Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
This reverts commit 85f9096b5272c9a39e592e2e97cbbe6cb0e767ab.
Reason for revert: lensblur broken.
Change-Id: I83ac163159fc537bc15936a0f8597a7512ca9d6e
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index f59a2e6..fb8f033 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -17,17 +17,17 @@
#include "Layer.h"
#include "renderstate/RenderState.h"
-#include "utils/Color.h"
#include <SkToSRGBColorFilter.h>
namespace android {
namespace uirenderer {
-Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha,
- SkBlendMode mode)
+Layer::Layer(RenderState& renderState, Api api, sk_sp<SkColorFilter> colorFilter, int alpha,
+ SkBlendMode mode)
: GpuMemoryTracker(GpuObjectType::Layer)
, mRenderState(renderState)
+ , mApi(api)
, mColorFilter(colorFilter)
, alpha(alpha)
, mode(mode) {
@@ -36,8 +36,6 @@
incStrong(nullptr);
buildColorSpaceWithFilter();
renderState.registerLayer(this);
- texTransform.setIdentity();
- transform.setIdentity();
}
Layer::~Layer() {