Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
diff --git a/libs/rs/rsSimpleMesh.cpp b/libs/rs/rsSimpleMesh.cpp
index 447bcee..fe06e0c 100644
--- a/libs/rs/rsSimpleMesh.cpp
+++ b/libs/rs/rsSimpleMesh.cpp
@@ -22,7 +22,7 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
-SimpleMesh::SimpleMesh()
+SimpleMesh::SimpleMesh(Context *rsc) : ObjectBase(rsc)
{
}
@@ -104,7 +104,7 @@
RsSimpleMesh rsi_SimpleMeshCreate(Context *rsc, RsType prim, RsType idx, RsType *vtx, uint32_t vtxCount, uint32_t primType)
{
- SimpleMesh *sm = new SimpleMesh();
+ SimpleMesh *sm = new SimpleMesh(rsc);
sm->incUserRef();
sm->mIndexType.set((const Type *)idx);