Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index 6cf64a4..5f685ff 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -24,8 +24,8 @@
using namespace android::renderscript;
-ProgramFragment::ProgramFragment(Element *in, Element *out, bool pointSpriteEnable) :
- Program(in, out)
+ProgramFragment::ProgramFragment(Context *rsc, Element *in, Element *out, bool pointSpriteEnable) :
+ Program(rsc, in, out)
{
for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) {
mEnvModes[ct] = RS_TEX_ENV_MODE_REPLACE;
@@ -186,7 +186,7 @@
void ProgramFragmentState::init(Context *rsc, int32_t w, int32_t h)
{
- ProgramFragment *pf = new ProgramFragment(NULL, NULL, false);
+ ProgramFragment *pf = new ProgramFragment(rsc, NULL, NULL, false);
mDefault.set(pf);
}
@@ -197,7 +197,7 @@
void rsi_ProgramFragmentBegin(Context * rsc, RsElement in, RsElement out, bool pointSpriteEnable)
{
delete rsc->mStateFragment.mPF;
- rsc->mStateFragment.mPF = new ProgramFragment((Element *)in, (Element *)out, pointSpriteEnable);
+ rsc->mStateFragment.mPF = new ProgramFragment(rsc, (Element *)in, (Element *)out, pointSpriteEnable);
}
void rsi_ProgramFragmentBindTexture(Context *rsc, RsProgramFragment vpf, uint32_t slot, RsAllocation a)