Text shadow alpha handling incorrect
External bug: http://code.google.com/p/android/issues/detail?id=34879
This CL also fixes a bug where a View's alpha would be applied twice.
Change-Id: I13a1546228f44d4c169259414b6fa103a6e4a0fa
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index a755320..933d012 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -1148,7 +1148,6 @@
void OpenGLRenderer::setupDrawColor(int color, int alpha) {
mColorA = alpha / 255.0f;
- mColorA *= mSnapshot->alpha;
// Second divide of a by 255 is an optimization, allowing us to simply multiply
// the rgb values by a instead of also dividing by 255
const float a = mColorA / 255.0f;
@@ -1180,15 +1179,6 @@
mSetShaderColor = mDescription.setColor(r, g, b, a);
}
-void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
- mColorA = a;
- mColorR = r;
- mColorG = g;
- mColorB = b;
- mColorSet = true;
- mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
-}
-
void OpenGLRenderer::setupDrawShader() {
if (mShader) {
mShader->describe(mDescription, mCaches.extensions);
@@ -1770,7 +1760,7 @@
setupDraw();
setupDrawNoTexture();
setupDrawAALine();
- setupDrawColor(color);
+ setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
setupDrawColorFilter();
setupDrawShader();
setupDrawBlending(true, mode);
@@ -2266,7 +2256,7 @@
status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
const float* positions, SkPaint* paint) {
if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
- (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
+ (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
return DrawGlInfo::kStatusDone;
}
@@ -2339,7 +2329,7 @@
status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
float x, float y, SkPaint* paint, float length) {
if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
- (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
+ (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
return DrawGlInfo::kStatusDone;
}
@@ -2392,7 +2382,7 @@
const float sx = oldX - shadow->left + mShadowDx;
const float sy = oldY - shadow->top + mShadowDy;
- const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
+ const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
int shadowColor = mShadowColor;
if (mShader) {
shadowColor = 0xffffffff;
@@ -2791,7 +2781,7 @@
setupDraw();
setupDrawNoTexture();
- setupDrawColor(color);
+ setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
setupDrawShader();
setupDrawColorFilter();
setupDrawBlending(mode);