Fix DA bugs
* Now aware of transform of DrawDisplayListOp
* Supports projection
Bug: 15539677
Bug: 15506680
Change-Id: Ic16f482cd48c3add12e49eca529281be12b93491
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
index 2096f98..fd78f8e 100644
--- a/libs/hwui/TreeInfo.h
+++ b/libs/hwui/TreeInfo.h
@@ -18,6 +18,7 @@
#include <utils/Timers.h>
+#include "DamageAccumulator.h"
#include "utils/Macros.h"
namespace android {
@@ -25,7 +26,6 @@
class BaseRenderNodeAnimator;
class AnimationListener;
-class DamageAccumulator;
class AnimationHook {
public:
@@ -62,7 +62,7 @@
, frameTimeMs(0)
, animationHook(NULL)
, prepareTextures(mode == MODE_FULL)
- , damageAccumulator(0)
+ , damageAccumulator(NullDamageAccumulator::instance())
{}
const TraversalMode mode;
@@ -71,7 +71,8 @@
// TODO: Remove this? Currently this is used to signal to stop preparing
// textures if we run out of cache space.
bool prepareTextures;
- DamageAccumulator* damageAccumulator;
+ // Must not be null
+ IDamageAccumulator* damageAccumulator;
struct Out {
Out()