Clean up InputDispatcher debugging.
Change-Id: I020e834bfb541a1f274e26a72705f96f4307dddf
diff --git a/services/input/InputDispatcher.cpp b/services/input/InputDispatcher.cpp
index f6ce44c..cf167ae 100644
--- a/services/input/InputDispatcher.cpp
+++ b/services/input/InputDispatcher.cpp
@@ -1831,8 +1831,8 @@
const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
bool resumeWithAppendedMotionSample) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, "
- "xOffset=%f, yOffset=%f, scaleFactor=%f"
+ LOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
+ "xOffset=%f, yOffset=%f, scaleFactor=%f, "
"pointerIds=0x%x, "
"resumeWithAppendedMotionSample=%s",
connection->getInputChannelName(), inputTarget->flags,