Replace StatefulBaseRenderer inheritance with CanvasState member

Incrementally disentangles DisplayListRenderer and OpenGLRenderer.
Introduces abstract CanvasStateClient class to share three functions
between the two.

Design doc at https://docs.google.com/a/google.com/document/d/1PY1JF7AfPEF2UOUAnETS5j_4_tnJShTAMExvpCJfP8o/edit?usp=sharing.

BUG:15672762
R=djsollen@google.com,ccraik@google.com,jreck@google.com

Change-Id: Ic9fdffe18808e7d921ad06d01ea1ca25b2ad6f23
diff --git a/libs/hwui/CanvasState.h b/libs/hwui/CanvasState.h
new file mode 100644
index 0000000..b15698e
--- /dev/null
+++ b/libs/hwui/CanvasState.h
@@ -0,0 +1,196 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_HWUI_CANVAS_STATE_H
+#define ANDROID_HWUI_CANVAS_STATE_H
+
+#include <SkMatrix.h>
+#include <SkPath.h>
+#include <SkRegion.h>
+
+#include "Snapshot.h"
+
+namespace android {
+namespace uirenderer {
+
+/**
+ * Abstract base class for any class containing CanvasState.
+ * Defines three mandatory callbacks.
+ */
+class CanvasStateClient {
+public:
+    CanvasStateClient() { }
+    virtual ~CanvasStateClient() { }
+
+    /**
+     * Callback allowing embedder to take actions in the middle of a
+     * setViewport() call.
+     */
+    virtual void onViewportInitialized() = 0;
+
+    /**
+     * Callback allowing embedder to take actions in the middle of a
+     * restore() call.  May be called several times sequentially.
+     */
+    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) = 0;
+
+    /**
+     * Allows subclasses to control what value is stored in snapshot's
+     * fbo field in * initializeSaveStack.
+     */
+    virtual GLuint onGetTargetFbo() const = 0;
+
+}; // class CanvasStateClient
+
+/**
+ * Implements Canvas state methods on behalf of Renderers.
+ *
+ * Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the
+ * Renderer interface. Drawing and recording classes that include a CanvasState will have
+ * different use cases:
+ *
+ * Drawing subclasses (i.e. OpenGLRenderer) can query attributes (such as transform) or hook into
+ * changes (e.g. save/restore) with minimal surface area for manipulating the stack itself.
+ *
+ * Recording subclasses (i.e. DisplayListRenderer) can both record and pass through state operations
+ * to CanvasState, so that not only will querying operations work (getClip/Matrix), but so
+ * that quickRejection can also be used.
+ */
+
+class CanvasState {
+public:
+    CanvasState(CanvasStateClient& renderer);
+    ~CanvasState();
+
+    /**
+     * Initializes the first snapshot, computing the projection matrix,
+     * and stores the dimensions of the render target.
+     */
+    void initializeSaveStack(float clipLeft, float clipTop, float clipRight, float clipBottom,
+            const Vector3& lightCenter);
+
+    void setViewport(int width, int height);
+
+    bool hasRectToRectTransform() const {
+        return CC_LIKELY(currentTransform()->rectToRect());
+    }
+
+    // Save (layer)
+    int getSaveCount() const { return mSaveCount; }
+    int save(int flags);
+    void restore();
+    void restoreToCount(int saveCount);
+
+    // Save/Restore without side-effects
+    int saveSnapshot(int flags);
+    void restoreSnapshot();
+
+    // Matrix
+    void getMatrix(SkMatrix* outMatrix) const;
+    void translate(float dx, float dy, float dz = 0.0f);
+    void rotate(float degrees);
+    void scale(float sx, float sy);
+    void skew(float sx, float sy);
+
+    void setMatrix(const SkMatrix& matrix);
+    void setMatrix(const Matrix4& matrix); // internal only convenience method
+    void concatMatrix(const SkMatrix& matrix);
+    void concatMatrix(const Matrix4& matrix); // internal only convenience method
+
+    // Clip
+    const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); }
+    const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); }
+
+    bool quickRejectConservative(float left, float top, float right, float bottom) const;
+
+    bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
+    bool clipPath(const SkPath* path, SkRegion::Op op);
+    bool clipRegion(const SkRegion* region, SkRegion::Op op);
+
+    bool isCurrentClipSimple() const {
+        return currentSnapshot()->clipRegion->isEmpty();
+    }
+
+    /**
+     * Sets a "clipping outline", which is independent from the regular clip.
+     * Currently only supports rectangles or rounded rectangles; passing in a
+     * more complicated outline fails silently. Replaces any previous clipping
+     * outline.
+     */
+    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
+    void setClippingRoundRect(LinearAllocator& allocator,
+            const Rect& rect, float radius, bool highPriority = true);
+
+    /**
+     * Returns true if drawing in the rectangle (left, top, right, bottom)
+     * will be clipped out. Is conservative: might return false when subpixel-
+     * perfect tests would return true.
+     */
+    bool calculateQuickRejectForScissor(float left, float top, float right, float bottom,
+            bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
+
+    void setDirtyClip(bool opaque) { mDirtyClip = opaque; }
+    bool getDirtyClip() const { return mDirtyClip; }
+
+    void scaleAlpha(float alpha) { mSnapshot->alpha *= alpha; }
+    void setEmpty(bool value) { mSnapshot->empty = value; }
+    void setInvisible(bool value) { mSnapshot->invisible = value; }
+
+    inline const mat4* currentTransform() const { return currentSnapshot()->transform; }
+    inline const Rect* currentClipRect() const { return currentSnapshot()->clipRect; }
+    inline Region* currentRegion() const { return currentSnapshot()->region; }
+    inline int currentFlags() const { return currentSnapshot()->flags; }
+    const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); }
+    inline bool currentlyIgnored() const { return currentSnapshot()->isIgnored(); }
+    int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); }
+    int getViewportHeight() const { return currentSnapshot()->getViewportHeight(); }
+    int getWidth() { return mWidth; }
+    int getHeight() { return mHeight; }
+
+    inline const Snapshot* currentSnapshot() const {
+        return mSnapshot != NULL ? mSnapshot.get() : mFirstSnapshot.get();
+    }
+    inline Snapshot* writableSnapshot() { return mSnapshot.get(); }
+    inline const Snapshot* firstSnapshot() const { return mFirstSnapshot.get(); }
+
+private:
+    /// No default constructor - must supply a CanvasStateClient (mCanvas).
+    CanvasState();
+
+    /// indicates that the clip has been changed since the last time it was consumed
+    bool mDirtyClip;
+
+    /// Dimensions of the drawing surface
+    int mWidth, mHeight;
+
+    /// Number of saved states
+    int mSaveCount;
+
+    /// Base state
+    sp<Snapshot> mFirstSnapshot;
+
+    /// Host providing callbacks
+    CanvasStateClient& mCanvas;
+
+    /// Current state
+    sp<Snapshot> mSnapshot;
+
+}; // class CanvasState
+
+}; // namespace uirenderer
+}; // namespace android
+
+#endif // ANDROID_HWUI_CANVAS_STATE_H