Add ResourceLoader API with .apk and .arsc support

ResourceLoaders allow inserting another .apk/.arsc into AssetManager's
resource resolution search. The effect is similar to overlays,
where a entry of >= config later in the path list will return that
ApkAsset's resource value instead.

Because loading from an .arsc is supported, which doesn't contain
any actual files, ResourceLoader exposes loadDrawable and
loadXmlResourceParser to allow an application load those files from
anywhere or create them in code.

The data being loaded is either pushed into an .apk or .arsc that
mocks itself as the package being "overlaid" and is passed in
through ResourcesProvider, an interface with static methods that
supports loading from a readable path on disk or a FileDescriptor.

The APIs are accessed through a Context's getResources(), which
has been changed to be unique per "Context-scope", which is usually
the lifetime of the Java object. The exception is that Activities
who get their Resources object persisted across recreations
maintain that logic for persisting ResourceLoaders.

Bug: 135270223

Test: atest FrameworksResourceLoaderTests

Change-Id: I6929f0828629ad39a21fa155e7fec73bd75eec7d
diff --git a/libs/androidfw/ApkAssets.cpp b/libs/androidfw/ApkAssets.cpp
index cf2ef30..b309621 100644
--- a/libs/androidfw/ApkAssets.cpp
+++ b/libs/androidfw/ApkAssets.cpp
@@ -42,12 +42,16 @@
 
 ApkAssets::ApkAssets(ZipArchiveHandle unmanaged_handle,
                      const std::string& path,
-                     time_t last_mod_time)
-    : zip_handle_(unmanaged_handle, ::CloseArchive), path_(path), last_mod_time_(last_mod_time) {
+                     time_t last_mod_time,
+                     bool for_loader)
+    : zip_handle_(unmanaged_handle, ::CloseArchive), path_(path), last_mod_time_(last_mod_time),
+      for_loader(for_loader) {
 }
 
-std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path, bool system) {
-  return LoadImpl({} /*fd*/, path, nullptr, nullptr, system, false /*load_as_shared_library*/);
+std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path, bool system,
+                                                 bool for_loader) {
+  return LoadImpl({} /*fd*/, path, nullptr, nullptr, system, false /*load_as_shared_library*/,
+                  for_loader);
 }
 
 std::unique_ptr<const ApkAssets> ApkAssets::LoadAsSharedLibrary(const std::string& path,
@@ -76,9 +80,21 @@
 
 std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(unique_fd fd,
                                                        const std::string& friendly_name,
-                                                       bool system, bool force_shared_lib) {
+                                                       bool system, bool force_shared_lib,
+                                                       bool for_loader) {
   return LoadImpl(std::move(fd), friendly_name, nullptr /*idmap_asset*/, nullptr /*loaded_idmap*/,
-                  system, force_shared_lib);
+                  system, force_shared_lib, for_loader);
+}
+
+std::unique_ptr<const ApkAssets> ApkAssets::LoadArsc(const std::string& path,
+                                                     bool for_loader) {
+  return LoadArscImpl({} /*fd*/, path, for_loader);
+}
+
+std::unique_ptr<const ApkAssets> ApkAssets::LoadArsc(unique_fd fd,
+                                                     const std::string& friendly_name,
+                                                     bool for_loader) {
+  return LoadArscImpl(std::move(fd), friendly_name, for_loader);
 }
 
 std::unique_ptr<Asset> ApkAssets::CreateAssetFromFile(const std::string& path) {
@@ -104,7 +120,8 @@
 
 std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(
     unique_fd fd, const std::string& path, std::unique_ptr<Asset> idmap_asset,
-    std::unique_ptr<const LoadedIdmap> loaded_idmap, bool system, bool load_as_shared_library) {
+    std::unique_ptr<const LoadedIdmap> loaded_idmap, bool system, bool load_as_shared_library,
+    bool for_loader) {
   ::ZipArchiveHandle unmanaged_handle;
   int32_t result;
   if (fd >= 0) {
@@ -123,7 +140,8 @@
   time_t last_mod_time = getFileModDate(path.c_str());
 
