Adding freetype font rendering to renderscript.
Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
diff --git a/libs/rs/rsFont.cpp b/libs/rs/rsFont.cpp
new file mode 100644
index 0000000..5740e65
--- /dev/null
+++ b/libs/rs/rsFont.cpp
@@ -0,0 +1,689 @@
+
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_RS_BUILD_FOR_HOST
+#include "rsContext.h"
+#else
+#include "rsContextHostStub.h"
+#endif
+
+#include "rsFont.h"
+#include "rsProgramFragment.h"
+#include FT_BITMAP_H
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+using namespace android;
+using namespace android::renderscript;
+
+Font::Font(Context *rsc) : ObjectBase(rsc), mCachedGlyphs(NULL)
+{
+ mInitialized = false;
+ mHasKerning = false;
+}
+
+bool Font::init(const char *name, uint32_t fontSize, uint32_t dpi)
+{
+ if(mInitialized) {
+ LOGE("Reinitialization of fonts not supported");
+ return false;
+ }
+
+ String8 fontsDir("/fonts/");
+ String8 fullPath(getenv("ANDROID_ROOT"));
+ fullPath += fontsDir;
+ fullPath += name;
+
+ FT_Error error = FT_New_Face(mRSC->mStateFont.mLibrary, fullPath.string(), 0, &mFace);
+ if(error) {
+ LOGE("Unable to initialize font %s", fullPath.string());
+ return false;
+ }
+
+ mFontName = name;
+ mFontSize = fontSize;
+ mDpi = dpi;
+
+ //LOGE("Font initialized: %s", fullPath.string());
+
+ error = FT_Set_Char_Size(mFace, fontSize * 64, 0, dpi, 0);
+ if(error) {
+ LOGE("Unable to set font size on %s", fullPath.string());
+ return false;
+ }
+
+ mHasKerning = FT_HAS_KERNING(mFace);
+ LOGE("Kerning: %i", mHasKerning);
+
+ mInitialized = true;
+ return true;
+}
+
+void Font::invalidateTextureCache()
+{
+ for(uint32_t i = 0; i < mCachedGlyphs.size(); i ++) {
+ mCachedGlyphs.valueAt(i)->mIsValid = false;
+ }
+}
+
+void Font::drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y)
+{
+ FontState *state = &mRSC->mStateFont;
+
+ int nPenX = x + glyph->mBitmapLeft;
+ int nPenY = y - glyph->mBitmapTop + glyph->mBitmapHeight;
+
+ state->appendMeshQuad(nPenX, nPenY, 0,
+ glyph->mBitmapMinU, glyph->mBitmapMaxV,
+
+ nPenX + (int)glyph->mBitmapWidth, nPenY, 0,
+ glyph->mBitmapMaxU, glyph->mBitmapMaxV,
+
+ nPenX + (int)glyph->mBitmapWidth, nPenY - (int)glyph->mBitmapHeight, 0,
+ glyph->mBitmapMaxU, glyph->mBitmapMinV,
+
+ nPenX, nPenY - (int)glyph->mBitmapHeight, 0,
+ glyph->mBitmapMinU, glyph->mBitmapMinV);
+}
+
+void Font::renderUTF(const char *text, uint32_t len, uint32_t start, int numGlyphs, int x, int y)
+{
+ if(!mInitialized || numGlyphs == 0 || text == NULL || len == 0) {
+ return;
+ }
+
+ int penX = x, penY = y;
+ int glyphsLeft = 1;
+ if(numGlyphs > 0) {
+ glyphsLeft = numGlyphs;
+ }
+
+ size_t index = start;
+ size_t nextIndex = 0;
+
+ while (glyphsLeft > 0) {
+
+ int32_t utfChar = utf32_at(text, len, index, &nextIndex);
+
+ // Reached the end of the string or encountered
+ if(utfChar < 0) {
+ break;
+ }
+
+ // Move to the next character in the array
+ index = nextIndex;
+
+ CachedGlyphInfo *cachedGlyph = mCachedGlyphs.valueFor((uint32_t)utfChar);
+
+ if(cachedGlyph == NULL) {
+ cachedGlyph = cacheGlyph((uint32_t)utfChar);
+ }
+ // Is the glyph still in texture cache?
