Line endcaps for AA lines are now antialiased.
Also fixed other minor issues with AA and line rendering.
Change-Id: Icd4638d27c70e2ee0f28b5d9a2b97d8b29e8ac4d
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 0ffd70b..6ffd931 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -468,7 +468,8 @@
void setupDrawTextureTransform(mat4& transform);
void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
void setupDrawVertices(GLvoid* vertices);
- void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, float strokeWidth);
+ void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
+ float strokeWidth);
void finishDrawTexture();
void drawRegionRects(const Region& region);