Load app resource as shared library.
- Added aapt command line flag --app-as-shared-lib to build app resources
that could be loaded as shared lib at runtime.
- Added new method AssetManager.addAssetPathAsSharedLibrary() to load an
app resource as shared library.
Bug 22487604
Change-Id: Ib9b33c35f9c2b7129f3ba205de03d4564623ea39
diff --git a/libs/androidfw/AssetManager.cpp b/libs/androidfw/AssetManager.cpp
index 623ea89..8a03b94 100644
--- a/libs/androidfw/AssetManager.cpp
+++ b/libs/androidfw/AssetManager.cpp
@@ -176,7 +176,7 @@
delete[] mVendor;
}
-bool AssetManager::addAssetPath(const String8& path, int32_t* cookie)
+bool AssetManager::addAssetPath(const String8& path, int32_t* cookie, bool appAsLib)
{
AutoMutex _l(mLock);
@@ -238,7 +238,7 @@
#endif
if (mResources != NULL) {
- appendPathToResTable(ap);
+ appendPathToResTable(ap, appAsLib);
}
return true;
@@ -610,7 +610,7 @@
return kFileTypeRegular;
}
-bool AssetManager::appendPathToResTable(const asset_path& ap) const {
+bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
// skip those ap's that correspond to system overlays
if (ap.isSystemOverlay) {
return true;
@@ -685,7 +685,7 @@
mResources->add(sharedRes);
} else {
ALOGV("Parsing resources for %s", ap.path.string());
- mResources->add(ass, idmap, nextEntryIdx + 1, !shared);
+ mResources->add(ass, idmap, nextEntryIdx + 1, !shared, appAsLib);
}
onlyEmptyResources = false;