Update framework to use new method for disabling DF path rendering.

Test: compile only
Change-Id: Ifa690a0af01cb6b07c4fd303302cb6a557e8dfde
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp
index 860725b..44af5fd 100644
--- a/libs/hwui/renderthread/EglManager.cpp
+++ b/libs/hwui/renderthread/EglManager.cpp
@@ -133,7 +133,7 @@
         LOG_ALWAYS_FATAL_IF(!glInterface.get());
 
         GrContextOptions options;
-        options.fDisableDistanceFieldPaths = true;
+        options.fGpuPathRenderers &= ~GrContextOptions::GpuPathRenderers::kDistanceField;
         options.fAllowPathMaskCaching = true;
         mRenderThread.setGrContext(GrContext::Create(GrBackend::kOpenGL_GrBackend,
                 (GrBackendContext)glInterface.get(), options));