+ if(!cachedGlyph->mIsValid) {
+ updateGlyphCache(cachedGlyph);
+ }
+
+ // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
+ if(cachedGlyph->mIsValid) {
+ drawCachedGlyph(cachedGlyph, penX, penY);
+ }
+
+ penX += (cachedGlyph->mAdvance.x >> 6);
+
+ // If we were given a specific number of glyphs, decrement
+ if(numGlyphs > 0) {
+ glyphsLeft --;
+ }
+ }
+}
+
+void Font::updateGlyphCache(CachedGlyphInfo *glyph)
+{
+ if(!glyph->mBitmapValid) {
+
+ FT_Error error = FT_Load_Glyph( mFace, glyph->mGlyphIndex, FT_LOAD_RENDER );
+ if(error) {
+ LOGE("Couldn't load glyph.");
+ return;
+ }
+
+ glyph->mAdvance = mFace->glyph->advance;
+ glyph->mBitmapLeft = mFace->glyph->bitmap_left;
+ glyph->mBitmapTop = mFace->glyph->bitmap_top;
+
+ FT_Bitmap *bitmap = &mFace->glyph->bitmap;
+
+ FT_Bitmap_New(&glyph->mBitmap);
+ FT_Bitmap_Copy(mRSC->mStateFont.mLibrary, bitmap, &glyph->mBitmap);
+
+ glyph->mBitmapValid = true;
+ }
+
+ // Now copy the bitmap into the cache texture
+ uint32_t startX = 0;
+ uint32_t startY = 0;
+
+ // Let the font state figure out where to put the bitmap
+ FontState *state = &mRSC->mStateFont;
+ glyph->mIsValid = state->cacheBitmap(&glyph->mBitmap, &startX, &startY);
+
+ if(!glyph->mIsValid) {
+ return;
+ }
+
+ uint32_t endX = startX + glyph->mBitmap.width;
+ uint32_t endY = startY + glyph->mBitmap.rows;
+
+ glyph->mBitmapMinX = startX;
+ glyph->mBitmapMinY = startY;
+ glyph->mBitmapWidth = glyph->mBitmap.width;
+ glyph->mBitmapHeight = glyph->mBitmap.rows;
+
+ uint32_t cacheWidth = state->getCacheTextureType()->getDimX();
+ uint32_t cacheHeight = state->getCacheTextureType()->getDimY();
+
+ glyph->mBitmapMinU = (float)startX / (float)cacheWidth;
+ glyph->mBitmapMinV = (float)startY / (float)cacheHeight;
+ glyph->mBitmapMaxU = (float)endX / (float)cacheWidth;
+ glyph->mBitmapMaxV = (float)endY / (float)cacheHeight;
+}
+
+Font::CachedGlyphInfo *Font::cacheGlyph(uint32_t glyph)
+{
+ CachedGlyphInfo *newGlyph = new CachedGlyphInfo();
+ mCachedGlyphs.add(glyph, newGlyph);
+
+ newGlyph->mGlyphIndex = FT_Get_Char_Index(mFace, glyph);
+ newGlyph->mIsValid = false;
+ newGlyph->mBitmapValid = false;
+
+ //LOGE("Glyph = %c, face index: %u", (unsigned char)glyph, newGlyph->mGlyphIndex);
+
+ updateGlyphCache(newGlyph);
+
+ return newGlyph;
+}
+
+Font * Font::create(Context *rsc, const char *name, uint32_t fontSize, uint32_t dpi)
+{
+ Vector<Font*> &activeFonts = rsc->mStateFont.mActiveFonts;
+
+ for(uint32_t i = 0; i < activeFonts.size(); i ++) {
+ Font *ithFont = activeFonts[i];
+ if(ithFont->mFontName == name && ithFont->mFontSize == fontSize && ithFont->mDpi == dpi) {
+ ithFont->incUserRef();
+ return ithFont;
+ }
+ }
+
+ Font *newFont = new Font(rsc);
+ bool isInitialized = newFont->init(name, fontSize, dpi);
+ if(isInitialized) {
+ newFont->incUserRef();
+ activeFonts.push(newFont);
+ return newFont;
+ }
+
+ delete newFont;
+ return NULL;
+
+}
+
+Font::~Font()
+{
+ if(mFace) {
+ FT_Done_Face(mFace);
+ }
+
