Take shadow bounds into account for quick rejects
Bug #8634346

Change-Id: I995c5205c2959d8e4da638ae47fedcda92eb1b36
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index 1c3bfdc..54f6d76 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -52,6 +52,14 @@
 namespace uirenderer {
 
 struct DrawModifiers {
+    DrawModifiers() {
+        reset();
+    }
+
+    void reset() {
+        memset(this, 0, sizeof(DrawModifiers));
+    }
+
     SkiaShader* mShader;
     SkiaColorFilter* mColorFilter;
     float mOverrideLayerAlpha;