Add support for input devices that have vibrators.

Added a getVibrator() method to InputDevice which returns a Vibrator
associated with that input device.  Its uses the same API as the
system vibrator which makes it easy for applications to be modified
to use one or the other.

Bug: 6334179
Change-Id: Ifc7f13dbcb778670f3f1c07ccc562334e6109d2e
diff --git a/services/input/InputReader.h b/services/input/InputReader.h
index d29776d8..ed57596 100644
--- a/services/input/InputReader.h
+++ b/services/input/InputReader.h
@@ -33,6 +33,14 @@
 #include <stddef.h>
 #include <unistd.h>
 
+// Maximum supported size of a vibration pattern.
+// Must be at least 2.
+#define MAX_VIBRATE_PATTERN_SIZE 100
+
+// Maximum allowable delay value in a vibration pattern before
+// which the delay will be truncated.
+#define MAX_VIBRATE_PATTERN_DELAY_NSECS (1000000 * 1000000000LL)
+
 namespace android {
 
 class InputDevice;
@@ -267,6 +275,11 @@
      * The changes flag is a bitfield that indicates what has changed and whether
      * the input devices must all be reopened. */
     virtual void requestRefreshConfiguration(uint32_t changes) = 0;
+
+    /* Controls the vibrator of a particular input device. */
+    virtual void vibrate(int32_t deviceId, const nsecs_t* pattern, size_t patternSize,
+            ssize_t repeat, int32_t token) = 0;
+    virtual void cancelVibrate(int32_t deviceId, int32_t token) = 0;
 };
 
 
@@ -334,6 +347,10 @@
 
     virtual void requestRefreshConfiguration(uint32_t changes);
 
+    virtual void vibrate(int32_t deviceId, const nsecs_t* pattern, size_t patternSize,
+            ssize_t repeat, int32_t token);
+    virtual void cancelVibrate(int32_t deviceId, int32_t token);
+
 protected:
     // These members are protected so they can be instrumented by test cases.
     virtual InputDevice* createDeviceLocked(int32_t deviceId,
@@ -466,6 +483,8 @@
     int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
     bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
             const int32_t* keyCodes, uint8_t* outFlags);
+    void vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat, int32_t token);
+    void cancelVibrate(int32_t token);
 
     int32_t getMetaState();
 
@@ -848,6 +867,9 @@
     virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode);
     virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes,
             const int32_t* keyCodes, uint8_t* outFlags);
+    virtual void vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat,
+            int32_t token);
+    virtual void cancelVibrate(int32_t token);
 
     virtual int32_t getMetaState();
 
@@ -880,6 +902,35 @@
 };
 
 
+class VibratorInputMapper : public InputMapper {
+public:
+    VibratorInputMapper(InputDevice* device);
+    virtual ~VibratorInputMapper();
+
+    virtual uint32_t getSources();
+    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo);
+    virtual void process(const RawEvent* rawEvent);
+
+    virtual void vibrate(const nsecs_t* pattern, size_t patternSize, ssize_t repeat,
+            int32_t token);
+    virtual void cancelVibrate(int32_t token);
+    virtual void timeoutExpired(nsecs_t when);
+    virtual void dump(String8& dump);
+
+private:
+    bool mVibrating;
+    nsecs_t mPattern[MAX_VIBRATE_PATTERN_SIZE];
+    size_t mPatternSize;
+    ssize_t mRepeat;
+    int32_t mToken;
+    ssize_t mIndex;
+    nsecs_t mNextStepTime;
+
+    void nextStep();
+    void stopVibrating();
+};
+
+
 class KeyboardInputMapper : public InputMapper {
 public:
     KeyboardInputMapper(InputDevice* device, uint32_t source, int32_t keyboardType);