Fix RS bugs.  We were holding a pointer to the script text from the java vm. Move freeing of objects to before context teardown to allow allocations to clean up their data.
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index 2cbfe17..38cec64 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -54,6 +54,17 @@
 {
     free(mPtr);
     mPtr = NULL;
+
+    if (mBufferID) {
+        // Causes a SW crash....
+        //LOGV(" mBufferID %i", mBufferID);
+        //glDeleteBuffers(1, &mBufferID);
+        //mBufferID = 0;
+    }
+    if (mTextureID) {
+        glDeleteTextures(1, &mTextureID);
+        mTextureID = 0;
+    }
 }
 
 void Allocation::setCpuWritable(bool)