Fix RS bugs. We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data.
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index 2cbfe17..38cec64 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -54,6 +54,17 @@
{
free(mPtr);
mPtr = NULL;
+
+ if (mBufferID) {
+ // Causes a SW crash....
+ //LOGV(" mBufferID %i", mBufferID);
+ //glDeleteBuffers(1, &mBufferID);
+ //mBufferID = 0;
+ }
+ if (mTextureID) {
+ glDeleteTextures(1, &mTextureID);
+ mTextureID = 0;
+ }
}
void Allocation::setCpuWritable(bool)