Revert "Break down jank between frame drops vs. triple buffered"
This reverts commit 09979fbee7201b46158c2c033194529e4284ea13.
Reason for revert: Based on stacktraces and change history, I think this is causing a cluster of P crashes.
https://b.corp.google.com/issues?q=(%22android%22%20%22:uirenderer::JankTracker::finishFrame%22)
Bug: 75566601
Bug: 75811585
Bug: 75407175
Bug: 75736222
Bug: 75391447
Bug: 75659839
Change-Id: I59a8c2d8906d347210c77fb3628f5801bc299bfb
diff --git a/libs/hwui/ProfileData.cpp b/libs/hwui/ProfileData.cpp
index f9cf549..b392ecd 100644
--- a/libs/hwui/ProfileData.cpp
+++ b/libs/hwui/ProfileData.cpp
@@ -23,7 +23,8 @@
static const char* JANK_TYPE_NAMES[] = {
"Missed Vsync", "High input latency", "Slow UI thread",
- "Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed"};
+ "Slow bitmap uploads", "Slow issue draw commands",
+};
// The bucketing algorithm controls so to speak
// If a frame is <= to this it goes in bucket 0