Add cache validation to ensure the validity

Create cache identity from GL_VERSION and store in ShaderCache.
In the next time ShaderCache is restored from disk, compare the
cache identity to ensure its validity. If GL_VERSION changes in
between, flush out entire FileBlobCache and start from an empty
one.

Bug: b/71800782
Test: Wrote a new unit test to save and restore ShaderCache
Test: hwui_unit_tests
Change-Id: Ie573dc4f18733eee090725be30445d879765231b
diff --git a/libs/hwui/renderthread/CacheManager.h b/libs/hwui/renderthread/CacheManager.h
index 7d73352..35fc91a 100644
--- a/libs/hwui/renderthread/CacheManager.h
+++ b/libs/hwui/renderthread/CacheManager.h
@@ -44,7 +44,7 @@
 public:
     enum class TrimMemoryMode { Complete, UiHidden };
 
-    void configureContext(GrContextOptions* context);
+    void configureContext(GrContextOptions* context, const void* identity, ssize_t size);
     void trimMemory(TrimMemoryMode mode);
     void trimStaleResources();
     void dumpMemoryUsage(String8& log, const RenderState* renderState = nullptr);