SurfaceTexture: clean up some comments, tests, etc.

This change fixes up some stale comments, member variable names, log
messages and disables a failing test.

Change-Id: Ic1d3344b18066cf710e4a42838b2417c6b1f2f6c
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 43b2fa9..2b31462 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -197,8 +197,9 @@
               mEglDisplay(EGL_NO_DISPLAY),
               mBufferState(BufferSlot::FREE),
               mRequestBufferCalled(false),
-              mLastQueuedTransform(0),
-              mLastQueuedTimestamp(0) {
+              mTransform(0),
+              mTimestamp(0) {
+            mCrop.makeInvalid();
         }
 
         // mGraphicBuffer points to the buffer allocated for this slot or is NULL
@@ -211,32 +212,56 @@
         // mEglDisplay is the EGLDisplay used to create mEglImage.
         EGLDisplay mEglDisplay;
 
-        // mBufferState indicates whether the slot is currently accessible to a
-        // client and should not be used by the SurfaceTexture object. It gets
-        // set to true when dequeueBuffer returns the slot and is reset to false
-        // when the client calls either queueBuffer or cancelBuffer on the slot.
-        enum { DEQUEUED=-2, FREE=-1, QUEUED=0 };
-        int8_t mBufferState;
+        // BufferState represents the different states in which a buffer slot
+        // can be.
+        enum BufferState {
+            // FREE indicates that the buffer is not currently being used and
+            // will not be used in the future until it gets dequeued and
+            // subseqently queued by the client.
+            FREE = 0,
 
+            // DEQUEUED indicates that the buffer has been dequeued by the
+            // client, but has not yet been queued or canceled. The buffer is
+            // considered 'owned' by the client, and the server should not use
+            // it for anything.
+            //
+            // Note that when in synchronous-mode (mSynchronousMode == true),
+            // the buffer that's currently attached to the texture may be
+            // dequeued by the client.  That means that the current buffer can
+            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
+            // however, the current buffer is always in the QUEUED state.
+            DEQUEUED = 1,
+
+            // QUEUED indicates that the buffer has been queued by the client,
+            // and has not since been made available for the client to dequeue.
+            // Attaching the buffer to the texture does NOT transition the
+            // buffer away from the QUEUED state. However, in Synchronous mode
+            // the current buffer may be dequeued by the client under some
+            // circumstances. See the note about the current buffer in the
+            // documentation for DEQUEUED.
+            QUEUED = 2,
+        };
+
+        // mBufferState is the current state of this buffer slot.
+        BufferState mBufferState;
 
         // mRequestBufferCalled is used for validating that the client did
         // call requestBuffer() when told to do so. Technically this is not
         // needed but useful for debugging and catching client bugs.
         bool mRequestBufferCalled;
 
-        // mLastQueuedCrop is the crop rectangle for the buffer that was most
-        // recently queued. This gets set to mNextCrop each time queueBuffer gets
-        // called.
-        Rect mLastQueuedCrop;
+        // mCrop is the current crop rectangle for this buffer slot. This gets
+        // set to mNextCrop each time queueBuffer gets called for this buffer.
+        Rect mCrop;
 
-        // mLastQueuedTransform is the transform identifier for the buffer that was
-        // most recently queued. This gets set to mNextTransform each time
-        // queueBuffer gets called.
-        uint32_t mLastQueuedTransform;
+        // mTransform is the current transform flags for this buffer slot. This
+        // gets set to mNextTransform each time queueBuffer gets called for this
+        // slot.
+        uint32_t mTransform;
 
-        // mLastQueuedTimestamp is the timestamp for the buffer that was most
-        // recently queued. This gets set by queueBuffer.
-        int64_t mLastQueuedTimestamp;
+        // mTimestamp is the current timestamp for this buffer slot. This gets
+        // to set by queueBuffer each time this slot is queued.
+        int64_t mTimestamp;
     };
 
     // mSlots is the array of buffer slots that must be mirrored on the client
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index b08a5a8..bcf7a63 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -390,49 +390,49 @@
     sp<FrameAvailableListener> listener;
 
     { // scope for the lock
-    Mutex::Autolock lock(mMutex);
-    if (buf < 0 || buf >= mBufferCount) {
-        LOGE("queueBuffer: slot index out of range [0, %d]: %d",
-                mBufferCount, buf);
-        return -EINVAL;
-    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
-        LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
-                buf, mSlots[buf].mBufferState);
-        return -EINVAL;
-    } else if (buf == mCurrentTexture) {
-        LOGE("queueBuffer: slot %d is current!", buf);
-        return -EINVAL;
-    } else if (!mSlots[buf].mRequestBufferCalled) {
-        LOGE("queueBuffer: slot %d was enqueued without requesting a buffer",
-                buf);
-        return -EINVAL;
-    }
+        Mutex::Autolock lock(mMutex);
+        if (buf < 0 || buf >= mBufferCount) {
+            LOGE("queueBuffer: slot index out of range [0, %d]: %d",
+                    mBufferCount, buf);
+            return -EINVAL;
+        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
+            LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
+                    buf, mSlots[buf].mBufferState);
+            return -EINVAL;
+        } else if (buf == mCurrentTexture) {
+            LOGE("queueBuffer: slot %d is current!", buf);
+            return -EINVAL;
+        } else if (!mSlots[buf].mRequestBufferCalled) {
+            LOGE("queueBuffer: slot %d was enqueued without requesting a "
+                    "buffer", buf);
+            return -EINVAL;
+        }
 
