Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
diff --git a/libs/rs/rsProgramVertex.cpp b/libs/rs/rsProgramVertex.cpp
index dda56d7..9eb32ff 100644
--- a/libs/rs/rsProgramVertex.cpp
+++ b/libs/rs/rsProgramVertex.cpp
@@ -24,8 +24,8 @@
using namespace android::renderscript;
-ProgramVertex::ProgramVertex(Element *in, Element *out) :
- Program(in, out)
+ProgramVertex::ProgramVertex(Context *rsc, Element *in, Element *out) :
+ Program(rsc, in, out)
{
mTextureMatrixEnable = false;
mLightCount = 0;
@@ -141,7 +141,7 @@
rsi_TypeAdd(rsc, RS_DIMENSION_X, 48);
mAllocType = rsi_TypeCreate(rsc);
- ProgramVertex *pv = new ProgramVertex(NULL, NULL);
+ ProgramVertex *pv = new ProgramVertex(rsc, NULL, NULL);
Allocation *alloc = (Allocation *)rsi_AllocationCreateTyped(rsc, mAllocType);
mDefaultAlloc.set(alloc);
mDefault.set(pv);
@@ -163,7 +163,7 @@
void rsi_ProgramVertexBegin(Context *rsc, RsElement in, RsElement out)
{
delete rsc->mStateVertex.mPV;
- rsc->mStateVertex.mPV = new ProgramVertex((Element *)in, (Element *)out);
+ rsc->mStateVertex.mPV = new ProgramVertex(rsc, (Element *)in, (Element *)out);
}
RsProgramVertex rsi_ProgramVertexCreate(Context *rsc)