiv
+#define glUniformBlockBinding wrap_glUniformBlockBinding
+#define glUniformHandleui64NV wrap_glUniformHandleui64NV
+#define glUniformHandleui64vNV wrap_glUniformHandleui64vNV
+#define glUniformMatrix2fv wrap_glUniformMatrix2fv
+#define glUniformMatrix2x3fv wrap_glUniformMatrix2x3fv
+#define glUniformMatrix2x3fvNV wrap_glUniformMatrix2x3fvNV
+#define glUniformMatrix2x4fv wrap_glUniformMatrix2x4fv
+#define glUniformMatrix2x4fvNV wrap_glUniformMatrix2x4fvNV
+#define glUniformMatrix3fv wrap_glUniformMatrix3fv
+#define glUniformMatrix3x2fv wrap_glUniformMatrix3x2fv
+#define glUniformMatrix3x2fvNV wrap_glUniformMatrix3x2fvNV
+#define glUniformMatrix3x4fv wrap_glUniformMatrix3x4fv
+#define glUniformMatrix3x4fvNV wrap_glUniformMatrix3x4fvNV
+#define glUniformMatrix4fv wrap_glUniformMatrix4fv
+#define glUniformMatrix4x2fv wrap_glUniformMatrix4x2fv
+#define glUniformMatrix4x2fvNV wrap_glUniformMatrix4x2fvNV
+#define glUniformMatrix4x3fv wrap_glUniformMatrix4x3fv
+#define glUniformMatrix4x3fvNV wrap_glUniformMatrix4x3fvNV
+#define glUnmapBuffer wrap_glUnmapBuffer
+#define glUnmapBufferOES wrap_glUnmapBufferOES
+#define glUseProgram wrap_glUseProgram
+#define glUseProgramStages wrap_glUseProgramStages
+#define glUseProgramStagesEXT wrap_glUseProgramStagesEXT
+#define glValidateProgram wrap_glValidateProgram
+#define glValidateProgramPipeline wrap_glValidateProgramPipeline
+#define glValidateProgramPipelineEXT wrap_glValidateProgramPipelineEXT
+#define glVertexAttrib1f wrap_glVertexAttrib1f
+#define glVertexAttrib1fv wrap_glVertexAttrib1fv
+#define glVertexAttrib2f wrap_glVertexAttrib2f
+#define glVertexAttrib2fv wrap_glVertexAttrib2fv
+#define glVertexAttrib3f wrap_glVertexAttrib3f
+#define glVertexAttrib3fv wrap_glVertexAttrib3fv
+#define glVertexAttrib4f wrap_glVertexAttrib4f
+#define glVertexAttrib4fv wrap_glVertexAttrib4fv
+#define glVertexAttribBinding wrap_glVertexAttribBinding
+#define glVertexAttribDivisor wrap_glVertexAttribDivisor
+#define glVertexAttribDivisorANGLE wrap_glVertexAttribDivisorANGLE
+#define glVertexAttribDivisorEXT wrap_glVertexAttribDivisorEXT
+#define glVertexAttribDivisorNV wrap_glVertexAttribDivisorNV
+#define glVertexAttribFormat wrap_glVertexAttribFormat
+#define glVertexAttribI4i wrap_glVertexAttribI4i
+#define glVertexAttribI4iv wrap_glVertexAttribI4iv
+#define glVertexAttribI4ui wrap_glVertexAttribI4ui
+#define glVertexAttribI4uiv wrap_glVertexAttribI4uiv
+#define glVertexAttribIFormat wrap_glVertexAttribIFormat
+#define glVertexAttribIPointer wrap_glVertexAttribIPointer
+#define glVertexAttribPointer wrap_glVertexAttribPointer
+#define glVertexBindingDivisor wrap_glVertexBindingDivisor
+#define glVertexPointer wrap_glVertexPointer
+#define glViewport wrap_glViewport
+#define glViewportArrayvNV wrap_glViewportArrayvNV
+#define glViewportIndexedfNV wrap_glViewportIndexedfNV
+#define glViewportIndexedfvNV wrap_glViewportIndexedfvNV
+#define glWaitSync wrap_glWaitSync
+#define glWaitSyncAPPLE wrap_glWaitSyncAPPLE
+#define glWeightPathsNV wrap_glWeightPathsNV
+#define glWeightPointerOES wrap_glWeightPointerOES
+
+#endif // HWUI_GLES_WRAP_ENABLED