-    if (mQueue.empty()) {
-        listener = mFrameAvailableListener;
-    }
-
-    if (mSynchronousMode) {
-        // in synchronous mode we queue all buffers in a FIFO
-        mQueue.push_back(buf);
-    } else {
-        // in asynchronous mode we only keep the most recent buffer
         if (mQueue.empty()) {
+            listener = mFrameAvailableListener;
+        }
+
+        if (mSynchronousMode) {
+            // in synchronous mode we queue all buffers in a FIFO
             mQueue.push_back(buf);
         } else {
-            Fifo::iterator front(mQueue.begin());
-            // buffer currently queued is freed
-            mSlots[*front].mBufferState = BufferSlot::FREE;
-            // and we record the new buffer index in the queued list
-            *front = buf;
+            // in asynchronous mode we only keep the most recent buffer
+            if (mQueue.empty()) {
+                mQueue.push_back(buf);
+            } else {
+                Fifo::iterator front(mQueue.begin());
+                // buffer currently queued is freed
+                mSlots[*front].mBufferState = BufferSlot::FREE;
+                // and we record the new buffer index in the queued list
+                *front = buf;
+            }
         }
-    }
 
-    mSlots[buf].mBufferState = BufferSlot::QUEUED;
-    mSlots[buf].mLastQueuedCrop = mNextCrop;
-    mSlots[buf].mLastQueuedTransform = mNextTransform;
-    mSlots[buf].mLastQueuedTimestamp = timestamp;
-    mDequeueCondition.signal();
+        mSlots[buf].mBufferState = BufferSlot::QUEUED;
+        mSlots[buf].mCrop = mNextCrop;
+        mSlots[buf].mTransform = mNextTransform;
+        mSlots[buf].mTimestamp = timestamp;
+        mDequeueCondition.signal();
     } // scope for the lock
 
     // call back without lock held
@@ -540,9 +540,9 @@
         mCurrentTexture = buf;
         mCurrentTextureTarget = target;
         mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
-        mCurrentCrop = mSlots[buf].mLastQueuedCrop;
-        mCurrentTransform = mSlots[buf].mLastQueuedTransform;
-        mCurrentTimestamp = mSlots[buf].mLastQueuedTimestamp;
+        mCurrentCrop = mSlots[buf].mCrop;
+        mCurrentTransform = mSlots[buf].mTransform;
+        mCurrentTimestamp = mSlots[buf].mTimestamp;
         mDequeueCondition.signal();
     } else {
         // We always bind the texture even if we don't update its contents.
@@ -826,12 +826,10 @@
         const BufferSlot& slot(mSlots[i]);
         snprintf(buffer, SIZE,
                 "%s%s[%02d] state=%-8s, crop=[%d,%d,%d,%d], transform=0x%02x, "
-                "timestamp=%lld\n"
-                ,
+                "timestamp=%lld\n",
                 prefix, (i==mCurrentTexture)?">":" ", i, stateName(slot.mBufferState),
-                slot.mLastQueuedCrop.left, slot.mLastQueuedCrop.top,
-                slot.mLastQueuedCrop.right, slot.mLastQueuedCrop.bottom,
-                slot.mLastQueuedTransform, slot.mLastQueuedTimestamp
+                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom,
+                slot.mTransform, slot.mTimestamp
         );
         result.append(buffer);
     }
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 6f10320..c20fcf27 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -117,7 +117,8 @@
             mReqFormat, mReqUsage);
     if (result < 0) {
         LOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer(%d, %d, %d, %d)"
-             "failed: %d", result, mReqWidth, mReqHeight, mReqFormat, mReqUsage);
+             "failed: %d", mReqWidth, mReqHeight, mReqFormat, mReqUsage,
+             result);
         return result;
     }
     sp<GraphicBuffer>& gbuf(mSlots[buf]);
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index 59a4cc5..8340337 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -400,7 +400,9 @@
     EXPECT_EQ(st->getCurrentBuffer().get(), buf[2]);
 }
 
-TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDequeueCurrent) {
+// XXX: We currently have no hardware that properly handles dequeuing the
+// buffer that is currently bound to the texture.
+TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent) {
     sp<ANativeWindow> anw(mSTC);
     sp<SurfaceTexture> st(mST);
     android_native_buffer_t* buf[3];