Assign default texture id of 0
Some logic depends on a default value of 0, which was not being
assigned.
Issue #7195815 chrome url bar is corrupted
Issue #7190656 Textures corrupted on mr1
Change-Id: I346b7b76e885bf8f04740e711fd88f917a5418c7
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index fb525ee..882e4bb 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -19,6 +19,7 @@
#include <utils/Log.h>
#include "Layer.h"
+#include "LayerRenderer.h"
#include "OpenGLRenderer.h"
#include "Caches.h"
@@ -46,14 +47,15 @@
if (mesh) delete mesh;
if (meshIndices) delete meshIndices;
if (colorFilter) Caches::getInstance().resourceCache.decrementRefcount(colorFilter);
- if (fbo) Caches::getInstance().fboCache.put(fbo);
+ removeFbo();
deleteTexture();
}
-void Layer::freeResourcesLocked() {
- if (colorFilter) {
- Caches::getInstance().resourceCache.decrementRefcountLocked(colorFilter);
- colorFilter = NULL;
+void Layer::removeFbo() {
+ if (fbo) {
+ LayerRenderer::flushLayer(this);
+ Caches::getInstance().fboCache.put(fbo);
+ fbo = 0;
}
}