+ for (uint32_t ct = 0; ct < mRSC->mStateFont.mActiveFonts.size(); ct++) {
+ if (mRSC->mStateFont.mActiveFonts[ct] == this) {
+ mRSC->mStateFont.mActiveFonts.removeAt(ct);
+ break;
+ }
+ }
+
+ for(uint32_t i = 0; i < mCachedGlyphs.size(); i ++) {
+ CachedGlyphInfo *glyph = mCachedGlyphs.valueAt(i);
+ if(glyph->mBitmapValid) {
+ FT_Bitmap_Done(mRSC->mStateFont.mLibrary, &glyph->mBitmap);
+ }
+ delete glyph;
+ }
+}
+
+FontState::FontState()
+{
+ mInitialized = false;
+ mMaxNumberOfQuads = 1024;
+ mCurrentQuadIndex = 0;
+ mRSC = NULL;
+}
+
+FontState::~FontState()
+{
+ for(uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ delete mCacheLines[i];
+ }
+
+ rsAssert(!mActiveFonts.size());
+}
+
+void FontState::init(Context *rsc)
+{
+ FT_Error error;
+
+ if(!mLibrary) {
+ error = FT_Init_FreeType(&mLibrary);
+ if(error) {
+ LOGE("Unable to initialize freetype");
+ return;
+ }
+ }
+
+ mRSC = rsc;
+
+ mDefault.set(Font::create(rsc, "DroidSans.ttf", 16, 96));
+}
+
+void FontState::flushAllAndInvalidate()
+{
+ if(mCurrentQuadIndex != 0) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+ for(uint32_t i = 0; i < mActiveFonts.size(); i ++) {
+ mActiveFonts[i]->invalidateTextureCache();
+ }
+ for(uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ mCacheLines[i]->mCurrentCol = 0;
+ }
+}
+
+bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *retOriginY)
+{
+ // If the glyph is too tall, don't cache it
+ if((uint32_t)bitmap->rows > mCacheLines[mCacheLines.size()-1]->mMaxHeight) {
+ LOGE("Font size to large to fit in cache. width, height = %i, %i", (int)bitmap->width, (int)bitmap->rows);
+ return false;
+ }
+
+ // Now copy the bitmap into the cache texture
+ uint32_t startX = 0;
+ uint32_t startY = 0;
+
+ bool bitmapFit = false;
+ for(uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ bitmapFit = mCacheLines[i]->fitBitmap(bitmap, &startX, &startY);
+ if(bitmapFit) {
+ break;
+ }
+ }
+
+ // If the new glyph didn't fit, flush the state so far and invalidate everything
+ if(!bitmapFit) {
+ flushAllAndInvalidate();
+
+ // Try to fit it again
+ for(uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ bitmapFit = mCacheLines[i]->fitBitmap(bitmap, &startX, &startY);
+ if(bitmapFit) {
+ break;
+ }
+ }
+
+ // if we still don't fit, something is wrong and we shouldn't draw
+ if(!bitmapFit) {
+ LOGE("Bitmap doesn't fit in cache. width, height = %i, %i", (int)bitmap->width, (int)bitmap->rows);
+ return false;
+ }
+ }
+
+ *retOriginX = startX;
+ *retOriginY = startY;
+
+ uint32_t endX = startX + bitmap->width;
+ uint32_t endY = startY + bitmap->rows;
+
+ //LOGE("Bitmap width, height = %i, %i", (int)bitmap->width, (int)bitmap->rows);
+
+ uint32_t cacheWidth = getCacheTextureType()->getDimX();
+
+ unsigned char *cacheBuffer = (unsigned char*)mTextTexture->getPtr();
+ unsigned char *bitmapBuffer = bitmap->buffer;
+
+ uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
+ for(cacheX = startX, bX = 0; cacheX < endX; cacheX ++, bX ++) {
