Refactor how timeouts are calculated.
Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: Iec2045baaf4e67690b15eef3c09a58d5cac76897
diff --git a/services/input/InputReader.h b/services/input/InputReader.h
index 55ab479..fdb4cfc 100644
--- a/services/input/InputReader.h
+++ b/services/input/InputReader.h
@@ -159,6 +159,8 @@
virtual void fadePointer() = 0;
+ virtual void requestTimeoutAtTime(nsecs_t when) = 0;
+
virtual InputReaderPolicyInterface* getPolicy() = 0;
virtual InputDispatcherInterface* getDispatcher() = 0;
virtual EventHubInterface* getEventHub() = 0;
@@ -233,6 +235,7 @@
void configureExcludedDevices();
void consumeEvent(const RawEvent* rawEvent);
+ void timeoutExpired(nsecs_t when);
void handleConfigurationChanged(nsecs_t when);
@@ -253,6 +256,9 @@
virtual bool shouldDropVirtualKey(nsecs_t now,
InputDevice* device, int32_t keyCode, int32_t scanCode);
+ nsecs_t mNextTimeout;
+ virtual void requestTimeoutAtTime(nsecs_t when);
+
// state queries
typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code);
int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code,
@@ -296,6 +302,7 @@
void configure();
void reset();
void process(const RawEvent* rawEvent);
+ void timeoutExpired(nsecs_t when);
void getDeviceInfo(InputDeviceInfo* outDeviceInfo);
int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
@@ -352,6 +359,7 @@
virtual void configure();
virtual void reset();
virtual void process(const RawEvent* rawEvent) = 0;
+ virtual void timeoutExpired(nsecs_t when);
virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode);
virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode);