Remove redundant code for getMappedPointer in PixelBuffer
b/29755121
Change-Id: I6cd5bbe11a53bc5e1cd421671d3d9aa89591d886
diff --git a/libs/hwui/PixelBuffer.h b/libs/hwui/PixelBuffer.h
index bbef36b..9536bc8 100644
--- a/libs/hwui/PixelBuffer.h
+++ b/libs/hwui/PixelBuffer.h
@@ -99,12 +99,6 @@
}
/**
- * Returns the currently mapped pointer. Returns NULL if the buffer
- * is not mapped.
- */
- virtual uint8_t* getMappedPointer() const = 0;
-
- /**
* Upload the specified rectangle of this pixel buffer as a
* GL_TEXTURE_2D texture. Calling this method will trigger
* an unmap() if necessary.
@@ -199,8 +193,7 @@
/**
* Unmaps this buffer, if needed. After the buffer is unmapped,
* the pointer previously returned by map() becomes invalid and
- * should not be used. After calling this method, getMappedPointer()
- * will always return NULL.
+ * should not be used.
*/
virtual void unmap() = 0;