+ for(cacheY = startY, bY = 0; cacheY < endY; cacheY ++, bY ++) {
+ unsigned char tempCol = bitmapBuffer[bY * bitmap->width + bX];
+ cacheBuffer[cacheY*cacheWidth + cacheX] = tempCol;
+ }
+ }
+
+ // This will dirty the texture and the shader so next time
+ // we draw it will upload the data
+ mTextTexture->deferedUploadToTexture(mRSC, false, 0);
+ mFontShaderF->bindTexture(0, mTextTexture.get());
+
+ // Some debug code
+ /*for(uint32_t i = 0; i < mCacheLines.size(); i ++) {
+ LOGE("Cache Line: H: %u Empty Space: %f",
+ mCacheLines[i]->mMaxHeight,
+ (1.0f - (float)mCacheLines[i]->mCurrentCol/(float)mCacheLines[i]->mMaxWidth)*100.0f);
+
+ }*/
+
+ return true;
+}
+
+void FontState::initRenderState()
+{
+ uint32_t tmp[5] = {
+ RS_TEX_ENV_MODE_REPLACE, 1,
+ RS_TEX_ENV_MODE_NONE, 0,
+ 0
+ };
+ ProgramFragment *pf = new ProgramFragment(mRSC, tmp, 5);
+ mFontShaderF.set(pf);
+ mFontShaderF->init(mRSC);
+
+ Sampler *sampler = new Sampler(mRSC, RS_SAMPLER_NEAREST, RS_SAMPLER_NEAREST,
+ RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP, RS_SAMPLER_CLAMP);
+ mFontSampler.set(sampler);
+ mFontShaderF->bindSampler(0, sampler);
+
+ ProgramStore *fontStore = new ProgramStore(mRSC);
+ mFontProgramStore.set(fontStore);
+ mFontProgramStore->setDepthFunc(RS_DEPTH_FUNC_ALWAYS);
+ mFontProgramStore->setBlendFunc(RS_BLEND_SRC_SRC_ALPHA, RS_BLEND_DST_ONE_MINUS_SRC_ALPHA);
+ mFontProgramStore->setDitherEnable(false);
+ mFontProgramStore->setDepthMask(false);
+}
+
+void FontState::initTextTexture()
+{
+ const Element *alphaElem = Element::create(mRSC, RS_TYPE_UNSIGNED_8, RS_KIND_PIXEL_A, true, 1);
+
+ // We will allocate a texture to initially hold 32 character bitmaps
+ Type *texType = new Type(mRSC);
+ texType->setElement(alphaElem);
+ texType->setDimX(1024);
+ texType->setDimY(256);
+ texType->compute();
+
+ Allocation *cacheAlloc = new Allocation(mRSC, texType);
+ mTextTexture.set(cacheAlloc);
+ mTextTexture->deferedUploadToTexture(mRSC, false, 0);
+
+ // Split up our cache texture into lines of certain widths
+ int nextLine = 0;
+ mCacheLines.push(new CacheTextureLine(16, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(24, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(32, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(32, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(40, texType->getDimX(), nextLine, 0));
+ nextLine += mCacheLines.top()->mMaxHeight;
+ mCacheLines.push(new CacheTextureLine(texType->getDimY() - nextLine, texType->getDimX(), nextLine, 0));
+}
+
+// Avoid having to reallocate memory and render quad by quad
+void FontState::initVertexArrayBuffers()
+{
+ // Now lets write index data
+ const Element *indexElem = Element::create(mRSC, RS_TYPE_UNSIGNED_16, RS_KIND_USER, false, 1);
+ Type *indexType = new Type(mRSC);
+ uint32_t numIndicies = mMaxNumberOfQuads * 6;
+ indexType->setDimX(numIndicies);
+ indexType->setElement(indexElem);
+ indexType->compute();
+
