Make the value for shadowRadius less than 1.0 work
bug:22806069
Shadow effect is not visible if the shadowRadius is set
between 0.1 and 1.0.
Cherry-pick of 8d9b5fbd from AOSP
Change-Id: Ifff71f44d66ba604bd751bb1df96a9904ae7998e
diff --git a/libs/hwui/utils/Blur.h b/libs/hwui/utils/Blur.h
index b145333..3f21832 100644
--- a/libs/hwui/utils/Blur.h
+++ b/libs/hwui/utils/Blur.h
@@ -34,7 +34,7 @@
// accounts for that error and snaps to the appropriate integer boundary.
static uint32_t convertRadiusToInt(float radius);
- static void generateGaussianWeights(float* weights, int32_t radius);
+ static void generateGaussianWeights(float* weights, float radius);
static void horizontal(float* weights, int32_t radius, const uint8_t* source,
uint8_t* dest, int32_t width, int32_t height);
static void vertical(float* weights, int32_t radius, const uint8_t* source,