Force a crash under conditions where white square bug in all apps is likely to occur.
diff --git a/libs/rs/rsAllocation.cpp b/libs/rs/rsAllocation.cpp
index b71d10c..ff8d29f 100644
--- a/libs/rs/rsAllocation.cpp
+++ b/libs/rs/rsAllocation.cpp
@@ -88,7 +88,7 @@
return false;
}
-void Allocation::uploadToTexture(uint32_t lodOffset)
+void Allocation::uploadToTexture(Context *rsc, uint32_t lodOffset)
{
//rsAssert(!mTextureId);
rsAssert(lodOffset < mType->getLODCount());
@@ -102,6 +102,15 @@
if (!mTextureID) {
glGenTextures(1, &mTextureID);
+
+ if (!mTextureID) {
+ // This should not happen, however, its likely the cause of the
+ // white sqare bug.
+ // Force a crash to 1: restart the app, 2: make sure we get a bugreport.
+ LOGE("Upload to texture failed to gen mTextureID");
+ rsc->dumpDebug();
+ ((char *)0)[0] = 0;
+ }
}
glBindTexture(GL_TEXTURE_2D, mTextureID);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -238,7 +247,7 @@
void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, uint32_t baseMipLevel)
{
Allocation *alloc = static_cast<Allocation *>(va);
- alloc->uploadToTexture(baseMipLevel);
+ alloc->uploadToTexture(rsc, baseMipLevel);
}
void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va)