+ Allocation *indexAlloc = new Allocation(mRSC, indexType);
+ uint16_t *indexPtr = (uint16_t*)indexAlloc->getPtr();
+
+ // Four verts, two triangles , six indices per quad
+ for(uint32_t i = 0; i < mMaxNumberOfQuads; i ++) {
+ int i6 = i * 6;
+ int i4 = i * 4;
+
+ indexPtr[i6 + 0] = i4 + 0;
+ indexPtr[i6 + 1] = i4 + 1;
+ indexPtr[i6 + 2] = i4 + 2;
+
+ indexPtr[i6 + 3] = i4 + 0;
+ indexPtr[i6 + 4] = i4 + 2;
+ indexPtr[i6 + 5] = i4 + 3;
+ }
+
+ indexAlloc->deferedUploadToBufferObject(mRSC);
+ mIndexBuffer.set(indexAlloc);
+
+ const Element *posElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3);
+ const Element *texElem = Element::create(mRSC, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2);
+
+ const Element *elemArray[2];
+ elemArray[0] = posElem;
+ elemArray[1] = texElem;
+
+ String8 posName("position");
+ String8 texName("texture0");
+
+ const char *nameArray[2];
+ nameArray[0] = posName.string();
+ nameArray[1] = texName.string();
+ size_t lengths[2];
+ lengths[0] = posName.size();
+ lengths[1] = texName.size();
+
+ const Element *vertexDataElem = Element::create(mRSC, 2, elemArray, nameArray, lengths);
+
+ Type *vertexDataType = new Type(mRSC);
+ vertexDataType->setDimX(mMaxNumberOfQuads * 4);
+ vertexDataType->setElement(vertexDataElem);
+ vertexDataType->compute();
+
+ Allocation *vertexAlloc = new Allocation(mRSC, vertexDataType);
+ mTextMeshPtr = (float*)vertexAlloc->getPtr();
+
+ mVertexArray.set(vertexAlloc);
+}
+
+// We don't want to allocate anything unless we actually draw text
+void FontState::checkInit()
+{
+ if(mInitialized) {
+ return;
+ }
+
+ initTextTexture();
+ initRenderState();
+
+ initVertexArrayBuffers();
+
+ /*mTextMeshRefs = new ObjectBaseRef<SimpleMesh>[mNumMeshes];
+
+ for(uint32_t i = 0; i < mNumMeshes; i ++){
+ SimpleMesh *textMesh = createTextMesh();
+ mTextMeshRefs[i].set(textMesh);
+ }*/
+
+ mInitialized = true;
+}
+
+void FontState::issueDrawCommand() {
+
+ ObjectBaseRef<const ProgramVertex> tmpV(mRSC->getVertex());
+ mRSC->setVertex(mRSC->getDefaultProgramVertex());
+
+ ObjectBaseRef<const ProgramFragment> tmpF(mRSC->getFragment());
+ mRSC->setFragment(mFontShaderF.get());
+
+ ObjectBaseRef<const ProgramStore> tmpPS(mRSC->getFragmentStore());
+ mRSC->setFragmentStore(mFontProgramStore.get());
+
+ if (!mRSC->setupCheck()) {
+ mRSC->setVertex((ProgramVertex *)tmpV.get());
+ mRSC->setFragment((ProgramFragment *)tmpF.get());
+ mRSC->setFragmentStore((ProgramStore *)tmpPS.get());
+ return;
+ }
+
+ float *vtx = (float*)mVertexArray->getPtr();
+ float *tex = vtx + 3;
+
+ VertexArray va;
+ va.add(GL_FLOAT, 3, 20, false, (uint32_t)vtx, "position");
+ va.add(GL_FLOAT, 2, 20, false, (uint32_t)tex, "texture0");
+ va.setupGL2(mRSC, &mRSC->mStateVertexArray, &mRSC->mShaderCache);
+
+ mIndexBuffer->uploadCheck(mRSC);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID());
+ glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, (uint16_t *)(0));
+
+ // Reset the state
