RenderThread: Make ~IFrameCallback() virtual
IFrameCallback has a pure virtual method, but its destructor was
non-virtual. While CanvasContext, which inherits from
IFrameCallback, declares its own destructor virtual, this is not
sufficient when accessing via an IFrameCallback pointer.
We fix this by making the base destructor virtual.
Test: Treehugger
Change-Id: I6424f90c16caea417b5f80b60d76a7ca7c7ef97c
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index 689f518..e9c2649 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -59,7 +59,7 @@
virtual void doFrame() = 0;
protected:
- ~IFrameCallback() {}
+ virtual ~IFrameCallback() {}
};
struct VsyncSource {