Track buildLayer calls, destroy if unused
Bug: 17208461
Change-Id: Ibdb104a493285d77a6891c5e74e38a52c7014da9
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 749da1b..7c27190 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -17,6 +17,8 @@
#ifndef CANVASCONTEXT_H_
#define CANVASCONTEXT_H_
+#include <set>
+
#include <cutils/compiler.h>
#include <EGL/egl.h>
#include <SkBitmap.h>
@@ -71,6 +73,7 @@
void buildLayer(RenderNode* node);
bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
+ void markLayerInUse(RenderNode* node);
void destroyHardwareResources();
static void trimMemory(RenderThread& thread, int level);
@@ -99,6 +102,8 @@
void requireGlContext();
+ void freePrefetechedLayers();
+
RenderThread& mRenderThread;
EglManager& mEglManager;
sp<ANativeWindow> mNativeWindow;
@@ -114,6 +119,8 @@
const sp<RenderNode> mRootRenderNode;
DrawProfiler mProfiler;
+
+ std::set<RenderNode*> mPrefetechedLayers;
};
} /* namespace renderthread */