+ mRSC->setVertex((ProgramVertex *)tmpV.get());
+ mRSC->setFragment((ProgramFragment *)tmpF.get());
+ mRSC->setFragmentStore((ProgramStore *)tmpPS.get());
+}
+
+void FontState::appendMeshQuad(float x1, float y1, float z1,
+ float u1, float v1,
+ float x2, float y2, float z2,
+ float u2, float v2,
+ float x3, float y3, float z3,
+ float u3, float v3,
+ float x4, float y4, float z4,
+ float u4, float v4)
+{
+ const uint32_t vertsPerQuad = 4;
+ const uint32_t floatsPerVert = 5;
+ float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
+
+ // Cull things that are off the screen
+ float width = (float)mRSC->getWidth();
+ float height = (float)mRSC->getHeight();
+
+ if(x1 > width || y1 < 0.0f || x2 < 0 || y4 > height) {
+ return;
+ }
+
+ /*LOGE("V0 x: %f y: %f z: %f", x1, y1, z1);
+ LOGE("V1 x: %f y: %f z: %f", x2, y2, z2);
+ LOGE("V2 x: %f y: %f z: %f", x3, y3, z3);
+ LOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
+
+ (*currentPos++) = x1;
+ (*currentPos++) = y1;
+ (*currentPos++) = z1;
+ (*currentPos++) = u1;
+ (*currentPos++) = v1;
+
+ (*currentPos++) = x2;
+ (*currentPos++) = y2;
+ (*currentPos++) = z2;
+ (*currentPos++) = u2;
+ (*currentPos++) = v2;
+
+ (*currentPos++) = x3;
+ (*currentPos++) = y3;
+ (*currentPos++) = z3;
+ (*currentPos++) = u3;
+ (*currentPos++) = v3;
+
+ (*currentPos++) = x4;
+ (*currentPos++) = y4;
+ (*currentPos++) = z4;
+ (*currentPos++) = u4;
+ (*currentPos++) = v4;
+
+ mCurrentQuadIndex ++;
+
+ if(mCurrentQuadIndex == mMaxNumberOfQuads) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+}
+
+void FontState::renderText(const char *text, uint32_t len, uint32_t startIndex, int numGlyphs, int x, int y)
+{
+ checkInit();
+
+ String8 text8(text);
+
+ // Render code here
+ Font *currentFont = mRSC->getFont();
+ currentFont->renderUTF(text, len, startIndex, numGlyphs, x, y);
+
+ if(mCurrentQuadIndex != 0) {
+ issueDrawCommand();
+ mCurrentQuadIndex = 0;
+ }
+}
+
+void FontState::renderText(const char *text, int x, int y)
+{
+ size_t textLen = strlen(text);
+ renderText(text, textLen, 0, -1, x, y);
+}
+
+void FontState::renderText(Allocation *alloc, int x, int y)
+{
+ if(!alloc) {
+ return;
+ }
+
+ const char *text = (const char *)alloc->getPtr();
+ size_t allocSize = alloc->getType()->getSizeBytes();
+ renderText(text, allocSize, 0, -1, x, y);
+}
+
+void FontState::renderText(Allocation *alloc, uint32_t start, int len, int x, int y)
+{
+ if(!alloc) {
+ return;
+ }
+
+ const char *text = (const char *)alloc->getPtr();
+ size_t allocSize = alloc->getType()->getSizeBytes();
+ renderText(text, allocSize, start, len, x, y);
+}
+
+void FontState::deinit(Context *rsc)
+{
+ if(mLibrary) {
+ FT_Done_FreeType( mLibrary );
+ }
+
+ delete mDefault.get();
+ mDefault.clear();
+}
+
+namespace android {
+namespace renderscript {
+
+RsFont rsi_FontCreateFromFile(Context *rsc, char const *name, uint32_t fontSize, uint32_t dpi)
+{
+ return Font::create(rsc, name, fontSize, dpi);
+}
+
+} // renderscript
+} // android