Delete a bunch of dead code

Rotation wasn't supported, so just nuke all the code
around it. Fixes some unused field warnings

Change-Id: Ic33d56ed3b42e3261bddc5007c5a029831254f83
diff --git a/libs/hwui/AssetAtlas.cpp b/libs/hwui/AssetAtlas.cpp
index 882826e..2889d2f 100644
--- a/libs/hwui/AssetAtlas.cpp
+++ b/libs/hwui/AssetAtlas.cpp
@@ -112,9 +112,6 @@
     Texture* const mDelegate;
 }; // struct DelegateTexture
 
-/**
- * TODO: This method does not take the rotation flag into account
- */
 void AssetAtlas::createEntries(Caches& caches, int64_t* map, int count) {
     const float width = float(mTexture->width);
     const float height = float(mTexture->height);
@@ -128,7 +125,6 @@
         // pointers on 64 bit architectures.
         const int x = static_cast<int>(map[i++]);
         const int y = static_cast<int>(map[i++]);
-        bool rotated = map[i++] > 0;
 
         // Bitmaps should never be null, we're just extra paranoid
         if (!pixelRef) continue;
@@ -142,7 +138,7 @@
         texture->width = pixelRef->info().width();
         texture->height = pixelRef->info().height();
 
-        Entry* entry = new Entry(pixelRef, x, y, rotated, texture, mapper, *this);
+        Entry* entry = new Entry(pixelRef, texture, mapper, *this);
         texture->uvMapper = &entry->uvMapper;
 
         mEntries.add(entry->pixelRef, entry);
diff --git a/libs/hwui/AssetAtlas.h b/libs/hwui/AssetAtlas.h
index 17c5281..f1cd0b4 100644
--- a/libs/hwui/AssetAtlas.h
+++ b/libs/hwui/AssetAtlas.h
@@ -45,8 +45,8 @@
 class AssetAtlas {
 public:
     /**
-     * Entry representing the position and rotation of a
-     * bitmap inside the atlas.
+     * Entry representing the texture and uvMapper of a PixelRef in the
+     * atlas
      */
     class Entry {
     public:
@@ -78,30 +78,15 @@
         SkPixelRef* pixelRef;
 
         /**
-         * Location of the bitmap inside the atlas, in pixels.
-         */
-        int x;
-        int y;
-
-        /**
-         * If set, the bitmap is rotated 90 degrees (clockwise)
-         * inside the atlas.
-         */
-        bool rotated;
-
-        /**
          * Atlas this entry belongs to.
          */
         const AssetAtlas& atlas;
 
-        Entry(SkPixelRef* pixelRef, int x, int y, bool rotated,
-                    Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas)
+        Entry(SkPixelRef* pixelRef, Texture* texture, const UvMapper& mapper,
+                    const AssetAtlas& atlas)
                 : texture(texture)
                 , uvMapper(mapper)
                 , pixelRef(pixelRef)
-                , x(x)
-                , y(y)
-                , rotated(rotated)
                 , atlas(atlas) {
         }
 
@@ -120,8 +105,7 @@
      * Initializes the atlas with the specified buffer and
      * map. The buffer is a gralloc'd texture that will be
      * used as an EGLImage. The map is a list of SkBitmap*
-     * and their (x, y) positions as well as their rotation
-     * flags.
+     * and their (x, y) positions
      *
      * This method returns immediately if the atlas is already
      * initialized. To re-initialize the atlas, you must