Add missing roundOut for layer damage
fixes: 29771171
This is a regression from HWUI_NEW_OPS, a roundOut
was missing in the new path that was in the old one
Change-Id: Ibf223d550bb5525781864dd9b7f7cd6d73adb98b
diff --git a/libs/hwui/LayerUpdateQueue.cpp b/libs/hwui/LayerUpdateQueue.cpp
index db5f676..95f5cfb 100644
--- a/libs/hwui/LayerUpdateQueue.cpp
+++ b/libs/hwui/LayerUpdateQueue.cpp
@@ -26,6 +26,7 @@
}
void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) {
+ damage.roundOut();
damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight());
if (!damage.isEmpty()) {
for (Entry& entry : mEntries) {
diff --git a/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp b/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp
index 8b0e91c..4db1cb9 100644
--- a/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp
+++ b/libs/hwui/tests/unit/LayerUpdateQueueTests.cpp
@@ -39,17 +39,21 @@
TEST(LayerUpdateQueue, enqueueSimple) {
sp<RenderNode> a = createSyncedNode(100, 100);
sp<RenderNode> b = createSyncedNode(200, 200);
+ sp<RenderNode> c = createSyncedNode(200, 200);
LayerUpdateQueue queue;
queue.enqueueLayerWithDamage(a.get(), Rect(25, 25, 75, 75));
queue.enqueueLayerWithDamage(b.get(), Rect(100, 100, 300, 300));
+ queue.enqueueLayerWithDamage(c.get(), Rect(.5, .5, .5, .5));
- EXPECT_EQ(2u, queue.entries().size());
+ EXPECT_EQ(3u, queue.entries().size());
EXPECT_EQ(a.get(), queue.entries()[0].renderNode);
EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage);
EXPECT_EQ(b.get(), queue.entries()[1].renderNode);
EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds
+ EXPECT_EQ(c.get(), queue.entries()[2].renderNode);
+ EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out
}
TEST(LayerUpdateQueue, enqueueUnion) {