commit | a0612e41dd5e6e9ec0a89e8e7437a3dafec0ee10 | [log] [tgz] |
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author | Mathias Agopian <mathias@google.com> | Mon Apr 12 15:34:55 2010 -0700 |
committer | Mathias Agopian <mathias@google.com> | Tue Jun 01 15:57:44 2010 -0700 |
tree | f3ec2ef02455cab9e515b5fe0d8dbec32e7efa87 | |
parent | 1e1e292edcb75fdef93fe63b12355bfef642e5bc [diff] |
fix a bug where fading in/out of opaque 32-bits windows wasn't working opaque 32-bits windows are now allocated as RGBX_8888 buffers and SurfaceFlinger always uses GL_MODULATE instead of trying to optimize to GL_REPLACE when possible (makes no sense on h/w accelerated GL). we still have a small hack for devices that don't support RGBX_8888 in their gralloc implementation where we revert to RGBA_8888.