commit | 4d0f1f1ccefd91fe7ef9316d78d72fb4921cab97 | [log] [tgz] |
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author | Bo Liu <boliu@google.com> | Thu May 06 16:49:40 2021 -0400 |
committer | Bo Liu <boliu@google.com> | Sat May 08 00:54:41 2021 +0000 |
tree | dbd172e95a88ced352d04cf020959d7644ab2de0 | |
parent | 3dd61f2dc967701de7cf441eaf226368cbf5f235 [diff] |
Ignore blocked-on-sf time for ADPF Subtract out time spent blocked in dequeueBuffer. Also subtract out any time UI spents waiting on render thread while render thread is blocked dequeueBuffer, though this calculation is fairly crude. Test: Checked bouncyball returns reasonable-ish numbers even when HWUI is ahead of surface flinger Bug: 187556381 Change-Id: I368c446d93990ff8b7b645e30509405ba799c79c