   // Wrap the handle in a unique_ptr so it gets automatically closed.
-  std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(unmanaged_handle, path, last_mod_time));
+  std::unique_ptr<ApkAssets>
+      loaded_apk(new ApkAssets(unmanaged_handle, path, last_mod_time, for_loader));
 
   // Find the resource table.
   ::ZipEntry entry;
@@ -152,7 +170,7 @@
       reinterpret_cast<const char*>(loaded_apk->resources_asset_->getBuffer(true /*wordAligned*/)),
       loaded_apk->resources_asset_->getLength());
   loaded_apk->loaded_arsc_ =
-      LoadedArsc::Load(data, loaded_idmap.get(), system, load_as_shared_library);
+      LoadedArsc::Load(data, loaded_idmap.get(), system, load_as_shared_library, for_loader);
   if (loaded_apk->loaded_arsc_ == nullptr) {
     LOG(ERROR) << "Failed to load '" << kResourcesArsc << "' in APK '" << path << "'.";
     return {};
@@ -162,8 +180,53 @@
   return std::move(loaded_apk);
 }
 
+std::unique_ptr<const ApkAssets> ApkAssets::LoadArscImpl(unique_fd fd,
+                                                         const std::string& path,
+                                                         bool for_loader) {
+  std::unique_ptr<Asset> resources_asset;
+
+  if (fd >= 0) {
+    resources_asset = std::unique_ptr<Asset>(Asset::createFromFd(fd.release(), nullptr,
+        Asset::AccessMode::ACCESS_BUFFER));
+  } else {
+    resources_asset = CreateAssetFromFile(path);
+  }
+
+  if (resources_asset == nullptr) {
+    LOG(ERROR) << "Failed to open ARSC '" << path;
+    return {};
+  }
+
+  time_t last_mod_time = getFileModDate(path.c_str());
+
+  std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(nullptr, path, last_mod_time, for_loader));
+  loaded_apk->resources_asset_ = std::move(resources_asset);
+
+  const StringPiece data(
+      reinterpret_cast<const char*>(loaded_apk->resources_asset_->getBuffer(true /*wordAligned*/)),
+      loaded_apk->resources_asset_->getLength());
+  loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, nullptr, false, false, for_loader);
+  if (loaded_apk->loaded_arsc_ == nullptr) {
+    LOG(ERROR) << "Failed to load '" << kResourcesArsc << path;
+    return {};
+  }
+
+  // Need to force a move for mingw32.
+  return std::move(loaded_apk);
+}
+
+std::unique_ptr<const ApkAssets> ApkAssets::LoadEmpty(bool for_loader) {
+  std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(nullptr, "", -1, for_loader));
+  loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
+  // Need to force a move for mingw32.
+  return std::move(loaded_apk);
+}
+
 std::unique_ptr<Asset> ApkAssets::Open(const std::string& path, Asset::AccessMode mode) const {
-  CHECK(zip_handle_ != nullptr);
+  // If this is a resource loader from an .arsc, there will be no zip handle
+  if (zip_handle_ == nullptr) {
+    return {};
+  }
 
   ::ZipEntry entry;
   int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
@@ -205,7 +268,10 @@
 
 bool ApkAssets::ForEachFile(const std::string& root_path,
                             const std::function<void(const StringPiece&, FileType)>& f) const {
-  CHECK(zip_handle_ != nullptr);
+  // If this is a resource loader from an .arsc, there will be no zip handle
+  if (zip_handle_ == nullptr) {
+    return false;
+  }
 
   std::string root_path_full = root_path;
   if (root_path_full.back() != '/') {
@@ -252,6 +318,11 @@
 }
 
 bool ApkAssets::IsUpToDate() const {
+  // Loaders are invalidated by the app, not the system, so assume up to date
+  if (for_loader) {
+    return true;
+  }
+
   return last_mod_time_ == getFileModDate(path_.c_str());
 }