Adding freetype font rendering to renderscript.
Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
diff --git a/libs/rs/rsScriptC_LibGL.cpp b/libs/rs/rsScriptC_LibGL.cpp
index 052e144..dbd398e 100644
--- a/libs/rs/rsScriptC_LibGL.cpp
+++ b/libs/rs/rsScriptC_LibGL.cpp
@@ -309,6 +309,24 @@
return rsc->getHeight();
}
+static void SC_DrawTextAlloc(RsAllocation va, int x, int y)
+{
+ GET_TLS();
+ Allocation *alloc = static_cast<Allocation *>(va);
+ rsc->mStateFont.renderText(alloc, x, y);
+}
+
+static void SC_DrawText(const char *text, int x, int y)
+{
+ GET_TLS();
+ rsc->mStateFont.renderText(text, x, y);
+}
+
+static void SC_BindFont(RsFont font)
+{
+ GET_TLS();
+ rsi_ContextBindFont(rsc, font);
+}
//////////////////////////////////////////////////////////////////////////////
// Class implementation
@@ -360,6 +378,11 @@
{ "rsgClearColor", (void *)&SC_ClearColor },
{ "rsgClearDepth", (void *)&SC_ClearDepth },
+ { "_Z11rsgDrawTextPKcii", (void *)&SC_DrawText },
+ { "_Z11rsgDrawText13rs_allocationii", (void *)&SC_DrawTextAlloc },
+
+ { "rsgBindFont", (void *)&SC_BindFont },
+
//////////////////////////////////////
// IO